games

The Last Story

North American package for The Last Story
North American package for The Last Story ❤

I’ve been wanting to play this game since I saw the first Japanese trailer a few years ago. I’m not sure what it was but something was appealing about it. For sure, I adore the artwork. (I believe the character designs are by the same artist that did the ones for the Drakengard series which were beautiful works. *___*~) And the combat system seemed very interesting too!

My copy of The Last Story came yesterday and I put in a few hours into it already. It’s quite fun! 😀 (Alas, if only Unchained Blades invoked the same feeling.)  I do have a few small gripes though which I’ll copy and paste from my post at Gamerspot:

  • Attacking enemies simply consists of moving up to them. I am SO used to having an “attack button” in any action RPG. In this game, if you move and hit the A button on the ‘mote/controller while moving, you end up rolling. 9_9 There’s supposedly an option in the configuration menu that lets you enable an attack button so I guess I’ll try that out. The problem of rolling around may remain though. Maybe I can assign another button to dodging …?
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  • No names of locations, shops, etc. are marked on the large overlay map. I have a terrible memory so the unmarked map is really bad for me. (It took me forever to find one of the quest-giving lady again cuz I kept thinking she was in the Market. Kind of forgot there were stands outside the Arena. .___.) I ended up screencapping the damn thing and adding in the info myself. I’ll throw it up on my WordPress blog since I’m sure it’ll help others. I think I missed one of the random scalpers/peddlers that sell things for cheap though. And the hide-and-seek mini game kid. And probably a few other things.
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  • No quest log. I suppose this won’t be an issue for people that aren’t forgetful like me. I think I’ll need to keep a notebook open next to me while I play the game. :B
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  • (Adding a new point that’s not from the post:) The character’s faces can look kind of scary and plastic-like. 😦 I also do wish they would have used actual traditional, hand-drawn artworks for the character portraits during conversations.

Regarding the map of Lazulis City, here it is! It’s not complete, of course, but this should be sufficient for up to chapter 6. ^^

Lazulis City
It’s not complete but just seeing the names of the shops is enough for me. 😛

Since this was a map designed for my own use, I should note that the turquoise circles indicate save spots and the bright orange stars are just people sitting or standing around the Artisan’s Way or whatever that provide services. I haven’t gotten to the point in the game where the unmarked peach-coloured rectangles become accessible. Er, I assume they are places you can eventually go to. I’ll update the map when and if they do. Edit: Noooo. The Sellers are at random locations. 😦

Incidentally, is it my imagination or is there someone  in the city that sells raw resources like iron and copper? I could swear I came across someone like that but after going all over the city, I couldn’t find the person again. I suppose I was just imagining things. Anyway, I still need those for the pocketwatch guy. :/ Edit: Copper, Iron, Pelt, and Silk are in the Goods Shop in the Artisan area. 9___9

Oh yeah, I made note of the Windy Alley or whatever it’s called since it’s a great place to get the 5x+ combo with seeking. I only managed to do it once due to my terribly slow reflexes but I’m certain other players can accomplish the 5+ combo quickly~

Some other things about the game:

Whoops!
One of the best things about The Last Story is being able to toss baskets of apples and have people slip over the spilled fruits. XD

In the screencap above, Zael slipped on an apple and went through a wall. XD Ah, clipping goofiness.

Prank Bananas
It’s far too tempting not to buy these. I ended up not doing in fear that I’d spend the entire game shooting people with them. I did, however, manage to get some for free. .___.;;;
Prank Banana Target
I take it I’m supposed to aim at the feet. I never did go through with this though.

