Mobius Final Fantasy JP & EN – Those HD Graphics

For everyone complaining that the high definition graphics aren’t the same in the English or global versions when comparing them to the Japanese one, it’s most likely due to limitations on the graphics rendering from your device. High setting on an iPad mini 2 is identical between both versions and look pretty damn good.

I’m unsure what people define as “blurry graphics” though because what I see is sharp and beautiful. I suppose some things like the shadows could be “sharper”?????

mobiusff_jpenHDgraphics
Left column is from the Japanese version and right column is from the English one. Click on image to see full size.

 

Mobius Final Fantasy JP & EN – Dragon Quest of the Stars & Adamanterrapin Events

It’s been a busy weekend in both Mobius FF games — The Dragon Quest of the Stars collaboration event started on the Japanese server and global versions got their very first battle tower event!

I’ll talk about the Adamanterrapin Terror event first.😀 Please don’t ask me for advice. I’m no good at strategy. .__.

Continue reading Mobius Final Fantasy JP & EN – Dragon Quest of the Stars & Adamanterrapin Events

Mobius Final Fantasy JP & Global – About Job Ratings Found on the Altema Wiki

The job ratings list on the Altema wiki, or translations of it, is a popular piece of information that’s circulating around the global community. There’s one problem; players are just looking at the ratings themselves without knowing why they’ve been given such a number. In some cases, that’s understandable since the web site they’re looking at doesn’t explain or provide links to the details for each job. This post, however, will give people the full picture. :3

Launch jobs such as the Warrior, Ranger, Mage, White Mage, and Hunter currently have glowing ratings for both solo and multiplayer performance. The reason for this is what’s known as Job Skill Cards. They’re a recent addition to the Japanese version of the game and can wildly boost the stats of a job by giving it various powerful auto-abilities.

I’m going to use the Ranger as an example to explain why it has a crazy high rating.

Mobius Final Fantasy - Ranger Rating on the Altema wiki
Lots of love for the Ranger!
Japanese players have given this job a very positive 85 points (out of 100) for solo play use and a whopping 93 points for multiplayer.

Underneath the appraisal, there’s a section summarizing the strengths, weaknesses, and its worth in multiplayer. I’ve only included a snapshot of the strengths part because it’s the one that matters most.

Mobius Final Fantasy - Ranger Job Partial Evaluation
These are the reasons. They DO NOT apply to global versions at this present time.
Google Translate butchers words so here’s what it’s saying:

  • With the job’s exclusive custom skill cards obtained from job quests, the parameters will grow significantly. Basic overall stats, such as HP, Attack, Magic, and Break Power increase by 50%, wind attacks are boosted by 200%, Critical Chance is upped 20%, and a new auto-ability named Flash Break is gained. It adds 150% to Break Power.
  • With the wind strengthening skill card, the total for the auto-ability, Enhance Wind, comes to +350%.
  • Having Flash Break means you can take down a Break gauge extremely fast.

Now let’s compare the original stats of a maxed out Risk Taker (2nd Ranger evolution) to one that has the job skill cards applied:

As you can see, the differences — most notably for HP and Critical Chance — are immense. I firmly believe that these custom skill cards won’t be added to global versions any time soon so when figuring out a job’s actual worth, always look at its stats without the custom skill modifications.

In my opinion, it’s completely fine to keep developing these “early” jobs; especially if you can’t afford or don’t have the Summon Tickets to draw a new job from a Job Card Summon. Just remember that every job has strengths and weaknesses and only having a job means nothing if you don’t know how to use its strengths or give it a deck that brings out its full potential.

Basically, don’t worry about all that re-rolling. What you have is probably fine and will get you to where you need to go.

Mobius Final Fantasy (JP) – Scoring Big in Lightning Resurrection & The Beginnings of The Hall of Fame

It’s been a while since I wrote an actual journal-like piece about the game. I’ve been so busy playing both the English and Japanese versions, writing tips, and updating the FAQ.

Here’s what’s been happening:
Continue reading Mobius Final Fantasy (JP) – Scoring Big in Lightning Resurrection & The Beginnings of The Hall of Fame

Mobius Final Fantasy – Tips for Beginners

I decided to whip up a short list of advice for everyone that’s just starting out. ^^~ Some of these are covered in the FAQ too. :3

Before asking questions, take a look at the FAQ and the comments section underneath it first since the answer is most likely in there somewhere. Thanks~!

Updated on August 15th:

  • Substituted “standalone” for “summoned” when referring to job cards obtained from a summon card draw.
  • Updated “Why would I want to draw jobs that I can get from the starter jobs?” with screenshots and expanded explanation.
  • Added FAQ “Where can I find a map for Blank Slate/Chapter 2/full maps of the game?”
  • Added link to another blog post regarding the job ratings at the Altema wiki.
  • Rewrote the Rental Card tip since I was thinking about the Japanese version at the time. >_>
  • Moved the Use Target View tip to General Battle Tips.
  • Added sentence about Hard difficulty providing more EXP and increase drop rate under “Play on Hard Difficulty When Things Get Too Easy”.
  • Added mention of the Mobius FF official FB page under “Stay Informed About Updates & Events”.

Older update info can be found here:  https://koukoupuffs.net/mobius-final-fantasy-tips-for-beginners-updates-log/


Continue reading Mobius Final Fantasy – Tips for Beginners

Ys VIII: Lacrimosa of Dana Chapter 2 Screenshot Dump Part 1

I’m almost at the end of chapter 2 now. Man, it’s a long one! I took a butt load of screenshots. ^^; What you’ll see under the cut is just a fraction. ^^;; I’ll highlight some and make a gallery out of the rest.😀 Continue reading Ys VIII: Lacrimosa of Dana Chapter 2 Screenshot Dump Part 1

Ys VIII: Lacrimosa of Dana Impressions & Information

I’ve been checking my EMS tracking number for the package multiple times last week.😄 Ys VIII finally came into my hands yesterday~! It was pre-ordered directly from Falcom so it came with some bonuses (like usual) along with the box set itself:

Ys VIII - Limited Premium Box with Other Goodies
😀 It came with a Dengeki special magazine featuring Ys VIII and Tokyo Xanadu eX+, Ys VIII mini soundtrack CD, and a Falcom 35th Anniversary metal book plate. The design of it has Feena holding on to the Black Pearl like on the title screen of Ys I.

Of course, I took photos of the box’s contents too. :3

Ys VIII - Limited Premium Box Contents
The game, Adol’s codex/journal, DLC code for Adol’s Silver Armor, and a metal die-cut book plate of Dana.

I’ve been pretty excited about the game and when I loaded it up, I was immediately blown away by the title menu screen.

Ys VIII Menu Screen
So gorgeous! *____*

Hopefully, Falcom will make a desktop wallpaper out of that stunning illustration. I’ve repeatedly noted on Twitter that I adore the artwork for this game. Where was this illustrator all this time!? And there’s no name anywhere on the promotional material.😦 I guess I’ll see it in the credits.

At least, I hope so (because I want to search online to see if I can find more of the artist’s works. ^^),

About the game itself — I’ll TRY and keep it brief. No guarantees.😄 Continue reading Ys VIII: Lacrimosa of Dana Impressions & Information

Video Games, Android, iOS, and life!

Follow

Get every new post delivered to your Inbox.

Join 38 other followers