I might get some hate mail for this due to the way I’m providing the information. ^^ The thing is, it’s extremely time-consuming to piece together the map (and it doesn’t help that the map is wider at the bottom so moving the map down or up will mess up the perspective) and I’m way too lazy to manually redraw the bloody thing myself.
Anyway, the following screencaps are from the Japanese version which is identical to the localized one. I did this to help myself get the damnable Stupendous Scavenger trophy since I couldn’t figure out which point I was missing for the life of me. There are so many images due to the fact that the back button, marker button and other shit cover up parts of the map as you move it around.
Take note that there are some harvest points that overlap such as the two mineral points in the dead-end area in the eastern most part of the Forest of Dawn in the second screenshot.
Please ignore the chests since not all of them are shown!
As for the dungeons, here’s the list of the quantities of materials found in each location:
Casnan Mine – 2
Waterfall Cave – 6
Forest of Dawn: Sunlit Ruins – 6
Forest Labyrinth – 2
Ancient Burrow – 11
Underground Ruins – 6
Jade Cave – 10
Misty Peak – 4
Sacred Beasts’ Lair – 6
Mt. Vesuvio: Snowy Peak – 15
Colonia Artifact Laboratory – 6
There are several Japanese walkthrough sites that do make note of them although I’m not sure how accurate they are. If you’re curious, do a Google search for セルセタの樹海 with the term 宝 (treasure) or 宝箱 (treasure chest) next to it.
And there’s this page with the handdrawn world map showing chest locations AND harvest points. However, please be aware that there’s every chance some information might be missing: Great Forest area and The Primeval Lands
Notice!!: If there are errors or information you want to add to the spreadsheet, please comment below. I DO NOT share or add users to any of my Google Docs spreadsheets.
Edit on May 24th, 2013: Screenshots for wallpapers 5 – 7 added.
Edit on May 4th, 2013: Added screenshot for wallpaper 4. :3 (Yes, I got the secret cats. ^-^)
Edit on May 1st, 2013: Added images for the Gacha Jar and the cost of the Marching Band Journal and Gacha Jar. I’m still working on getting the secret cats to get the wallpaper. X__x
I’m currently addicted to a silly little Japanese game from the Play Store called Mitchiri Neko Mix (みっちりねこみっくす https://play.google.com/store/apps/details?id=air.jp.co.dcArchives.MitchiriNekoMix). It’ll be available at the App Store on February 26th so don’t worry, iOS users! You’ll get to make your own silly cats soon enough~! :3 Edit: Huzzah! The App Store now has it. It’s not limited to Japan so most App Stores should have it. :3 This is the link to the US one: https://itunes.apple.com/us/app/mitchirinekomikkusu/id601364796?mt=8&ign-mpt=uo%3D2
Edit on April 1st, 2016: This is not an April Fools’ joke. The game is no longer available on the App Store. At least not in the stores I checked which were Canada, US, and Japan. It is, however, still on Google Play.
Mitchiri Neko Mix is a simple little game that’s based on some strange creation called Mitchiri Neko. I can’t really describe what this is since I’m not even entirely sure myself. All I know is that these bizarre (but cute) little cats love showing up everywhere and seemingly inconveniencing people. They also have a habit of multiplying or just being in a giant huddle of sorts. ^^ There’s even an on-going Web comic over at Famitsu that chronicles the tales of the Mitchiri Neko.
Anyway, the mobile game is completely free with no strings attached — other than requiring some of your patience which I’ll get to a bit later on.
The goal of the Mitchiri Neko Mix is to complete all journal entries. To do that, you must synthesize different kinds of cats to create new ones. There are 20 in total but there are also 3 secret types. You can also get wallpapers for your device, buy another journal, and get new mixing jars — all by giving up some specific cats.
Now let’s get into the nitty-gritty~!
From top to botton, the game menu consists of creating new cats, viewing the jar (a.k.a. ビン. It’s literally “Bin” but it’s meant to mean “bottle”. I say “jar”. :P), the journal, inventory menu, shop menu, and a tutorial.
Let’s Mix Cats!
When you begin, you’ll only have 20 each of 3 types of cats: a plain old basic cat (きほん), a cat that looks like it’s doing a belly-flop (みけ), and the striped one (とら). To synthesize new cats, the recipe always requires you to add at least 10 of each type. You can only use 2 kinds of cats at any given time. I’ve yet to see any advantage in adding more than 10 of either so I wouldn’t suggest it. As far as I know, a successful synthesis will always yield one new cat.
Here’s an example of successfully creating a new type of cat:
Discovering the recipes yourself could be pretty fun too! However, you may encounter mixes that will fail. 😦 When this happens, you will only gain back 1 of each type of cat you used in the mixture. Here’s an example of a recipe that doesn’t exist:
Not sure why I included the screenshot in the middle but I did. For what it’s worth, even an actual working recipe has the puffy smoke, merging-in-progress animation.
