Category Archives: iOS

Tiny Farm: The Event Lucky Bag Draw

Whoops. I meant to come up with something before September ended but forgot.  The silly thing is that I always have a lot to write about! However, they always end up as snippets on Twitter.

I probably mentioned it before, but one of the biggest deterrents in writing a blog post is that I feel the need to think up a theme or two and then write a few paragraphs based on that/those. Composing a blog post takes up a good part of the day too.

With Twitter, on the other hand, I can just toss up anything at the spur of the moment without worry that it has to be some sort of short prose. I like that sort of freedom.

Anyway, let’s talk about the pesky event lucky bag draw from Com2uS’ free-to-play mobile game, Tiny Farm, and how using it can get expensive.

Continue reading Tiny Farm: The Event Lucky Bag Draw

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App Developers, Stop Asking for 5-Star Reviews!!

Back in 2012, I wrote a piece about the dos and don’ts of requesting and writing reviews on both Google Play and App Store. Nothing’s really changed from 5 years ago; people are still writing shitty useless one-word “reviews” and developers still put those prompts for a 5-star rating in their apps.

Once again, I will explain why I take issue to the latter:

  • The developer only has one thing in mind: A 5-star or perfect rating means better visibility in search results in the application’s store which ups the chances of it being downloaded. It doesn’t matter if the app is not right at the top of the results. The chances are many users LOOK for 4 or 5-star ones as it gives the impression that it’s a good product.
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  • Developers use the bullshit excuse that a 5-star rating will better motivate their team. If you actually valued user feedback, you’d be asking for critiques without tossing in the specific rating suggestion and incentive (or bribe as I like to refer to it as) to review.
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  • EVERYONE WANTS FREE STUFF — especially when it’s premium currency so of course most people will bite. Developers know this and they also know that they’ll fall for the following point.
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  • Users do what they’re asked to despite how they actually feel about the game.
    Poor user is made to think that the only way to get the gift is by giving the app full stars. :(
    Poor user is made to think that the only way to get the gift is by giving the app full stars. 😦

    PRO TIP: I’m unsure how it is with Android apps but with iOS, you don’t NEED to even rate or write a review to get a gift/bribe. Simply tap on the prompt box and allow the device to automatically switch to the app’s store page. Once there, don’t do anything! Just immediately go back to the app.
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    I believe this can also be applied to sharing on Twitter or other social services where you can just cancel the post and still receive the review incentive.

I leave 1-star reviews for companies that practices this sort of shit and call them out. I actually received a reply from one for a game I like playing which stated that players are free to give whatever rating they feel appropriate.

Well, gee. No shit. But as that example screenshot I provided showed, people a) rate 5-stars because they are told to, and b) believe giving a full rating is the only way to get the gift.

I’m not saying developers should outright stop asking for reviews and ratings or giving incentives. I’m only wishing they’d stop being dishonest and deceitful with the review prompts. Users will, in all likelihood, give the full rating and write positive comments if they’re happy with what they’re using. I think that should motivate the team more than all the blind & thoughtless 5-stars.

Tiny Farm: Forever Incomplete Collections

In 2013, Com2uS, the game’s developer, introduced the Heroic Animals. They’re the fifth and final animal needed to complete a regular (re: not event-specific) collection. Unfortunately, even after 4 years, only 14 out of the 60 collections waiting for a Heroic type can be completed.

Tiny Farm - Rabbit Collection
These bunnies have been around since the beginning of the game 5 years ago and, like many collections, are still missing their Heroic companion.

For some reason, there are also these impossible achievements that no one can fulfill because the requisite fifth animal doesn’t exist:

Tiny Farm - Rabbits and Hare Achievement
Collect them all … somehow!
Tiny Farm - Cat and Dog Achievement
Imaginary cats and dogs are needed for this.

Perhaps they’ll eventually be doable but it would be nice if they could remove these in the meantime. 😛

I believe Com2uS didn’t consider the bigger picture when they created the Heroic Animals since, unlike the typical ones that just roam around the map or fill speech balloons popping up above their heads with inane statements, they possess skills that can usually help gameplay aspects such as allowing animals to instantly level up or increasing the chances of successfully obtaining a higher tier animal through breeding.

Inserting a bit of a tangent here: There’s one oddity among the Heroic types. The Heroic Bearded Pig, also known as The Crazy Doctor, can actually harm crop efficiency by tacking on a negative percentage value to crops causing the player to lose out on profit and experience. Thankfully, its skill effect can be cancelled before any damage can be done. However, this would mean that the player wasted Hearts on the Heroic Bearded Pig for nothing. 😐

It could be my luck but I do end up with the negative result more often than the positive one. :/ Unless you have Hearts to spare, I advise against gambling on this nutty pig.

Here’s an image of it, by the way. 😀

Tiny Farm - Heroic Bearded Pig
One of my favourite heroic animal designs, but it also has one of the most annoying skills.

Anyway, new  Heroic Animals used to come out on a consistent basis, but it’s not surprising that this stopped a few years ago. After all, it takes time to think up useful abilities that will keep the game in balance. Still, this lull feels rather lengthy. I’ll give them the benefit of the doubt since they did eventually come up with third dog for the Dog collection years after the first and second ones. (It’ll probably take another couple of years before the Talking Dog shows up. :P)

In the interim, Com2uS has opted to keep churning out new limited time and event-based collections with increasingly insidious money-making ways.

Tiny Farm Village Scores


Update on April 30th, 2017: As of version 4.6.0, there are far more ways to obtain Village Points than what’s listed below. Please refer to the “Village Point” button on the screen that shows Weekly Village and Individual Daily Goals for a list, or the new FAQ accessed through the Notice/News section in-game.