Sorry about the image quality of the screencaps. (They’re a bit less blurry if you view their full versions! You can do that by clicking on the images~) I’m using an S-Video connection that’s going through the GameBridge so it’s like DOUBLE quality fail but then, this is a Wii so it’s not really too much of a fail. I DID, however, have my PS3 hooked up this way.  Haven’t re-connected the console to the GameBridge since playing stuff on the HDTV downstairs though. XD

BTW, this Amazon review is useful if you want to get the GameBridge to work on Windows 7 32-bit (any version, I’m using Home Premium). I used to have a dual-boot with Win 7 and XP but after my hard drive died, I just stuck with 7 and didn’t feel like re-installing XP.  There’s an alternate method that involves running Windows XP in a virtual environment though. I’m not sure if it’ll help with folks on 64-bit, however. Also, for what it’s worth, I’m using a GameBridge AVC-1410.

annoyances · games · PSP

Finished Unchained Blades last night (Spoilers)

I am totally not surprised that there was no explanation for the other characters joining Fang at the end. I also see no point to a sequel (story-wise) and …

< SPOILERS > ~ Highlight to read ~
… Why would Clunea continue granting wishes if she knew that the greed thing can affect her? Or did destroying her corrupt form magically give her immunity to it forever? I’m specifically referring to the post-final battle part.
< /SPOILERS >

Anyway, here’s a summary of my thoughts about the game:

The Good Stuff

  • Dungeon exploring was fun!
  • Dungeon designs were decent.
  • Colourful artwork. The mishmash of designs didn’t bother me very much. :3

I do have a silly complaint about character design though! Lucius is too skinny and has a seemingly giant head. ^^; It … really bothered me. I wish he’d leave the hood and cloak on more often. XD

And now, the whole list of things that didn’t jive with me~

The Bad Stuff

  • Stupid reply options from Masters that make no sense in relation to a question asked by a Follower.
  • Followers pestering Masters about things. It seems to be frequent if they level up quickly — that is, bringing followers into an area with enemies that are a few levels higher than they are.
  • Super puny inventory. I can only see this working well if you keep running back to town to sell or synthesize things. Of course, in many cases, it’s just not worth the effort.
  • The Unchain system. Basically, you have to wear down an enemy’s hitpoints and then HOPE you get the option to Unchain them because it won’t always appear. On top of this, if your attack is synced with a follower due to elemental affinity, there’s a horrible chance that the follower can KILL the enemy before you even get the chance to Unchain. (I can’t remember clearly but I think this even happens if you use regular attacks?)
  • Materials/resource gathering. I might be one of the few people in the world that hates seeing this in games and the hate is compounded by the fact that the tools are bloody expensive to purchase early in the game and the random nature of what you can obtain at each harvesting/timber/mining point …. Ugh. Thankfully, all quests are optional and you don’t HAVE to do synthesis. However, I’m pretty sure a lot of the best equipment and such are only available through synthesis.
  • Useless Encyclopedia that has no information about an enemy’s anima or where you can find the enemy.
  • The remaining crest keys which can only be obtained by clearing Infinite Ark multiple times. I’ve yet to confirm this but going by the tutorial about the Ark, this is the impression I get from it. I mean, yeah, I like exploring dungeons but going through 101 floors of randomly generated floor designs more than once isn’t my idea of FUN. Granted, you can cut down the journey by taking the red teleports which lets you skip 10 floors. Still, this depends on whether or not the game creates the teleport for you and if you can find it when it does.
  • Moving around on the Skill Map. Who the hell was the fucktard that decided that NOT locking the cursor to the nodes was a good idea? I can’t remember if moving around on the FFX Sphere Grid was this moronic. The D-pad could have easily been used to navigate the nodes and the designers could have simply given us the option to lock or unlock the cursor in case we wanted to move to another part of the map instead of continuing in the area we were working on.
  • The translation of the dialogue between the Reaper Clan characters is strange and doesn’t work well in English. :/ For example, the whole Big brother” thing at the end. Obviously, it’s much more endearing in Japanese which would convey the closeness between the characters a lot better.
  • Why does the storage option become available midway through the game? And, oh yeah, there IS a mandatory quest. In order to even unlock the storage option, you have to complete a quest. Thankfully, getting the materials wasn’t too difficult.
  • Tutorial topics have “automated pages”. This means that you have to review an entire tutorial topic just to read up on a single thing you’re looking for.

There’s probably some more stuff. I might add them if I think of them.

At any rate, I’m going through the Infinite Ark right now. I’m just doing one round.  Just because.

Edit:

Finished it and ….

