annoyances · games · iOS

Fantasian Review on Canadian App Store

I enjoyed the first half of Mistwalker’s strategy* RPG but, like many others, found the difficulty spike during the second half to be frustrating. I submitted a short review to the Canadian App Store back in the Fall of last year explaining how I felt about the damage sponge bosses plus their insane attack power among other things.

*It’s not officially labelled as one. I just consider it that based on the battle design.

Apparently someone or some people didn’t take kindly to my critiques and down voted it making it impossible for anyone to see it unless they sorted by Most Critical or Most Recent. The latter would require a little bit of scrolling but at least it’s not sitting way at the bottom like it is with the default sort option — i.e. Most Helpful.

I’m just bewildered why my review was considered less helpful than the simple, common complaint, “The bosses are too hard.” I didn’t lie or exaggerate anything; it was what I saw happen when I played.

At any rate, even though I don’t get many views on this site, I’d still like the review to be a little more accessible so here it is:

This is a strategy RPG that is not meant for all JRPG players
Regarding part 2: I am absolutely fine with figuring out tricks and timing the swapping out of characters to tackle bosses. I am NOT fine with the absolute absurdity of every one of them hitting like a truck even when the party level is 2 – 3 levels higher. Healing is almost always a necessity after each hit as health easily falls into the yellow or red. Barrier & DEF Up barely mitigates any damage.

Aside from bosses, why does a level 50 area with level 50 enemies give puny amounts of experience for a party that’s several levels lower? Was the reduced experience after level 35 applied globally by accident?

Lastly, it feels like the only point for levelling up after Part 1 is to gain SP for Growth Maps and some extra cushion for characters so they an survive an extra hit from a boss.
________________
Original review which was written during Part 1:
Fantasian is good times except the crashing. I’m 13 hours in and enjoying the experience. The Dimengeon system is great for uninterrupted exploration. More JRPG developers should consider something similar. My only gripe with the game is that it will crash without fail after playing it for about an hour. It can be the only app running and it’ll still happen. I’m guessing because it’s running on an older iPad (6th generation, 2018 model). It would be amazing if something could be done at Mistwalker’s end to stop it from happening though.

games · life

I’m mostly just tweeting these days

I was hoping to find a way to make my tweets the content for this blog but it looks like I’d need a business account to make use of plugins capable of providing that function.

Anyway, like the content on this blog, my tweets mostly revolve around computer or video games I’m playing or LINE Webtoons I’m reading at the moment. (Genshin Impact has been a focus lately. :3) There’s also some political stuff thrown in.

An old screencap of my main team from my secondary account which I play on an irregular basis. They’re at level 50 now. I was happy that I managed to draw Qiqi as she’s one of the few characters I really wanted. Well, I still want her on my main account too. 😛
The sub team which is mostly for mining and shooting things. XD Their levels are higher now as well.

Screenshots and videos from my main Genshin account (which is played on the PS4) is on Twitter and I post some on Instagram from time to time. Check the link below or the Instagram feed on the sidebar for those. 😀

I retweet a lot as well. Most retweets consist of photos of cute animals like sparrows or rabbits, fan art from Kirby, and artwork from various indie artists.

Honestly, one reason I stopped posting here is that I’m not on my computer much and WordPress’ mobile iOS app was unstable for the longest time. Maybe it’s better now? I haven’t bothered to check obviously. XD

At any rate, you can find me at https://twitter.com/koukoupuffs/

For shits and giggles, here’s a direct link to my tweets involving Genshin: https://twitter.com/search?q=(Genshin%2C%20OR%20Impact%2C%20OR%20GenshinImpact)%20(from%3Akoukoupuffs)

Android · games · iOS

Final Fantasy XV: Pocket Edition Ramblings

FInal Fantasy XV: Pocket Edition - King Regis
King Regis in the game’s goofy caricature style.

This is not a review. I’m only writing out my thoughts about the game as I feel like sharing them. I may add more to this post later on.

There are spoilers. They’re found toward the bottom of the post. I marked the section with a header.

Update:

~~ Tuesday, February 13, 2018 ~~

  • Updated caption in IAP screenshot to note that the prices are in Canadian dollars.
  • Added screencaps of the app description from the App Store and iTunes.

Continue reading “Final Fantasy XV: Pocket Edition Ramblings”

Android · annoyances · games · iOS · stupidity

Animal Crossing: Pocket Camp — What’s Wrong with the Game Designers?

Animal Crossing: Pocket Camp - Bunnie isn't taking your shit
Angry Bunnie

Edit on Saturday, February 17th, 2018: As of version 1.2.0, the quarry help, event creature catching success rates, and, to a degree, animal requests have been addressed. Hoping to see more improvements in the future!


