I enjoyed the first half of Mistwalker’s strategy* RPG but, like many others, found the difficulty spike during the second half to be frustrating. I submitted a short review to the Canadian App Store back in the Fall of last year explaining how I felt about the damage sponge bosses plus their insane attack power among other things.
*It’s not officially labelled as one. I just consider it that based on the battle design.
Apparently someone or some people didn’t take kindly to my critiques and down voted it making it impossible for anyone to see it unless they sorted by Most Critical or Most Recent. The latter would require a little bit of scrolling but at least it’s not sitting way at the bottom like it is with the default sort option — i.e. Most Helpful.
I’m just bewildered why my review was considered less helpful than the simple, common complaint, “The bosses are too hard.” I didn’t lie or exaggerate anything; it was what I saw happen when I played.
At any rate, even though I don’t get many views on this site, I’d still like the review to be a little more accessible so here it is:
This is a strategy RPG that is not meant for all JRPG players
Regarding part 2: I am absolutely fine with figuring out tricks and timing the swapping out of characters to tackle bosses. I am NOT fine with the absolute absurdity of every one of them hitting like a truck even when the party level is 2 – 3 levels higher. Healing is almost always a necessity after each hit as health easily falls into the yellow or red. Barrier & DEF Up barely mitigates any damage.
Aside from bosses, why does a level 50 area with level 50 enemies give puny amounts of experience for a party that’s several levels lower? Was the reduced experience after level 35 applied globally by accident?
Lastly, it feels like the only point for levelling up after Part 1 is to gain SP for Growth Maps and some extra cushion for characters so they an survive an extra hit from a boss.
Original review which was written during Part 1:
Fantasian is good times except the crashing. I’m 13 hours in and enjoying the experience. The Dimengeon system is great for uninterrupted exploration. More JRPG developers should consider something similar. My only gripe with the game is that it will crash without fail after playing it for about an hour. It can be the only app running and it’ll still happen. I’m guessing because it’s running on an older iPad (6th generation, 2018 model). It would be amazing if something could be done at Mistwalker’s end to stop it from happening though.