Infinite Ark results (first and only time)
Infinite Ark results (first and only time). Yes, this was done with cheats on.

…. Welp, looks like you DO get one key per visit. Totally not going for the remaining 5. I’m done with this game.

Also, going through the Ark just to get the Winged Crest Key which lead me to a damned Seal Bangle is really not worth the trek.

annoyances · games · PSP

I thought I was finished Unchained Blades and then …

… BAM! Another chapter gets thrown at me. So yeah, I’m going through yet ANOTHER Titan. Sigh. I will most likely ignore the post-game stuff though. Heh.

Will there ever be a post about the game where I won’t complain about it? Most likely not. However, I do talk a little about the characters and … stuff! No spoilers.

So much of the game still annoys me even though I’m not playing it “properly”. XD The 50 items inventory limit is way too restrictive. I mean, I don’t even do any harvesting or mining and I STILL manage to max it out while simply travelling through a dungeon and fighting. How the hell does THAT happen? I would believe this is something that will be changed in the sequel. At least, it better be. Sometimes, I wonder what the developers are thinking when they design their games. Didn’t they feel the issue when THEY played through it? Maybe it was too late to fix it by then? But then, I don’t think it’ll be a million lines of code just to make it so that you can fit a few more items into it.

Buuuuuuuut, I suppose the issue then is to figure out what the acceptable limit is. Or perhaps there’s not even a satisfactory number? Yet if they could have done some sort of average — like say, every type of monster in the dungeon will drop 1 unique item and there are 10 kinds of monsters that you can encounter. That’s 10 right there. And then all the harvesting/timber/mining points can probably give you 3 unique items on average. (I know the permanent points can give you more.) … And then, the Judgement Battles dump a crap ton of items on you too.

Well now, through this estimate alone, the inventory limit is obviously not enough. XD

Yeah yeah, I know the idea is to use the items for synthesis but when you’re very deep into a dungeon, you REALLY don’t want to zip back out to the village to do that or to place things in storage. This is especially true for a few of the Titans where getting back to higher floors is actually a bit of a walk.

Well, the storage seems to be limitless in terms of the number of unique items you can shove into it. The 99 quantity per item still applies though.

I’m kind of curious what the inventory cheats will do. I never bothered to use one since I honestly don’t even care about materials or healing items right now as my nigh invincible party has no need of them.

Indeed, I’ve pretty much just made the game into dungeon exploration and monster capturing at will. XD I still left the challenge of failing Unchains in though even though I can turn on the option for 100% successful unchains whenever I want. Actually, I’ve never done it so I don’t even know if that cheat works. ^^

Speaking about monsters, that in-game encyclopedia is so damn USELESS. All it shows is a picture of the monster and a description. I’m pretty sure I’ve hit every button possible to see if I could bring up information about its habitat and anima but there’s NOTHING about it. I mean, sometimes, you can go a long while without encountering a monster that has an anima you need and if you want to go back to a dungeon to get one … dumb old me that has a crappy memory would like to know which Titan I should head to.

However, this was when anima actually mattered. 😛 I believe I played up to chapter 5 with actual skill usage and follower arrangements that allowed me to access those skills. But after a while, I just said, “Fuck this.”, and turned on max stats as well as getting myself enough SP so I can simply obtain all 3 Burst types for the 4 main party members. Oh yeah, I got infinite HP, MP, and Burst going on as well.

I’m pretty much sticking to Fang, Tiana, Reaper Clan girl, and Lapis. Mari had way too many buffs and debuffs for my liking, Fox girl had a decent set of skills and dealt decent damage but I hate her character (why can’t Tiana bitch slap her instead of simply yelling at her? I’m thinking that physical abuse might actually work as a reminder that she’s not supposed to be so trigger-happy with buttons and switches), Lucius desperately needed group attacks, and Hector … I like Hector but I can only have 4 characters in the active roster. 😦


Oh yeah, was it just me or was there some sort of continuity lapse in the chapter, The Last Wish? It’s like one character had the orb thing and then SUDDENLY, out of the blue, someone ELSE got it. I could swear I was reading all the narrative text and there was no indication that the orb dropped onto the floor or anything. It was so weird. :/

Also, Reaper Clan girl’s relationship with her lord/brother is …. um … let’s just say it’s not heartwarming. In fact, it gave me the impression that it’s a rather twisted relationship. But I suppose if you take into account the many generations, it’s not all that weird.

