Whoops. I meant to come up with something before September ended but forgot. The silly thing is that I always have a lot to write about! However, they always end up as snippets on Twitter.
I probably mentioned it before, but one of the biggest deterrents in writing a blog post is that I feel the need to think up a theme or two and then write a few paragraphs based on that/those. Composing a blog post takes up a good part of the day too.
With Twitter, on the other hand, I can just toss up anything at the spur of the moment without worry that it has to be some sort of short prose. I like that sort of freedom.
Anyway, let’s talk about the pesky event lucky bag draw from Com2uS’ free-to-play mobile game, Tiny Farm, and how using it can get expensive.
Once again, I will explain why I take issue to the latter:
The developer only has one thing in mind: A 5-star or perfect rating means better visibility in search results in the application’s store which ups the chances of it being downloaded. It doesn’t matter if the app is not right at the top of the results. The chances are many users LOOK for 4 or 5-star ones as it gives the impression that it’s a good product. .
Developers use the bullshit excuse that a 5-star rating will better motivate their team. If you actually valued user feedback, you’d be asking for critiques without tossing in the specific rating suggestion and incentive (or bribe as I like to refer to it as) to review. .
EVERYONE WANTS FREE STUFF — especially when it’s premium currency so of course most people will bite. Developers know this and they also know that they’ll fall for the following point. .
Users do what they’re asked to despite how they actually feel about the game.
PRO TIP: I’m unsure how it is with Android apps but with iOS, you don’t NEED to even rate or write a review to get a gift/bribe. Simply tap on the prompt box and allow the device to automatically switch to the app’s store page. Once there, don’t do anything! Just immediately go back to the app. .
I believe this can also be applied to sharing on Twitter or other social services where you can just cancel the post and still receive the review incentive.
I leave 1-star reviews for companies that practices this sort of shit and call them out. I actually received a reply from one for a game I like playing which stated that players are free to give whatever rating they feel appropriate.
Well, gee. No shit. But as that example screenshot I provided showed, people a) rate 5-stars because they are told to, and b) believe giving a full rating is the only way to get the gift.
I’m not saying developers should outright stop asking for reviews and ratings or giving incentives. I’m only wishing they’d stop being dishonest and deceitful with the review prompts. Users will, in all likelihood, give the full rating and write positive comments if they’re happy with what they’re using. I think that should motivate the team more than all the blind & thoughtless 5-stars.
This post is not a review; it simply contains some opinions about the game. I’m not going to into specifics in introducing characters and gameplay mechanics. If you’re interested to know about them, the Deemo Wikia sufficiently explains all of those things.
In 2013, Com2uS, the game’s developer, introduced the Heroic Animals. They’re the fifth and final animal needed to complete a regular (re: not event-specific) collection. Unfortunately, even after 4 years, only 14 out of the 60 collections waiting for a Heroic type can be completed.
For some reason, there are also these impossible achievements that no one can fulfill because the requisite fifth animal doesn’t exist:
Perhaps they’ll eventually be doable but it would be nice if they could remove these in the meantime. 😛
I believe Com2uS didn’t consider the bigger picture when they created the Heroic Animals since, unlike the typical ones that just roam around the map or fill speech balloons popping up above their heads with inane statements, they possess skills that can usually help gameplay aspects such as allowing animals to instantly level up or increasing the chances of successfully obtaining a higher tier animal through breeding.
Inserting a bit of a tangent here: There’s one oddity among the Heroic types. The Heroic Bearded Pig, also known as The Crazy Doctor, can actually harm crop efficiency by tacking on a negative percentage value to crops causing the player to lose out on profit and experience. Thankfully, its skill effect can be cancelled before any damage can be done. However, this would mean that the player wasted Hearts on the Heroic Bearded Pig for nothing. 😐
It could be my luck but I do end up with the negative result more often than the positive one. Unless you have Hearts to spare, I advise against gambling on this nutty pig.
Here’s an image of it, by the way. 😀
Anyway, new Heroic Animals used to come out on a consistent basis, but it’s not surprising that this stopped a few years ago. After all, it takes time to think up useful abilities that will keep the game in balance. Still, this lull feels rather lengthy. I’ll give them the benefit of the doubt since they did eventually come up with third dog for the Dog collection years after the first and second ones. (It’ll probably take another couple of years before the Talking Dog shows up. :P)
In the interim, Com2uS has opted to keep churning out new limited time and event-based collections with increasingly insidious money-making ways.
Please note that the above is not representative of the gameplay; you DON’T need to ride on a boar to fight these enemies. XD This is also not related to the main story so it’s not a spoiler.