Let’s Make More Cats!
While the cat fusion occurs rather quickly, waiting for them to replenish could take a while since every cat has a fixed amount of time until it multiplies. Early entries reproduce rather fast but once you get closer to the bottom of the list, the wait time gets much longer. Honestly, forcing players to wait is kind of silly given that there’s no in-app purchases at all. I do think the only reason such a mechanic was implemented was to extend the length of gameplay. Otherwise, it’d lose its appeal if everything could be unlocked and purchased within a single day.
At any rate, to increase the quantity, simply select 1 cat and chuck it into the jar — like so!
You don’t have to wait until the jar becomes full to scoop them up. Select the spoon icon on the top left at any time to retrieve however many floating cats there are. Oh yes, the type of jar dictates the maximum quantity you can get. The default jar only allows you to get up to 25 cats. The best one has a limit of 40.
~~ Fun things to do while looking at the jar ~~
poke the cat(s)
flick the cat(s)
Incidentally, you don’t need to sit there and monitor it; the cat will continue to multiply even after you exit the game.
~~ Other tips ~~
When reproduction or a recipe is complete, the game offers you a Yes (はい) or No (いいえ) option when it comes to retrieving whatever is in the jar. The “No” option provides you with the chance to start over again to replace the cat(s). To do this, select いいえ and then Choose Menu. Go back to the first menu and choose to create a new type or replicate a cat. A window will pop up alerting you that you will lose everything that’s currently in the jar. I’m actually not sure what the purpose is for this since you won’t get back the cat(s) that were placed in the container.
Let’s Make More– Wait a Minute! What’s With This Different Coloured Cat!?
Sometimes, during the reproduction process, a variant will appear. It’s easy to spot one since it’s always of a different colour.
One thing to note is that this odd one out will count against the total of cats produced so, in this case, out of the possible 25 reddish ones, you’ll only get 24.
Every entry in the journal has 3 variants. (The kanji, 亜種, labels them as “sub-species”.)
These sub-species types can’t multiply so in order to get them, you simply need to put the base types in a jar and eventually, they’ll show up. I don’t know what the odds are or if there are any conditions. I just like to think of the occurrence as random.
Let’s … Now What!?
Speaking of random, there’s one more thing to know about tossing kitties into a jar. As mentioned at the beginning, there are 3 secret types of cats. I believe, but I’m not 100% certain, they do not have a fixed recipe and pretty much only pop up by chance. You’ll know when you get one based on the little star next to their number. I think I got this one while attempting to unlock No. A-015.
Nothing else is different about these ultra rare entries; they can reproduce and also have 3 variants. They also mix well with other cats although I’m not sure if such recipes always yield the same result. I’ve yet to experiment much with them.
Let’s Explore the Shop!
The shop is the second last heading in the menu. The title reads “Black Cat Company” (くろねこ商会) and has a sinister looking black cat with yellow eyes in its icon. Here, you have the option of buying more jars, buying another journal, receiving a daily fortune, and buying some wallpapers for your computer or mobile device. Out of the 4 selections, only the daily fortune doesn’t cost anything.
Since there is no currency in the game, you will buy everything with a certain quantity of cats. For most items, 2 – 4 types of cats are required. However, the number as well as the kind isn’t revealed until you unlock the necessary cat via mixing.
The collection of screenshots below shows that 4 specific types are needed in order to purchase the Jam Jar. On top of this, you’ll need 50 of each. Once the purchase is made, you can choose to immediately change to it. The screenshot after just tells you that you can change jars at any time in the “inventory” menu. (It’s the one right above the store option in the main menu. Its icon is the pink bag with the brown paw print.)
It’s roughly the same deal with the wallpapers except you have to go to a webpage to download them.
The daily fortune is not something I understand very well because I almost unlocked every cat before I attempted to use it. Basically, once every 24 hours, you may get a card with a random cat that’s designated as a “lucky cat”. I’m not sure if getting this means you automatically get that particular journal entry or not. I’m also not sure what kind of “good thing” may happen. Maybe it’s easier to get the variants? You may even get secret cats with less tries??
Let’s Explore the Journal!
It should be easy to guess which menu item it is since it’s the only thing there with an icon that’s in a shape of a book. The heading reads “Observation Diary” (観察日記) but I refer to it as a journal. Oddly, this is the only place that’ll show you how many sub-species you’ve found for a particular cat. You’ll know by the number of pink paw prints under the name. This is seen in the screenshot with the secret cat in the Let’s …. Now What!? section.
A journal entry provides the player with the basic information such as the entry number, rarity (the more gold paws there are, the more rare the cat is), name, recipes, and the length of time it takes for it to multiply once in a reproduction mode. In the example above, it’s stated that 1 Devil cat will appear every 2 minutes.
The text that’s below all the vital info is a brief description of the cat such as its first appearance in the Web comic. There’s always a link below each entry that’ll lead you to the specific comic too.
Clicking on the Sub-species (亜種) link above the gold paws brings you to the page with the three alternate types. A question mark will be in the place of any that haven’t been found yet. There’s 3 screenshots above in total because the right-most image shows their second pose. :3
~~ Fun thing to do while viewing the variants ~~
Poke them. (You can even poke the main one too~!)
As of this writing, there are only 2 journals: はじめての日記 and さくら色の日記. The second one requires 50 x A-020 (ぎゅうにゅう), A-003 (とら), A-007 (まじーごろー), and A-008 (でびる). Both journals will only show as completed when you unlock all 20 base types, 3 secret types AND their 3 sub-types. That’s 69 in total for EACH journal.
Edit on April 26th: The Android version was updated today~! A new journal, 音楽隊の日記, has been added along with one new wallpaper and jar! The journal adds 13. I’m guessing it may be 10 regular and 3 secret ones? Correction on April 30th: It’s actually 13 regular cats and 2 secret ones. :0
Let’s Finish This!
This little write-up should be enough to get you going in Mitchiri Neko Mix. Good luck and have fun! ^-^
Here are the screenshots of all the unlocks at the Shop (except the last wallpaper which requires 150 of A-023 and 150 of B-023)! The screencap with the type of cats needed to unlock the Jam Jar is found in the Let’s Explore the Shop! section above. Note: Some of the cats seen in the images below are only available after you purchase the Sakura-Coloured Journal (さくら色の日記).
There’s 5 Capstones on it because one of the requests was to stick that specific amount onto the pyramid. BTW, Capstones aren’t necessary for the annual review.
This just goes to show that you don’t need a perfect triangle to get the 80 points required. What you’re striving for is lots of amenities and decent symmetry. For the latter, as long as the left and right sides of the Center are fairly even, the reviewer will throw lots of points at you.
My results were as follows:
Obviously, if I didn’t have that vertical part jutting out near the top, I would have scored better on the shape. 😛
Don’t forget to check out AdeptGamer for tips and a guide~!
Played through Celceta twice — once on Normal and once on Nightmare. I gotta say that it’s a pretty fun game but there are some issues that I wish Falcom would fix (via downloadable update):
Character AI — They can get super goofy at times and run around in circles. It’s easy to stop this by switching to control the character but still, it shouldn’t happen. This isn’t as offensive as the stupidity that’s been brought over from Ys SEVEN where the characters will ignoring enemies to continually try and get at a material they can’t reach at a harvest point. Again, a switch to the character will solve it but come on, why would they even do that in the first place? .
Bugs — There are times where player input will be impossible. I actually managed to reproduce an issue in the Silver Space (白銀の間) where all characters will become frozen (from being hit by a beam from a 3-faced monster) and all user interaction became nullified. The enemies will continue to attack but you can’t do anything like access the menu and the characters won’t unfreeze. There are also cases where the game will show you an outstanding treasure chest in a dungeon that doesn’t even exist as well as chests that don’t show up on the mini map (on a second playthrough onward) even though all the other ones in the vicinity do. >_> .
Inability to skip cutscenes on new game+ — It’s kind of annoying to have to sit through everything even with the fast-forward option on. I suppose there’s just too much extra code to include to give the option to skip scenes entirely. Or maybe Falcom’s just too damn lazy. .
Slowdown — It’s noticable in certain areas of the Forest of Dawn where there’s a lot of enemies. I think there’s a part in the Path of Plateau where it happens too even though there isn’t a bunch of enemies. I take it the background and stuff play a part in that one. .
More variety for the group configuration bonus. — Uh … forgot what it was called and too lazy to check the manual right now. ^^ (I already stored the game away.) But like, there were only 2 types, IIRC — one which had something about damage and another for increased frequency of obtaining rare items. I think the bonus should have been character based instead of weapon type.
Like Ys SEVEN, the battle system made the game. Battles are fast and really fun! I can’t remember SEVEN too well but I’m pretty sure they honed the mechanics in this one. .
The dungeon designs are all right. Not all that crazy about them since there’s still a lot of “hand-holding” where everything you need to access another area just happens to be nearby and all. No real challenges or skill needed at any point. Honestly, even though I’m not all that great with platforming, I do like the designs from Napishtim, Felghana, and Origin a lot more than SEVEN and Celceta. .
I wasn’t all that crazy about the Personal Actions since if you ended up disliking a character and never using them, you’d be forced to swap him/her in just use his or her PA. Even so, I do kind of wish there was a dungeon that made you use every single Personal Action (except maybe Dulen’s since all he does is open chests). ^^ .
Totally wasn’t crazy about the puzzles in the game because they felt kind of tacked on; like they existed only to make use of the Vita’s touch screen. There were also too far and few of them which makes me wonder why they were even included. .
Michey is … ugh. Such an ugly design. Stupid Falcom. Please don’t make that thing your official mascot. .
Part of the northern area of the Forest of Dawn sure could have used a waystone. All in all, they were located in convenient spots. .
I really liked the way side quests were handled where you can see where the quest giver is on the mini map as well as the location of targets were. Well, the latter is true for most of the monster elimination quests. I believe SEVEN had you running around towns and speaking to everyone unless you were using a walkthrough which would tell you who to specifically look for. .
Easy mode is hilarious. I think the G.Pikkard spawn rate is insane since it only takes a few screen refreshes for it to appear and you can easily kill it if you have beefed up characters and equipment from a previous playthrough. There also seems to be a lot more monster carcasses that remain on the screen + much MUCH easier to get rare drops with the Silver Axe equipped. When this game gets localized, I am so starting on Easy. XD (I only did a new game+ with it for Time Attack and Boss Rush. XD) .
Nightmare mode is a bit of a joke if you have maxed out characters and near maxed weapons + armour. ^^ I barely had to use potions in any battles even though I totally suck at flash guarding and executing flash moves. 😛 I just roll around like crazy. ^^;
If I think of anything else, I’ll add it later. :3
Edit on December 12th 2013: I decided to update the Shopkeeper for a Day info with the official English translations.
Good lord, I must have redid the 臨時店番の募集 (Hiring Temporary Help) a.k.a. Shopkeeper for a Day in the official English version side quest in Selray 3 times last night. I only discovered this when I reached Highland and completed the final quest needed for the merchant trophy; the game didn’t give it to me. >_>
The biggest problem was the second last customer since, being rather illiterate to Japanese, it made it difficult for me to understand which of the nuts I should be selling. All I was doing was matching text. But due to the fact that none of the other kanji matched any of the red text that Dulen repeated, I didn’t know I was supposed to just select the same type of nut that was supposed to get off-loaded onto customers at a discounted price. In short, I was looking for the phrase “値引き” (“discount”) which shows up as a response to the final customer, IIRC. (See the screenshot below.)
The circled text is randomly generated every time you reload/play this side quest. I believe it can be チトの実, ラパロの実, or アリエダの実.
Here are the replies you should provide to each customer (taken from http://ysc-psvita.game-cmr.com/data/quest/detail/8.html. Please take note that the list of items for getting all 6 replies correct is slightly wrong.). Edit on December 12, 2013: Updated with official English translations.
Customer #3：自腹を切って果実をオマケする (30G) (Top choice)/Buy a fruit for her (30G)
No one around：大きな声で、元気よく客を呼び込む (Top choice)/Call out to try attracting more
Customer #4：○○の果実を売る (This should match the type of seed that Ray mentions)*/sell whatever is in high supply/demand as mentioned by Ray
Customer #5：○○の実を値引きして売る (Ditto)*/discount whatever Ray instructed to
* These types of nuts or fruits will be different for everyone as they’re randomized upon loading the game so I hope you paid attention. ^^
If you get all the answers right, you should be rewarded with the 特上 (known as Extra Large) set:
Random, unrelated thoughts:
For this playthrough, I opted to do Selray first and then Comodo. One thing I noticed was this:
And I also noticed Pigeon and Rabbit appearing too. I can’t recall if they showed up in this area during my first playthrough where I went to Comodo first.
Nightmare’s been a breeze so far thanks to me maxing out Adol and Dulen and majorly reinforcing their equipment (as well as Carna’s) from the previous playthrough. The only issue is that boss battles and some of the larger monsters still take a while. The only boss that gave me problems so far is the one in the Tower of Divine Guidance. The second battle is fairly easy but the first one is terrible for me since I can’t dodge or flash guard in time. 😛 .
Oh yeah, guarding in Nightmare is quite horrible since your still get a chunk of HP lopped off. Of course, it’s not as bad as not guarding at all but still. ^^ .
Finalllllllllllllly. I got it~~!
.Check out the time. XD
Oh dear lord. My first playthrough clocked in at 75 hours. What the hell did I do? I know I didn’t really grind at all and if I did, it was only for materials and there’s no way I put in so many hours for grinding.
If you’re wondering where the rest of logs based on Iris went to, I wrote up separate walkthroughs for the Bronze (青銅の間) and Gold Spaces (黄金の間). This log starts at the point after all three Spaces are finished until the end of the game.