This post is not a review; it simply contains some opinions about the game. I’m not going to into specifics in introducing characters and gameplay mechanics. If you’re interested to know about them, the Deemo Wikia sufficiently explains all of those things.
I’ve been checking my EMS tracking number for the package multiple times last week. XD Ys VIII finally came into my hands yesterday~! It was pre-ordered directly from Falcom so it came with some bonuses (like usual) along with the box set itself:
😀 It came with a Dengeki special magazine featuring Ys VIII and Tokyo Xanadu eX+, Ys VIII mini soundtrack CD, and a Falcom 35th Anniversary metal book plate. The design of it has Feena holding on to the Black Pearl like on the title screen of Ys I.
Of course, I took photos of the box’s contents too. :3
The game, Adol’s codex/journal, DLC code for Adol’s Silver Armor, and a metal die-cut book plate of Dana.
I’ve been pretty excited about the game and when I loaded it up, I was immediately blown away by the title menu screen.
So gorgeous! *____*
Hopefully, Falcom will make a desktop wallpaper out of that stunning illustration. I’ve repeatedly noted on Twitter that I adore the artwork for this game. Where was this illustrator all this time!? And there’s no name anywhere on the promotional material. 😦 I guess I’ll see it in the credits.
At least, I hope so (because I want to search online to see if I can find more of the artist’s works. ^^),
One of the most grating things about the last part of the game is the LENGTH of it. Under the list of missions, you’ll only see one operation, but in reality, it’s THREE FUCKING CONSECUTIVE BATTLES.
Whitewater consists of 3 consecutive missions. =__=
There’s the usual set up screen before each fight though so you can change loadouts, replenish combat items, and switch out party members, BUT! Should you fail in any of these three battles, you’ll have to start from the beginning again. I’m unsure if you even keep any resources you get from the missions you successfully completed.
The biggest offender, however, is the difficulty of the final fight. It is fucking dreadful and because losing here means starting from the top again, it reallydiscourages players from replaying it to figure out what the hell to do. Instead, unless you’re masochistic and want to redo everything over and over for the sole purpose of figuring out the strategy, you will most likely just go to a message forum or Google for advice.
Of course, even with an idea of how to go about fighting the last boss more or less effectively, you still have to hope that you won’t lose all sustainability. And with AI allies falling unconscious left and right, and you becoming the main target of the enemies, the possibility of not surviving until the end becomes pretty high.
I don’t get why anyone should be punished for not defeating the final boss the first time. Why the fuck should I need to redo the first two missions? It’s a sadistic and terrible design. Admittedly, the second last boss isn’t all that difficult but the stupid Abductor has high defense and HP on every bloody part of its body so the battle can drag on. But again, who WANTS to redo this fight over and over involuntarily?
I haven’t read any interviews with the developer but I get the feeling this game was made for multiplayer in mind so solo players like me and probably many others out there are shit out of luck when it comes to tougher operations, or the final battle in this case. >_> (Yeah, I know there are people that completed it without enlisting the help of other players, but skill isn’t the only factor in success. The weapons, modules, and other things come into play too.)
Freedom Wars is a title I’d probably never purchase but because it was among the free titles in this month’s PlayStation Plus line up, I decided to give it a go. The game was slow to start but once I claimed a bunch of entitlement permits, things started feeling a lot more fun. Monster Hunter clone-type games are not something I’m very good at so I’m surprised I’ve gotten pretty far. And I did it without needing to request for co-operation from other live players from around the world. Go me! ^^;
As of now, I’ve put 89 hours into the game and I only just passed the CODE 7 exam yesterday. The reason for the lengthy play time isn’t due to my constant failing at missions — in fact, I hardly see the game over screen — but instead, continually replaying stages to grind for resources and Entitlement Points.
There were some hurdles along the way though like the Retribution during CODE 2. I became afraid to fight the Ramosa after that battle. ^^ However, after progressing a bit further into the game, I went back and started farming it for materials. :B
Another stumbling block was 5-3, but after two replays, I figured out what had to be done to survive it.
Stupid grind-dependent achievements need to disappear from the gaming world.
I think, under ideal conditions — such as players spending an obscene amount of hours using each character, it’ll be possible to get the max skills trophy without feeling the grind. However, I doubt that that’s the case for many.
According to multiple Japanese walkthrough sites, skills unlock when characters reach certain levels. By level 50, Adol should have 12 skills and everyone else should have 10. Unfortunately, there is some other criteria that governs how they unlock. A quick Google search led me to a GameFAQs post where the author stated that obtaining skills is dependent on fighting tough enemies or enemies that are around your character’s level.
….. The in-game manual mentions the tough foes bit too. 😛
There seems to be a consensus that beating up enemies in the final dungeon is a pretty good way to get any missing skills. I wonder if attacking Foria-Daros will also cause them to unlock as well? The thing is level 59, after all.
Anyway, regardless of the method, I still hate these kinds of mindless trophies. There’s no real sense of accomplishment. In fact, all I got out of it was relief. 😛 I mean, even with the Warrior Seal IV (which boosts skill EXP gain by +4) equipped, it STILL took a chunk of time. (Not sure if it took over an hour since I play on and off. :P) And all I did was rotate between characters, hold the R button + mash the respective button for the skill I wanted to level up over and over until the notice that it was mastered appeared. If I wasn’t going for the Platinum trophy, I wouldn’t have bothered with this at all because it’s a really idiotic “achievement”.
Incidentally, skill levelling has NOTHING to do with successfully executing them on enemies. You can attack air all you want and still master them. :E
I might get some hate mail for this due to the way I’m providing the information. ^^ The thing is, it’s extremely time-consuming to piece together the map (and it doesn’t help that the map is wider at the bottom so moving the map down or up will mess up the perspective) and I’m way too lazy to manually redraw the bloody thing myself.
Anyway, the following screencaps are from the Japanese version which is identical to the localized one. I did this to help myself get the damnable Stupendous Scavenger trophy since I couldn’t figure out which point I was missing for the life of me. There are so many images due to the fact that the back button, marker button and other shit cover up parts of the map as you move it around.
Take note that there are some harvest points that overlap such as the two mineral points in the dead-end area in the eastern most part of the Forest of Dawn in the second screenshot.
Harvest Points
Please ignore the chests since not all of them are shown!
As for the dungeons, here’s the list of the quantities of materials found in each location:
Casnan Mine – 2
Waterfall Cave – 6
Forest of Dawn: Sunlit Ruins – 6
Forest Labyrinth – 2
Ancient Burrow – 11
Underground Ruins – 6
Jade Cave – 10
Misty Peak – 4
Sacred Beasts’ Lair – 6
Mt. Vesuvio: Snowy Peak – 15
Colonia Artifact Laboratory – 6
Chest Locations
There are several Japanese walkthrough sites that do make note of them although I’m not sure how accurate they are. If you’re curious, do a Google search for セルセタの樹海 with the term 宝 (treasure) or 宝箱 (treasure chest) next to it.
And there’s this page with the handdrawn world map showing chest locations AND harvest points. However, please be aware that there’s every chance some information might be missing: Great Forest area and The Primeval Lands