It’s been a long time since I’ve written about Tiny Farm. I tweet about it now and then though, especially when I have screenshots to post. 😀

There’s really not much to talk about since most things are straightforward, but there’s something I noticed in the village I was previously a part of — it seemed like some members didn’t know how to accumulate Village Scores. :/

In that village, we never made the Weekly Village Goal. There was only about 7 or so members and I think 2 of them weren’t around most of the time. :/ Active members would have had to come up with about 1,000 points each and I don’t think anyone ever got past 600. The majority didn’t even complete the Individual Daily Goal.

In contrast, the current village I’m in blows past the weekly goal with ease since most members meet the their daily goals.

Tiny Farm - Villagers' Contributions For the Current Week
Tiny Farm – Villagers’ Contributions For the Current Week
Tiny Farm - Village Score Weekly and Individual Goals
Tiny Farm – Village Score Weekly and Individual Goals

So what are the ways to build up Village Score points? The question mark next to the Weekly Village Goal header in the image above provides a breakdown. Otherwise, a general list can be found in the Village FAQ that can be accessed through the Notice button.

Here’s the screencap of the details found in the Village FAQ:

Tiny Farm - Village Score Help
Tiny Farm – Village Score Help

One can easily gain a Village Score of 70+ per day by doing the following: Continue reading Tiny Farm Village Scores

Mobius Final Fantasy JP – Default Key Mapping in Steam Version

You can change any of the following by selecting the hotkey. The button on the bottom of the screen is to reset all changes.

Q Confirm (OK)/In battle: Attack
E Cancel/In multiplayer: Action Cancel
W Up
S Down
D Right
A Left
Z Card Menu/In battle: Ability 1/Full Auto: Defense Mode
X Social Menu/In battle: Ability 1/Full Auto: Attack Mode
C Shop Menu/In battle: Ability 3/Full Auto: Enable or disable Ultimate Usage
V ETC Menu/In battle: Ability 4/Full Auto: Enable or disable Job Change
B Home Menu/In battle: Ability 5/Full Auto: Enable or disable Prioritize using cards that have Extra Skills to unlock
Ctrl+Z Element Drive element 1
Ctrl+X Element Drive element 2
Ctrl+C Element Drive element 3
Ctrl+V Element Drive recovery element
Ctrl+B Use Ultimate
Shift+Z In battle: Special Command 1 (applies to Special Events only)
Shift+X In battle: Special Command 2 (applies to Special Events only)
Shift+C In battle: Special Command 3 (applies to Special Events only)
F In battle: Enable or disable Full Auto/Region map: Teleport Mode
R In battle: Change Target/Region map: Position reset
Ctrl+R In battle: Enable or disable double speed
G In multiplayer: Stamp menu
Ctrl+Q In multiplayer: Action Lock
Shift+B In battle: Job Change
T In battle: Help menu

Mobius Final Fantasy and FFXV Judgment Disc demo

I’d like to apologize to everyone coming to my blog looking for advice or information about Mobius FF jobs, ability cards and/or deck configurations. I don’t provide them because I’m not the type that analyzes their worth and I’m definitely not someone that can come up with “a good deck” for any occasion. ^^

My gameplay style is conservative & defensive and I always play to survive rather than for quick and efficient killing.

You can try web sites like the Mobius Final Fantasy wiki at Gamepedia or Reddit. There are lots of informed players, threads, and articles that give great advice. ^^~

Incidentally, I won’t be doing a write up of the JP content for December. Here’s a summary of the Japanese Square Enix Presents stream from a few days ago on Altema instead: http://altema.jp/ffmobius/namahousou24-24874

I still think the writer erroneously refers to the Cloud skin as a job. It will not have its own stats. Instead, you apply it to a Warrior job and you end up getting a Wol that looks like Cloud + an Ultimate that’s exclusive to the skin.

Anyway, here’s the meat of the post 😀

Continue reading Mobius Final Fantasy and FFXV Judgment Disc demo

Mobius Final Fantasy JP – A Troublesome Job Quest for the Mage and Mini Annoyances in Chapter 6 Part 2

Mobius Final Fantasy - Mage Job Quest 5
I’m stuck here. :/ The objective is to defeat 6 enemies with Ultimates.
Mobius Final Fantasy - Mage Job Quest 5
I’ve managed to defeat 4 enemies and finishing the Naughty(?) Atomos (ノーティアトモス) will make it 5.
Mobius Final Fantasy - Mage Job Quest 5
The Mighty Golem is the last enemy and it’s always a problem due to its Barrier buff. I do my best to reduce its HP but …
Mobius Final Fantasy - Mage Job Quest 5
Sigh.

I believe this was my third attempt at this. I don’t ever die but it really looks like I’m going to need to change my strategy and defeat another enemy within the first two battles so I won’t have to rely on the final one. :V

The mission isn’t exactly difficult; it’s mostly about surviving and not killing off enemies before the Ultimate gauge is ready.

I once tried it with a main deck that focused on attacks and buffs, and a sub deck meant for replenishing the Ultimate gauge. The problem was that I didn’t equip any attack cards in the sub deck and the defensive buffs would run out before I could switch back. It really didn’t help I didn’t have any auto-abilities with Job Change Recast in the Ultimate recovery set. 😛

Hmmm. I can also chance switching to the sub deck when the Mighty Golem is in the Break phase since it has cards with Brave and Faith. I guess I’ll give this a try. ^^~

Oh, I almost forgot to write about the exciting adventures in Chapter 6 Part 2. XD

It’s all under the cut. 😀 Continue reading Mobius Final Fantasy JP – A Troublesome Job Quest for the Mage and Mini Annoyances in Chapter 6 Part 2