Clunea’s really weird too. I suppose she just lovesssssssssssss people asking her for help. (Re: wishes.) She has an ego thing as well.

Speaking about ego, I’m glad Fang stopped going on about the whole “I’M THE STRONGEST DRAGON IN THE WORLD!!!!!!!!!!!!!!!!!!!!!!!!” bit past chapter 4 or 5. I mean, he still says it but not with the frequency that he did early in the game. Goddamn, that was annoying beyond belief.

Oh, the end of the chapter 6/beginning of chapter 7 is kind of strange. I don’t see the motivation of the OTHER characters for wanting to follow Fang. I mean, I seriously don’t see any other justification from them other than, “We’re gonna stick with you till the end!” I take it they’re all going to so some stupid speech before the final battle so maybe then, I’ll get their personal reasons.

Since I’m pretty close to the end of the game now, I can say that I’m disappointed that there wasn’t much in way of character development. I mean, you’re only given so many chances at the camp sites to get a bit more detail about a single character (and if you want to learn more, you have to replay the game again or if you magically had a save before then, you could just reload that a couple of times to see all the answers) but even that’s not enough.

What’s really silly is that you’re not given any back story of the Four Dragon Kings. You just shove them into your followers slots and that’s it. They’re even goofy enough to pester you like other followers after battles and before heading into town. 9__9 I was hoping for some interaction between them especially if you already had one with you when you encountered another one. However, it seems like their main purpose is the game is to be powerful monsters to recruit.

I suppose I’ll end the rant here cuz this post went much longer than I anticipated. I still have to do a post-game rant too after all. XD

Edit: Clunea sure likes doors.

games · PSP

Unchained Blades: My definition of fun doesn’t include excessive grinding

I know others frown upon the method and will whine about how the game’s challenge is part of the fun but the thing is, the way it’s supposed to be played is not fun FOR ME.

Basically, I’m cheating. I made it so that my followers wouldn’t die instantly from 1 or 2 hits or have to keep throwing Medicine at every leader to restore a  follower’s HP, that I didn’t have to strategize to wear down enemies to unchain them (and hope to God the followers won’t follow up with attacks that’ll kill the target) nor have to continually fight them over and over UNTIL I can even Unchain one, and most of all, I made it so I didn’t have to hang back for HOURS just to grind to survive the next fucking floor in a dungeon.

So why am I even playing Unchained Blades if I can’t play it “normally”? I dunno. Maybe I’m just crazy but I like dungeon exploring.  In fact, I do like the fact that I’m not bothered every 5 steps by random enemy encounters like in some RPGs. (I’m not using a no encounter cheat either.)  I also totally love uncovering every inch of a dungeon to get 100% completion. (Well, I mostly love it. I hated some floors of the tortoise dungeon. The place had so many damn turns and corners. And doors. My GOD, the doors.) I guess I’m OCD like that.

Oh, I’m also playing it for the story which is probably another crazy thing since I’m not expecting anything original or mind-blowingly brilliant.

But I think the main reason I’m still chugging along in the game is due to the fact that I bought the game from the PlayStation Store. :3 Still, if the game was on UMD and purchased from a brick and mortar store, I think I’d still keep it and play through it, but, of course, only with the “tweaks” that make it enjoyable for me~~~

annoyances · games · PSP

Collection of Unchained Blades tweets from today so far

I figure I should move them here instead of bombarding my friends with all the bitching I’ve been doing about the game. XD

