Finally completed Adventure Dungeon Story

EDIT ON OCT 30: Removed links to Kairospot and changed guide like to AdeptGamer.

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Took several weeks since the game never really held my attention.

I have a feeling a good number of people will be disappointed since there’s such high anticipation and expectation for this. Of course, given that Kairosoft creates building (more like comboing) and management simulation games, it’d be silly to expect that they would create an actual roleplaying game that resembles the old school 8-bit RPG classics. In fact, there is no roleplaying at all!

Adventure Dungeon Story is a people — and to some extent, building — management game. Basically, you are merely a spectator and village manager. You will spend an inordinate amount of time upping their stats and showering them with new weapons, armour, and accessories so they can survive their battles with the constant spawning of monsters around the village. However, you will NOT be spending ANY time directing where your adventurers go or interact in battles in any way. And not having any control over their actions is what distances the game from the whole roleplaying aspect.

Anyway, here is some cut-and-paste from an amended info/guide post I did over at Kairospot:

  • Honestly, I wasn’t highly impressed with the game. It was fun, yes, but kind of disappointing at the same time since you’re limited to the role of people management. It would have been nice if the player could have more participation in battles such as DIRECTING WHERE PEOPLE GO IN THE FIELD.
    .
    It was annoying seeing one weakling character wait around a spawn spot only to get knocked out and lay there for minutes on end until someone decides to wander over and take the person back to town. (I generally reserved any healing items for the Magic Pot. XD)
    .
    I would have also have liked to have seen simple preset strategy/priority options like “Help out ally”, “Heal ally”, “Target weakest enemy”, “Target strongest enemy”, etc.
    .
  • The game also rewards you for spending time raising the quality of stores. It doesn’t seem to happen early in the game but later on (not sure when it starts), if you up store quality to around 50, you will receive a pop-up window like this:
    .

    A rumour about a shop!
    A rumour about a shop!

    This reads something like “The adventurers have heard a rumour about the Fortune Teller!!” You will then receive 20 popularity points. But as far as I can tell, this notice doesn’t mean your characters will start becoming regular patrons of the shop. :p
    .
    Edit: It doesn’t seem to work on the shops that give only one plus increase to stats. For example: Bun Shop, Ice Cream Shop, etc.

  • I regret getting a 5-star rank for my town so quickly. It kind of slowed the development of my characters since tougher monsters appeared and they kept killing my adventurers. :p In this sense, I suggest pacing yourself and try and raise the town popularity as fast as you can so that you can get more people/professions and master more jobs quickly as well as getting more medals. This way, you can switch over to jobs that have higher attack and defense so you can create some “tanks” (characters specifically meant to take heavy damage). >:3  The high attack power would mean that they will also be the ones that will take out enemies fast~!
    .
    Of course, more capital is required when you have more people and high maintenance jobs. If necessary, use the “block exit with shop” method to generate some capital.
    .
  • Magic class users can be both useful and annoying. Although their spells can deal heavy damage with one hit, they have a tendency to miss and may not even cast spells all that often. :p (I’m unsure if raising the Skill/Proficiency stat will increase accuracy.) It’s really annoying when you’re wanting them to use the heal spell with people dying all over around them but they just mind their own business and try to melee monsters …. which usually ends up with them getting beat up by enemies anyway. 9__9 Maybe there’s a hidden cool-down mechanic?

    Incidentally, I always equip low level and magic class characters with bows so they can keep their distance. It tends to keep them alive just a bit longer as long as there are not multiple enemies targetting them. XD
    .
  • The game felt more fun once I managed to shift people into the Kairobot, Sally Prin, and Mercenary (傭兵) classes. Took forever to get the initial Mercenary to max out his job but once he did, it was total bliss since anyone taking on the role becomes a freakin’ tank! So between my two Kairobots, two Sally Prins, and 3 Mercenaries, they were slaughtering all monsters AND bosses within seconds and anyone that took part in their battles also benefitted! XD

Incidentally, forum user DaveNg88 wrote up a comprehensive & awesome guide for the game. Be sure to check it out and if you’re a member at the forums, remember to thank him for the hard work! It’s really well done! *__* http://adeptgamer.com/forum/pages/dungeon-village-guide/

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