Category Archives: games

Tiny Farm: The Event Lucky Bag Draw

Whoops. I meant to come up with something before September ended but forgot.  The silly thing is that I always have a lot to write about! However, they always end up as snippets on Twitter.

I probably mentioned it before, but one of the biggest deterrents in writing a blog post is that I feel the need to think up a theme or two and then write a few paragraphs based on that/those. Composing a blog post takes up a good part of the day too.

With Twitter, on the other hand, I can just toss up anything at the spur of the moment without worry that it has to be some sort of short prose. I like that sort of freedom.

Anyway, let’s talk about the pesky event lucky bag draw from Com2uS’ free-to-play mobile game, Tiny Farm, and how using it can get expensive.

Continue reading Tiny Farm: The Event Lucky Bag Draw

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App Developers, Stop Asking for 5-Star Reviews!!

Back in 2012, I wrote a piece about the dos and don’ts of requesting and writing reviews on both Google Play and App Store. Nothing’s really changed from 5 years ago; people are still writing shitty useless one-word “reviews” and developers still put those prompts for a 5-star rating in their apps.

Once again, I will explain why I take issue to the latter:

  • The developer only has one thing in mind: A 5-star or perfect rating means better visibility in search results in the application’s store which ups the chances of it being downloaded. It doesn’t matter if the app is not right at the top of the results. The chances are many users LOOK for 4 or 5-star ones as it gives the impression that it’s a good product.
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  • Developers use the bullshit excuse that a 5-star rating will better motivate their team. If you actually valued user feedback, you’d be asking for critiques without tossing in the specific rating suggestion and incentive (or bribe as I like to refer to it as) to review.
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  • EVERYONE WANTS FREE STUFF — especially when it’s premium currency so of course most people will bite. Developers know this and they also know that they’ll fall for the following point.
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  • Users do what they’re asked to despite how they actually feel about the game.
    Poor user is made to think that the only way to get the gift is by giving the app full stars. :(
    Poor user is made to think that the only way to get the gift is by giving the app full stars. 😦

    PRO TIP: I’m unsure how it is with Android apps but with iOS, you don’t NEED to even rate or write a review to get a gift/bribe. Simply tap on the prompt box and allow the device to automatically switch to the app’s store page. Once there, don’t do anything! Just immediately go back to the app.
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    I believe this can also be applied to sharing on Twitter or other social services where you can just cancel the post and still receive the review incentive.

I leave 1-star reviews for companies that practices this sort of shit and call them out. I actually received a reply from one for a game I like playing which stated that players are free to give whatever rating they feel appropriate.

Well, gee. No shit. But as that example screenshot I provided showed, people a) rate 5-stars because they are told to, and b) believe giving a full rating is the only way to get the gift.

I’m not saying developers should outright stop asking for reviews and ratings or giving incentives. I’m only wishing they’d stop being dishonest and deceitful with the review prompts. Users will, in all likelihood, give the full rating and write positive comments if they’re happy with what they’re using. I think that should motivate the team more than all the blind & thoughtless 5-stars.

Tiny Farm: Forever Incomplete Collections

In 2013, Com2uS, the game’s developer, introduced the Heroic Animals. They’re the fifth and final animal needed to complete a regular (re: not event-specific) collection. Unfortunately, even after 4 years, only 14 out of the 60 collections waiting for a Heroic type can be completed.

Tiny Farm - Rabbit Collection
These bunnies have been around since the beginning of the game 5 years ago and, like many collections, are still missing their Heroic companion.

For some reason, there are also these impossible achievements that no one can fulfill because the requisite fifth animal doesn’t exist:

Tiny Farm - Rabbits and Hare Achievement
Collect them all … somehow!
Tiny Farm - Cat and Dog Achievement
Imaginary cats and dogs are needed for this.

Perhaps they’ll eventually be doable but it would be nice if they could remove these in the meantime. 😛

I believe Com2uS didn’t consider the bigger picture when they created the Heroic Animals since, unlike the typical ones that just roam around the map or fill speech balloons popping up above their heads with inane statements, they possess skills that can usually help gameplay aspects such as allowing animals to instantly level up or increasing the chances of successfully obtaining a higher tier animal through breeding.