I’m going to assume there’s more than one person involved when it came to designing the user interface and experience. It just boggles my mind that the following was given a pass by the designers and the folks that QC’d the app:

  • Sending Shovelstrike Quarry help requests to each friend individually.
    I literally have to spend 2 – 3 minutes everyday going through my list of 20 or so active players to ask for assistance. Did Nintendo honestly think players were going to just stop at 5 people? Maybe we would if we knew who would reliably send help every single time but as far as I know, that information isn’t shown.
  • No categories for flower trade.
    Some moron on staff decided it was a good idea to just lump everything onto one page and have everyone scroll for an eternity to look for the item they want to trade. To add insult to injury, the focus will jump back to the top of the list after the transaction is done. =____= Here’s what it looks like in action:

  • Constantly needing to re-initiate conversations with animals
    I realize that this is something from the main Animal Crossing games, but in those ones, you rarely had a need to speak to them multiple times in a row. In Pocket Camp, however, you’re trying to fulfill their 3 requests so why in all hell do I have to keep tapping on the animal over and over if I have everything they need? Why not just leave the dialogue topic menu open and let me close it myself if I have to go and get the items needed?
  • Abysmally low success rates of catching butterflies during Rover’s event
    I guess Nintendo made it nigh difficult to catch butterflies in hopes that players would spend leaf tickets (a.k.a premium currency) to get Lloid to catch them. If anyone did, it was most likely the whales and they’ll spend on anything to “win”.

    Animal Crossing: Pocket Camp -- Topaz butterflies from Rover's Crappy Ass Event
    A sight like this was not uncommon.
  • Useless “cutscene” of a Re-Tail delivery
    Unless you have severely short-term memory, you are most likely NOT going to forget what completed item you just tapped on in the Crafting menu so why show your character receiving it? It may just last a few seconds but it’s completely and wholly pointless. I’ve sent in a request to have an option to turn off the scene added. Who knows if it’ll ever happen?
  • The Market Box
    You can only see a preview of the first 4 items, you HAVE to go to the user’s camp to see the rest or buy anything, and you can’t collect all the Bells you made from multiple sales at once. It seems like the people involved in making the Market Box was thinking about the most inconvenient and roundabout way of using the damn thing.

Aside from the above, Nintendo also introduced the whole gardening bit without giving a thought of making life easy for everyone when it came to accessing other players’ gardens and identifying when a friend’s flowers needed watering.

They’ve addressed these two issues in recent updates, and they’ve released a notice not so long ago stating that they’ll be making changes to some things I’ve pointed out above. It continues to amaze me how common sense escapes everyone that’s involved with making Pocket Camp.

Animal Crossing: Pocket Camp - Future improvements
Nintendo is too blind to realize what common sense user experience is and needs the community to tell them that.

Something I hope to see is a re-balance on animal requests since I run into situations where all 4 animals would ask for multiples of the same fruit, fish, or bugs.

I get that they want us to make use of the Market Boxes and/or stay in the game/log in a few times over the course of a 3-hour cycle to collect the necessary quantities. But realistically, that probably doesn’t happen often for anyone playing. And along with Boxes being annoying to access, a lot of players simply put in rare items so good luck finding the squids or monarch butterflies all the animals are simultaneously wishing for.

As for fruits, I’d use the fertilizer more often but that would require spending leaf tickets to replenish them so nuts to that.

Incidentally, if you’re finding certain things rubbing you the wrong way in Pocket Camp, be sure to let Nintendo know! You can access the feedback form from the game’s menu under More. Tap Misc. and then Customer Support. From there, choose Feedback. The rest should be self-explanatory.

Android · annoyances · games

[Android] Fun Times with Removing SuperSU and Playing Animal Crossing: Pocket Camp

Please note that this post isn’t meant to explain methods of how to remove the SuperSU program or getting Animal Crossing: Pocket Camp onto your device. There are enough sources found through search engines for those.

Also note that everything I detail here wasn’t done for the sake of getting Pocket Camp to run. I really wanted my Android tablet to be back in its original, non-rooted state and this was a good excuse to do it. :3


After discovering Animal Crossing: Pocket Camp soft launched in Australia on October 25th, I decided to see if my pathetic ASUS MeMO Pad 8 (ME180A) could handle it.

I found the APK and loaded it up. I was pleasantly surprised that it could get through the character creation segment, but alas, that was as far as it would go. A pop-up box with the error code 802-5808 appeared and the only option was to return to the title screen.