  • Wow. The game pretty much FORCES you to get materials for weapon upgrades in Chapter 2. #UnchainedBlades
  • This, along with starting at level 1 with a new party, sucks hardcore. I hope the sequel isn’t this idiotic. #UnchainedBlades
  • I’ll consider the $30 I spent on this as a donation to XSEED for other games. Never again will I play a dungeon crawler. #UnchainedBlades
  • At least not one like this. Mandatory material gathering can go to hell. Fuck developers for including those. #UnchainedBlades
  • Wait. I can get unlock dagger use for Tiana. Ahaha. ATK +1 with a Scramsax. Goddamn. Material gathering I go then. #UnchainedBlades
  • FYI, she was doing 1 HP of damage to the wimpiest monsters in the first dungeon with her default weapon. Stronger one N/A. #UnchainedBlades

I kind of forgot to explore the Skill Map before heading exploring the Temple of Trials and Titan Darius. ^^;  Turns out that you CAN buy another weapon type for Tiana pretty early so unlike her rapiers which require materials, the Scramsax (a dagger) can be bought. Unfortunately, it adds little to her attack. 9__9

I have no idea if increasing proficiency in forging new weapons will unlock more at the shop for purchase or simply advancing the story will do. Either way, I’m gonna have to get more materials if I want Tiana to be useful.  Well, her and that fox girl.

Edit #1: Actually, if the sequel improves on a lot of crap like less grinding to get money in the beginning among other things, I may consider trying it as well.

Edit #2:  Ooh! Looks like weapon unlocks at the store are story driven! Mwahaha.

Edit #3: Really hope the sequel improves or even removes the whole monster collecting bit. But then, I think it’s a major gameplay gimmick. Sigh. If only Judgement Battles didn’t exist …

Edit #4: It’s really annoying when you’re trying to wear down an enemy to Unchain them only to have your stupid followers land attacks or a party member crit hit. >_>

annoyances · games · PSP

Been playing Unchained Blades

I purchased it off the PS Store on day one since it’s a game I’ve been interested in for the past while.

However, I do believe I should have a) done more research of it and b) watched WALKTHROUGH videos of the Japanese version (if they exist. Never bothered looking for them.) beforehand because I didn’t know how punishing it would be.

I’ve been checking out opinions around the Net and the general consensus seems that it’s on par with other dungeon crawlers and that the game isn’t that difficult. It’s difficult to me because I don’t have much experience with dungeon crawlers so I’m not entirely sure how my gameplay strategy should be. (The last one that I stuck with was Eye of the Beholder (the first one) on the PC. I only managed to get to the 5th floor though before losing patience. XD I did enjoy hurling food rations as projectiles at monsters though.)

Anyway, the reason I label Unchained Blades as punishing (so far — based on the Prologue and Chapter 1) is that the difficulty spikes per floor level are insane and also, you have NO WAY of replenishing MP for your skills without resorting to a run back to the inn in the nearest village. Items and equipment are bloody expensive as well although you can make money from selling off materials or products created through fusing materials harvested or mined at various locations around dungeons. The problem is that the tools for getting said materials can be expensive too. 9___9

You’re pretty much doomed to grind and grind and grind until you have enough money to get better weapons & armor and enough levels to have beefy characters to survive the higher floors in dungeons.

On top of this, you have to do some monster hunting and capturing — and I emphasize HAVE TO as certain skills are only available to you if you have certain elements at your disposal. You see, each monster has some sort of elemental affinity known as Anima. Some of them have more than one too which is all fine and dandy until you realize that you have to level up your character’s charisma stat to gain enough capacity points so you can actually attach the needed monster to the character.

Capturing monsters, known as Unchaining, can be a chore since you have to whittle their HP (hitpoints) down below the halfway mark and it seems to be random meaning that you won’t be able to unchain every single creature you come across right off the bat. However, all creatures are DIFFERENT in terms of the HP amount that will trigger the Unchain option. Sometimes, you can get them once the HP reach 50% while others can be as low as 10% (like the HP bar is nearly empty). Dragging on battles is pretty much the only way to get an Unchain at times as you have to carefully chip away at an enemy’s health to make sure you don’t outright kill it.

To wrap this up, here’s someone that wrote a post that pretty much sums up my feelings about the game so far:

http://www.neogaf.com/forum/showpost.php?p=36498394&postcount=224