Inserting a bit of a tangent here: There’s one oddity among the Heroic types. The Heroic Bearded Pig, also known as The Crazy Doctor, can actually harm crop efficiency by tacking on a negative percentage value to crops causing the player to lose out on profit and experience. Thankfully, its skill effect can be cancelled before any damage can be done. However, this would mean that the player wasted Hearts on the Heroic Bearded Pig for nothing. 😐

It could be my luck but I do end up with the negative result more often than the positive one. :/ Unless you have Hearts to spare, I advise against gambling on this nutty pig.

Here’s an image of it, by the way. 😀

Tiny Farm - Heroic Bearded Pig
One of my favourite heroic animal designs, but it also has one of the most annoying skills.

Anyway, new  Heroic Animals used to come out on a consistent basis, but it’s not surprising that this stopped a few years ago. After all, it takes time to think up useful abilities that will keep the game in balance. Still, this lull feels rather lengthy. I’ll give them the benefit of the doubt since they did eventually come up with third dog for the Dog collection years after the first and second ones. (It’ll probably take another couple of years before the Talking Dog shows up. :P)

In the interim, Com2uS has opted to keep churning out new limited time and event-based collections with increasingly insidious money-making ways.

NieR: Automata Post-Game Reflections

Please note that the above is not representative of the gameplay; you DON’T need to ride on a boar to fight these enemies. XD This is also not related to the main story so it’s not a spoiler.

I ended up doing this since I was looking for new ways to amuse myself. After all, I already completed all story endings and nabbed a ton of other endings by this time. 😀


My experience with the Drakengard-NieR series consists of all but the first Drakengard game. However, I didn’t complete every ending for any of them. Here’s what happened:

Drakengard 2: Fucking egg boss. The camera controls and flight mechanics already sucked and this bloody battle relied on those two things. -__-

Drakengard 3: Fucking unforgiving rhythm game. This was a troll battle.

NIER: I could have completed the last ending but I didn’t want to go through with it since I had an emotional attachment to the game at the time. 😛

Truthfully, I don’t remember many story-related things in details; just bits and pieces here and there as well as some characters and their motives. I went through NieR: Automata wondering about a lot of things that were covered in NIER, but didn’t look them up until I finished the last ending so I wouldn’t spoil myself.

Anyway, I wanted to establish that I’m somewhat familiar with the universe and didn’t go into Automata blind. Although it’s not necessary, I would suggest people play through NIER first since all the references will have that much  more impact.

The Positive Things

  • Great soundtrack. It’s totally got the style of the NIER soundtrack. Same composer so it’s not a surprise (but he also did Drakengard 3 and I can’t recall a single track from that game …) There are also 8-bit variants of some tunes!
  • Fun combat. I appreciated that the window for perfect evades was huge. I’m usually pretty terrible at timing them. ^^ Couldn’t pull them off for the life of me in Bayonetta, for example.
  • Creative and fun boss fights.
  • There are quite a few quests that, if you missed them the first time around, you can get them again once you unlock the option to select chapters.
  • Some of the non-story endings are amusing like the bunker one. ^^
  • Bullet hell. Or more specifically, the fun hacking mini games. ^^~

The Negative Things

  • The game is short if you don’t do side quests. I clocked in over 60 hours, but that’s from completing 55 out of 60 side quests, all endings except one, lots of exploring and killing, and getting lost a few times in a dungeon AND in the machine village. 9__9 I’m certain many players can do all that under 60 hours though. ^^; Oh, there’s this site that has some data from a handful of players: https://howlongtobeat.com/game.php?id=38029
  • Not entirely a negative thing but I didn’t really like how we could access side quests with enemies that were about 30 levels above. The battle was doable but it would take eons to finish and one false move would mean death. ^^ (I died by a 2-hit combo. ^^;) I’m not even talking about the optional/secret boss fights. Of course, there are players that like that sort of challenge. I just feel it should be locked out until later on. 😡 Also, I fought almost everything in my path so it’s not like I was underlevelled story-wise.
  • Inaccessible areas. 😛 People are hypothesizing that they’ll be available in future DLC, but I also read that Yoko Taro just likes to troll players so who knows?
  • The marker for the side quest “Machine Examination”. It’s on the fucking machine itself but the actual trigger is on the broken block of concrete in front of it. I suppose it should have been obvious since 9S says something if you stand on the edge of the thing. I just didn’t figure we’d have to hit the interaction button to start the quest. 😐
  • Marking this as a negative since resetting the ENTIRE set of actions is kind of stupid: If you have ever jumped to another chapter at any point — this option is unlocked after a subsequent playthrough —  you will be locked out of the doors leading to the optional boss’ home. In order to open them, you have to speak to the character again. If you want to fight him, you’ll have to steal his belongings once more. The game will state that the quantity for the items have been exceeded, but it’ll still count as successfully taking them.

Now it’s time for spoilers! 😀

Continue reading NieR: Automata Post-Game Reflections

Tiny Farm Village Scores


Update on April 30th, 2017: As of version 4.6.0, there are far more ways to obtain Village Points than what’s listed below. Please refer to the “Village Point” button on the screen that shows Weekly Village and Individual Daily Goals for a list, or the new FAQ accessed through the Notice/News section in-game.


It’s been a long time since I’ve written about Tiny Farm. I tweet about it now and then though, especially when I have screenshots to post. 😀

There’s really not much to talk about since most things are straightforward, but there’s something I noticed in the village I was previously a part of — it seemed like some members didn’t know how to accumulate Village Scores. :/

In that village, we never made the Weekly Village Goal. There was only about 7 or so members and I think 2 of them weren’t around most of the time. :/ Active members would have had to come up with about 1,000 points each and I don’t think anyone ever got past 600. The majority didn’t even complete the Individual Daily Goal.

In contrast, the current village I’m in blows past the weekly goal with ease since most members meet the their daily goals.

Tiny Farm - Villagers' Contributions For the Current Week
Tiny Farm – Villagers’ Contributions For the Current Week
Tiny Farm - Village Score Weekly and Individual Goals
Tiny Farm – Village Score Weekly and Individual Goals

So what are the ways to build up Village Score points? The question mark next to the Weekly Village Goal header in the image above provides a breakdown. Otherwise, a general list can be found in the Village FAQ that can be accessed through the Notice button.

Here’s the screencap of the details found in the Village FAQ:

Tiny Farm - Village Score Help
Tiny Farm – Village Score Help

One can easily gain a Village Score of 70+ per day by doing the following: Continue reading Tiny Farm Village Scores

January Potpourri: Games

Wow. It’s been a while since I last posted. It’s mainly because I have trouble thinking about topics I want to spend time writing about. I suppose serial tweeting things that could be topics doesn’t help matters. 😛 Guess I’ll just write about whatever comes to mind. :3

Watch out though — a wall of text is incoming. XD

Mobius Final Fantasy

For everyone following this blog because of Mobius Final Fantasy — I’m sorry but I most likely won’t be writing much about the game anymore as I’ve lost interest in it.

Final Fantasy XV: Moogle Chocobo Carnival

I’m guessing this place is some magical dream that also allows you to take things back to the real (in-game) world? XD After all, only Noctis could participate in the festivities.

I’m disappointed in the prizes we can exchange medallions for. I suppose it’s not a bad option for people looking to stock up on food materials or to get the items needed to upgrade weapons. I may have done the former if there were more mini games to choose from. The best parts of the carnival was the Whack-a-Cactuar and fishing. 😛

I completed the quests with the chocobo chicks (I spent a good hour total looking for my 15th baby chocobo), moogles, park decorating riddles, got all fishing prizes except the reel, and got some bonus photo challenges. The waiter mini game, target shooting, and chocobo racing don’t interest me. I did try them out though.

If they’re going to do another event like this, I really hope it won’t be in Altissia. I still hate navigating the bloody city. >:| But at least Noctis could point warp and Carbuncle allowed fast travel so it was less painful than usual.

Also, those fishing rod and reel prizes should have been carnival-themed skins instead. Is it even possible to get the top prize without having a stronger rod than the prize itself?

Tap Titans 2

A mindless clicker/tapping/incremental free-to-play mobile game. I inherited a clan from the player that created it recently. I assume he was too busy to play. We were stuck at clan quest 9 for a while but after removing inactive members and changing the clan description to include rules and expectations, we finally managed to get some team work going that allowed us to fly through clan quests 9 to 16.

Incidentally, in any game with guilds and clans, if you’re not planning to put some effort into contributing to the group somehow, please don’t join. Similarly, if you’re doing it simply for a “join a clan” achievement, just leave after you get it.

Anyway, here are just a few things that bother me about clans:

  • The weekly clan quest participation counter resets based on local time. I wish the developer would use UTC as the standard instead. Perhaps midnight UTC or something.
  • Players joining another clan retain their participation count from their previous clan. It would be better if they started back at 0 since their past efforts mean nothing in the current clan.
  • Clan names can’t be changed. At least it’s not giving me the option to. :\
  • Not about clan design but, on iOS, there is no notification that a clan quest is available in the notification center or lock screen. :\

Unrelated to clans: Despite all the bug fixes the game has undergone, it still abruptly terminates if I try to watch an ad. Sometimes it even crashes after I watch one. I’ve already written to Game Hive about the issue and they replied saying that it’s device-related. 😦 I’m using an iPad mini 2, for what it’s worth.

Endless Frontier

Another pretty mindless incremental mobile game. 😀 It’s also free-to-play. What I like most about it is that the developer hands out  premium currency like free food and you can also earn it easily as well. But like all F2P games, unless you’re whaling, buying premium items should be done in moderation.

Premium buffs for things like 3x game speed and permanent skill upgrades cost 100 , 500, or 700 gems. The more expensive offerings are evolving and buying units; their price tags are in the thousands.

If you’re into the PvP battles, gems will be spent cycling through opponents to find some that you can actually win against. Each cycle costs 3 gems but you win 10 gems after defeating the other team.

Despite the need for premium currency everywhere, I’ve yet to hit any pay wall and game progress is rather smooth and painless. With each revival, my little army of elves, undead, humans, and orcs progress further than their last run. 😀 However, I anticipate a bit of a “slow down” since unit enhancement is requiring a lot of medals now. :\ (Er, there are 5 currencies in the game but only gems can be purchased. Everything else is earned, won, or given by the developer as special bonuses.)

I can’t comment guilds or guild wars as I only joined one for 5 minutes and didn’t know what I was doing. XD The instructions are not thorough enough. I suppose I could have asked fellow members though.

Warriors Orochi 3 Ultimate

This is my current video game love. Typical Musou cheese, but it’s fun getting to alternate between three characters in battle. My permanent team consists of Wang Yuanji, Kaguya, and Seimei Abe. XD I loved Wang Yuanji in Dynasty Warriors 7 & 8. Used her to death in both games. I also loved using Sima Shi in them as well but his crowd control relies too much on combos with strong attacks. 😐 The three I’m using can destroy mobs with regular attacks so I don’t need to worry about when to hit the triangle button. Yes, I’m going through the game on Normal difficulty. :3

The weapons system is also pretty fun to work with. I still feel that Freedom Wars should have done a similar weapons upgrade and customization system instead of the idiotic piece of shit the developer came up with.

In terms of game progress, I just finished the second ending last night … which unlocked new stages. X_X I do wish the game were shorter since there are still battles in chapters 5 – 8 to unlock. ^^;

I wonder if there will ever be Warriors game for the Final Fantasy franchise? 😡

Oh, one complaint about WO3 — there are hardly any variations on missions and they’re all KO-based. Considering there’s a weapon attribute that can prolong combos, why not have combo-related ones too? :\

More random babblings under the cut. Well, more like just answers to a video game-themed questionnaire that’s been circling on Twitter lately. Continue reading January Potpourri: Games