It turns out the game can’t fully run on a rooted device. The thing is that is that my tablet wasn’t rooted anymore. I suppose I should have figured that not being able to uninstall the SuperSU application was a sign of future trouble. 😛 Continue reading “[Android] Fun Times with Removing SuperSU and Playing Animal Crossing: Pocket Camp”

Android · annoyances · games · iOS

Tiny Farm: The Event Lucky Bag Draw

Whoops. I meant to come up with something before September ended but forgot.  The silly thing is that I always have a lot to write about! However, they always end up as snippets on Twitter.

I probably mentioned it before, but one of the biggest deterrents in writing a blog post is that I feel the need to think up a theme or two and then write a few paragraphs based on that/those. Composing a blog post takes up a good part of the day too.

With Twitter, on the other hand, I can just toss up anything at the spur of the moment without worry that it has to be some sort of short prose. I like that sort of freedom.

Anyway, let’s talk about the pesky event lucky bag draw from Com2uS’ free-to-play mobile game, Tiny Farm, and how using it can get expensive.

Continue reading “Tiny Farm: The Event Lucky Bag Draw”

Android · annoyances · games · iOS · stupidity

App Developers, Stop Asking for 5-Star Reviews!!

Back in 2012, I wrote a piece about the dos and don’ts of requesting and writing reviews on both Google Play and App Store. Nothing’s really changed from 5 years ago; people are still writing shitty useless one-word “reviews” and developers still put those prompts for a 5-star rating in their apps.

Once again, I will explain why I take issue to the latter:

  • The developer only has one thing in mind: A 5-star or perfect rating means better visibility in search results in the application’s store which ups the chances of it being downloaded. It doesn’t matter if the app is not right at the top of the results. The chances are many users LOOK for 4 or 5-star ones as it gives the impression that it’s a good product.
    .
  • Developers use the bullshit excuse that a 5-star rating will better motivate their team. If you actually valued user feedback, you’d be asking for critiques without tossing in the specific rating suggestion and incentive (or bribe as I like to refer to it as) to review.
    .
  • EVERYONE WANTS FREE STUFF — especially when it’s premium currency so of course most people will bite. Developers know this and they also know that they’ll fall for the following point.
    .
  • Users do what they’re asked to despite how they actually feel about the game.

    Poor user is made to think that the only way to get the gift is by giving the app full stars. :(
    Poor user is made to think that the only way to get the gift is by giving the app full stars. 😦

    PRO TIP: I’m unsure how it is with Android apps but with iOS, you don’t NEED to even rate or write a review to get a gift/bribe. Simply tap on the prompt box and allow the device to automatically switch to the app’s store page. Once there, don’t do anything! Just immediately go back to the app.
    .
    I believe this can also be applied to sharing on Twitter or other social services where you can just cancel the post and still receive the review incentive.

I leave 1-star reviews for companies that practices this sort of shit and call them out. I actually received a reply from one for a game I like playing which stated that players are free to give whatever rating they feel appropriate.

Well, gee. No shit. But as that example screenshot I provided showed, people a) rate 5-stars because they are told to, and b) believe giving a full rating is the only way to get the gift.

I’m not saying developers should outright stop asking for reviews and ratings or giving incentives. I’m only wishing they’d stop being dishonest and deceitful with the review prompts. Users will, in all likelihood, give the full rating and write positive comments if they’re happy with what they’re using. I think that should motivate the team more than all the blind & thoughtless 5-stars.

Android · annoyances · games · iOS

Tiny Farm: Forever Incomplete Collections

In 2013, Com2uS, the game’s developer, introduced the Heroic Animals. They’re the fifth and final animal needed to complete a regular (re: not event-specific) collection. Unfortunately, even after 4 years, only 14 out of the 60 collections waiting for a Heroic type can be completed.

Tiny Farm - Rabbit Collection
These bunnies have been around since the beginning of the game 5 years ago and, like many collections, are still missing their Heroic companion.

For some reason, there are also these impossible achievements that no one can fulfill because the requisite fifth animal doesn’t exist:

Tiny Farm - Rabbits and Hare Achievement
Collect them all … somehow!

Tiny Farm - Cat and Dog Achievement
Imaginary cats and dogs are needed for this.

Perhaps they’ll eventually be doable but it would be nice if they could remove these in the meantime. 😛

I believe Com2uS didn’t consider the bigger picture when they created the Heroic Animals since, unlike the typical ones that just roam around the map or fill speech balloons popping up above their heads with inane statements, they possess skills that can usually help gameplay aspects such as allowing animals to instantly level up or increasing the chances of successfully obtaining a higher tier animal through breeding.

Inserting a bit of a tangent here: There’s one oddity among the Heroic types. The Heroic Bearded Pig, also known as The Crazy Doctor, can actually harm crop efficiency by tacking on a negative percentage value to crops causing the player to lose out on profit and experience. Thankfully, its skill effect can be cancelled before any damage can be done. However, this would mean that the player wasted Hearts on the Heroic Bearded Pig for nothing. 😐

It could be my luck but I do end up with the negative result more often than the positive one. :/ Unless you have Hearts to spare, I advise against gambling on this nutty pig.

Here’s an image of it, by the way. 😀

Tiny Farm - Heroic Bearded Pig
One of my favourite heroic animal designs, but it also has one of the most annoying skills.

Anyway, new  Heroic Animals used to come out on a consistent basis, but it’s not surprising that this stopped a few years ago. After all, it takes time to think up useful abilities that will keep the game in balance. Still, this lull feels rather lengthy. I’ll give them the benefit of the doubt since they did eventually come up with third dog for the Dog collection years after the first and second ones. (It’ll probably take another couple of years before the Talking Dog shows up. :P)

In the interim, Com2uS has opted to keep churning out new limited time and event-based collections with increasingly insidious money-making ways.

games · PS4

NieR: Automata Post-Game Reflections

Please note that the above is not representative of the gameplay; you DON’T need to ride on a boar to fight these enemies. XD This is also not related to the main story so it’s not a spoiler.

I ended up doing this since I was looking for new ways to amuse myself. After all, I already completed all story endings and nabbed a ton of other endings by this time. 😀


My experience with the Drakengard-NieR series consists of all but the first Drakengard game. However, I didn’t complete every ending for any of them. Here’s what happened:

Drakengard 2: Fucking egg boss. The camera controls and flight mechanics already sucked and this bloody battle relied on those two things. -__-

Drakengard 3: Fucking unforgiving rhythm game. This was a troll battle.

NIER: I could have completed the last ending but I didn’t want to go through with it since I had an emotional attachment to the game at the time. 😛

Truthfully, I don’t remember many story-related things in details; just bits and pieces here and there as well as some characters and their motives. I went through NieR: Automata wondering about a lot of things that were covered in NIER, but didn’t look them up until I finished the last ending so I wouldn’t spoil myself.

Anyway, I wanted to establish that I’m somewhat familiar with the universe and didn’t go into Automata blind. Although it’s not necessary, I would suggest people play through NIER first since all the references will have that much  more impact.

The Positive Things

  • Great soundtrack. It’s totally got the style of the NIER soundtrack. Same composer so it’s not a surprise (but he also did Drakengard 3 and I can’t recall a single track from that game …) There are also 8-bit variants of some tunes!
  • Fun combat. I appreciated that the window for perfect evades was huge. I’m usually pretty terrible at timing them. ^^ Couldn’t pull them off for the life of me in Bayonetta, for example.
  • Creative and fun boss fights.
  • There are quite a few quests that, if you missed them the first time around, you can get them again once you unlock the option to select chapters.
  • Some of the non-story endings are amusing like the bunker one. ^^
  • Bullet hell. Or more specifically, the fun hacking mini games. ^^~

The Negative Things

  • The game is short if you don’t do side quests. I clocked in over 60 hours, but that’s from completing 55 out of 60 side quests, all endings except one, lots of exploring and killing, and getting lost a few times in a dungeon AND in the machine village. 9__9 I’m certain many players can do all that under 60 hours though. ^^; Oh, there’s this site that has some data from a handful of players: https://howlongtobeat.com/game.php?id=38029
  • Not entirely a negative thing but I didn’t really like how we could access side quests with enemies that were about 30 levels above. The battle was doable but it would take eons to finish and one false move would mean death. ^^ (I died by a 2-hit combo. ^^;) I’m not even talking about the optional/secret boss fights. Of course, there are players that like that sort of challenge. I just feel it should be locked out until later on. 😡 Also, I fought almost everything in my path so it’s not like I was underlevelled story-wise.
  • Inaccessible areas. 😛 People are hypothesizing that they’ll be available in future DLC, but I also read that Yoko Taro just likes to troll players so who knows?
  • The marker for the side quest “Machine Examination”. It’s on the fucking machine itself but the actual trigger is on the broken block of concrete in front of it. I suppose it should have been obvious since 9S says something if you stand on the edge of the thing. I just didn’t figure we’d have to hit the interaction button to start the quest. 😐
  • Marking this as a negative since resetting the ENTIRE set of actions is kind of stupid: If you have ever jumped to another chapter at any point — this option is unlocked after a subsequent playthrough —  you will be locked out of the doors leading to the optional boss’ home. In order to open them, you have to speak to the character again. If you want to fight him, you’ll have to steal his belongings once more. The game will state that the quantity for the items have been exceeded, but it’ll still count as successfully taking them.

Now it’s time for spoilers! 😀

Continue reading “NieR: Automata Post-Game Reflections”