I ended up doing this since I was looking for new ways to amuse myself. After all, I already completed all story endings and nabbed a ton of other endings by this time. 😀
My experience with the Drakengard-NieR series consists of all but the first Drakengard game. However, I didn’t complete every ending for any of them. Here’s what happened:
Drakengard 2: Fucking egg boss. The camera controls and flight mechanics already sucked and this bloody battle relied on those two things. -__-
Drakengard 3: Fucking unforgiving rhythm game. This was a troll battle.
NIER: I could have completed the last ending but I didn’t want to go through with it since I had an emotional attachment to the game at the time. 😛
Truthfully, I don’t remember many story-related things in details; just bits and pieces here and there as well as some characters and their motives. I went through NieR: Automata wondering about a lot of things that were covered in NIER, but didn’t look them up until I finished the last ending so I wouldn’t spoil myself.
Anyway, I wanted to establish that I’m somewhat familiar with the universe and didn’t go into Automata blind. Although it’s not necessary, I would suggest people play through NIER first since all the references will have that much more impact.
The Positive Things
Great soundtrack. It’s totally got the style of the NIER soundtrack. Same composer so it’s not a surprise (but he also did Drakengard 3 and I can’t recall a single track from that game …) There are also 8-bit variants of some tunes!
Fun combat. I appreciated that the window for perfect evades was huge. I’m usually pretty terrible at timing them. ^^ Couldn’t pull them off for the life of me in Bayonetta, for example.
Creative and fun boss fights.
There are quite a few quests that, if you missed them the first time around, you can get them again once you unlock the option to select chapters.
Some of the non-story endings are amusing like the bunker one. ^^
Bullet hell. Or more specifically, the fun hacking mini games. ^^~
The Negative Things
The game is short if you don’t do side quests. I clocked in over 60 hours, but that’s from completing 55 out of 60 side quests, all endings except one, lots of exploring and killing, and getting lost a few times in a dungeon AND in the machine village. 9__9 I’m certain many players can do all that under 60 hours though. ^^; Oh, there’s this site that has some data from a handful of players: https://howlongtobeat.com/game.php?id=38029
Not entirely a negative thing but I didn’t really like how we could access side quests with enemies that were about 30 levels above. The battle was doable but it would take eons to finish and one false move would mean death. ^^ (I died by a 2-hit combo. ^^;) I’m not even talking about the optional/secret boss fights. Of course, there are players that like that sort of challenge. I just feel it should be locked out until later on. 😡 Also, I fought almost everything in my path so it’s not like I was underlevelled story-wise.
Inaccessible areas. 😛 People are hypothesizing that they’ll be available in future DLC, but I also read that Yoko Taro just likes to troll players so who knows?
The marker for the side quest “Machine Examination”. It’s on the fucking machine itself but the actual trigger is on the broken block of concrete in front of it. I suppose it should have been obvious since 9S says something if you stand on the edge of the thing. I just didn’t figure we’d have to hit the interaction button to start the quest. 😐
Marking this as a negative since resetting the ENTIRE set of actions is kind of stupid: If you have ever jumped to another chapter at any point — this option is unlocked after a subsequent playthrough — you will be locked out of the doors leading to the optional boss’ home. In order to open them, you have to speak to the character again. If you want to fight him, you’ll have to steal his belongings once more. The game will state that the quantity for the items have been exceeded, but it’ll still count as successfully taking them.
Update on April 30th, 2017: As of version 4.6.0, there are far more ways to obtain Village Points than what’s listed below. Please refer to the “Village Point” button on the screen that shows Weekly Village and Individual Daily Goals for a list, or the new FAQ accessed through the Notice/News section in-game.
It’s been a long time since I’ve written about Tiny Farm. I tweet about it now and then though, especially when I have screenshots to post. 😀
There’s really not much to talk about since most things are straightforward, but there’s something I noticed in the village I was previously a part of — it seemed like some members didn’t know how to accumulate Village Scores.
In that village, we never made the Weekly Village Goal. There was only about 7 or so members and I think 2 of them weren’t around most of the time. Active members would have had to come up with about 1,000 points each and I don’t think anyone ever got past 600. The majority didn’t even complete the Individual Daily Goal.
In contrast, the current village I’m in blows past the weekly goal with ease since most members meet the their daily goals.
So what are the ways to build up Village Score points? The question mark next to the Weekly Village Goal header in the image above provides a breakdown. Otherwise, a general list can be found in the Village FAQ that can be accessed through the Notice button.
Here’s the screencap of the details found in the Village FAQ: