I am totally not surprised that there was no explanation for the other characters joining Fang at the end. I also see no point to a sequel (story-wise) and …
< SPOILERS > ~ Highlight to read ~
… Why would Clunea continue granting wishes if she knew that the greed thing can affect her? Or did destroying her corrupt form magically give her immunity to it forever? I’m specifically referring to the post-final battle part.
< /SPOILERS >
Anyway, here’s a summary of my thoughts about the game:
The Good Stuff
- Dungeon exploring was fun!
- Dungeon designs were decent.
- Colourful artwork. The mishmash of designs didn’t bother me very much. :3
I do have a silly complaint about character design though! Lucius is too skinny and has a seemingly giant head. ^^; It … really bothered me. I wish he’d leave the hood and cloak on more often. 😄
And now, the whole list of things that didn’t jive with me~
The Bad Stuff
- Stupid reply options from Masters that make no sense in relation to a question asked by a Follower.
- Followers pestering Masters about things. It seems to be frequent if they level up quickly — that is, bringing followers into an area with enemies that are a few levels higher than they are.
- Super puny inventory. I can only see this working well if you keep running back to town to sell or synthesize things. Of course, in many cases, it’s just not worth the effort.
- The Unchain system. Basically, you have to wear down an enemy’s hitpoints and then HOPE you get the option to Unchain them because it won’t always appear. On top of this, if your attack is synced with a follower due to elemental affinity, there’s a horrible chance that the follower can KILL the enemy before you even get the chance to Unchain. (I can’t remember clearly but I think this even happens if you use regular attacks?)
- Materials/resource gathering. I might be one of the few people in the world that hates seeing this in games and the hate is compounded by the fact that the tools are bloody expensive to purchase early in the game and the random nature of what you can obtain at each harvesting/timber/mining point …. Ugh. Thankfully, all quests are optional and you don’t HAVE to do synthesis. However, I’m pretty sure a lot of the best equipment and such are only available through synthesis.
- Useless Encyclopedia that has no information about an enemy’s anima or where you can find the enemy.
- The remaining crest keys which can only be obtained by clearing Infinite Ark multiple times. I’ve yet to confirm this but going by the tutorial about the Ark, this is the impression I get from it. I mean, yeah, I like exploring dungeons but going through 101 floors of randomly generated floor designs more than once isn’t my idea of FUN. Granted, you can cut down the journey by taking the red teleports which lets you skip 10 floors. Still, this depends on whether or not the game creates the teleport for you and if you can find it when it does.
- Moving around on the Skill Map. Who the hell was the fucktard that decided that NOT locking the cursor to the nodes was a good idea? I can’t remember if moving around on the FFX Sphere Grid was this moronic. The D-pad could have easily been used to navigate the nodes and the designers could have simply given us the option to lock or unlock the cursor in case we wanted to move to another part of the map instead of continuing in the area we were working on.
- The translation of the dialogue between the Reaper Clan characters is strange and doesn’t work well in English. For example, the whole Big brother” thing at the end. Obviously, it’s much more endearing in Japanese which would convey the closeness between the characters a lot better.
- Why does the storage option become available midway through the game? And, oh yeah, there IS a mandatory quest. In order to even unlock the storage option, you have to complete a quest. Thankfully, getting the materials wasn’t too difficult.
- Tutorial topics have “automated pages”. This means that you have to review an entire tutorial topic just to read up on a single thing you’re looking for.
There’s probably some more stuff. I might add them if I think of them.
At any rate, I’m going through the Infinite Ark right now. I’m just doing one round. Just because.
Finished it and ….
…. Welp, looks like you DO get one key per visit. Totally not going for the remaining 5. I’m done with this game.
Also, going through the Ark just to get the Winged Crest Key which lead me to a damned Seal Bangle is really not worth the trek.