Tag Archives: rage

April: 30 Fucking Days of Awareness, Appreciation, or Days

Earth Hour and Daylight Savings are stupid
Earth Hour and Daylight Savings: They’re both stupid.

One of my pet peeves is how people can pull “awareness days” out of their asses. There’s even a goddamn website with a list of these things.

My issue is that a lot of them are either asinine or just things that should be celebrated EVERY SINGLE DAY OF THE YEAR. But I suppose, in the case of Mother’s Day or Father’s Day, those can be seen as “extra special kindness days” rather than “Gee, we should be nice to Mom or Dad that day.”

One of the greatest offenders to me is Earth Hour which is annually observed on the last Saturday of March. Why only choose the one freakin’ day to “create awareness for climate change”? Shouldn’t we be doing something (like conserving energy) everyday?? I’m sure as hell aware of climate change and wholly believe in it. I don’t need 60 minutes of darkness to remind me that it exists.

At any rate, I decided to try my hand at thinking up some awareness days and decided to make every single bloody day in April a part of the madness. Some of these may already exist; I didn’t comb through that site or Google for this crap. If there are duplicates then it just goes to show how easy it is to designate a day for something mundane. 😛

An expletive is included with each day for emphasis.

  • April 1st – Look Both Ways Before Crossing The Fucking Street Day
  • April 2nd – Read a Fucking Book Day
  • April 3rd – Talk to Fucking People Day
  • April 4th – Fucking Mobility Day (i.e. walk, run, cycle, drive, roll, etc.)
  • April 5th – Fucking Immobility Day (i.e. staying stationary like lying in bed, sitting on a chair, etc.)
  • April 6th – Fucking Messy Rooms Appreciation Day
  • April 7th – The Grass is Usually Fucking Green Appreciation Day
  • April 8th – Fucking Respect All Races and Genders Day
  • April 9th – Fucking Invisible Sicknesses Awareness Day (because not every kind of illness is physically obvious)
  • April 10th – Fucking Antarctica Appreciation Day (or sub that for any country people don’t really talk about)
  • April 11th – Fucking Oxygen Awareness Day
  • April 12th – Fucking Oxygen Appreciation Day
  • April 13th – Synchronize All Your Fucking Clocks Day (if you haven’t done so already)
  • April 14th – Fucking Furniture Appreciation Day
  • April 15th – Fucking Anticipation Awareness Day
  • April 16th – Keep Dogs on a Fucking Leash When in Public Day (designated areas where they don’t need to be using one are exempted, of course)
  • April 17th – Fucking Washroom Break Appreciation Day
  • April 18th – Stop Fucking Tailgating the Car In Front of You Day
  • April 19th – Stop Leaving Shopping Carts in the Middle of the Fucking Aisle Day
  • April 20th – Stop Fucking Westernizing Shit in Foreign Moves & Shows Awareness Day
  • April 21st – Original Fucking Pronunciation Appreciation Day (e.g. karaoke is read somewhat like kah-rah-oh-ké)
  • April 22nd – Pay Attention to Fucking Fine Print Day
  • April 23rd – The Customer is NOT Always Fucking Right Awareness Day
  • April 24th – Fucking Ground Floor Appreciation Day
  • April 25th – Merry Fucking Christmas Day
  • April 26th – Fucking Obsolete Businesses Appreciation Day
  • April 27th – Fucking Sun Awareness Day
  • April 28th – Fucking Moon Awareness Day
  • April 29th – Fucking Awareness Day Awareness Day
  • April 30th – Enjoy Your Fucking Life Day
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To the Point Review for the Movie, Triumph in the Skies (衝上雲霄)

Triumph in the Skies promo poster
Triumph in the Skies (衝上雲霄)

This is written for the benefit of folks like me who are illiterate to Chinese but can understand conversational Cantonese and watches Chinese movies and TV dramas now and then.

A super brief background of Triumph in the Skies: the Hong Kong TV series that the movie is based off of was about airline pilots, mechanics, and stewardesses and their hardships and interactions with each other. It also gave viewers some insight on pilot training and other technical but interesting aspects of being apart of an airline crew.

Note: There are actually 2 series: one from 2003 and the wildly popular sequel released in 2013. It’s the second series that gave someone the idea that there should be a movie adaptation.

You’d think that, because the movie carries the same title as the serials, as well as featuring some actors from it, it’d have a similar sort of flair.

Nope.

It is 100 minutes of pure, utter shit.

The English synopsis found at the Wikipedia gives you the plot straight-up; it’s a flick that focuses on 3 separate storylines revolving around the relationships of 3 different couples.

This is literally what you get AT FACE VALUE. The 3 tales are NOT a part of an over-arching story. You will sit there, for 100 minutes, watching a disjointed pot-pourri of random shit happening with 6 individuals that get NO character development whatsoever.

The only redeeming value is the gorgeous cinematography featuring various locales in and around England.

Triumph in the Skies would seriously be better off as a slideshow.

[LIFE] Let’s Talk About Great Wall Brand’s Wuji Baifeng Wan (White Phoenix Pills)

I get nasty pangs below my tummy that come and go for about half of an entire month. The pains usually last 30 minutes to 1 hour and can happen at any point of the day. I’ve had them wake me up at 4 in the morning a few times. Not fun. I even logged some of the experiences and have yet to see a pattern in terms of the time of day they occur. So basically, I spend about 10+ days in a month feeling miserable. This is excluding the usual monthly visitor. Ah, the wonders of the female body.

My family doctor’s given me some antibiotics (Mefenamic) which do work, I guess. I mean, it’s kind of hard to tell considering the pain tends to go away by itself anyway.

Anyway, my mom picked up some Wuji Baifeng Wan made by Tianjin Zhongxin Pharmaceutical Group Corp. Ltd. under the Great Wall Brand label from a local Chinese grocery store. (You can see an image of the packaging and some general information about its uses at Amazon.) She took these kinds of pills when she was young and figured that I could give them a try too.

The pills themselves are fine but I’d really like to punch the people that designed the capsule that holds the pills because …

乌鸡白凤丸 or 烏雞白鳳丸 pills are contained in a plastic capsule that's wrapped IN WAX for some unfathomable reason.
The 乌鸡白凤丸 or 烏雞白鳳丸 are contained in a plastic capsule that’s wrapped IN WAX for some unfathomable reason.

I suppose, decades ago, this was the method used to keep the capsules from popping open themselves while in transit from the factory to the stores and they’re maintaining the tradition nowadays too? Whatever the reason may be, it really has to go. I’m not sure what the quickest method is for removing wax but I’m pretty sure nothing compares to simply opening the plastic shell. Tianjin Zhongxin Pharmaceutical Group Corp. Ltd. must be too damn poor to get new machinery and shells with clasps, I guess. Actually, I’m not sure why no reviewer on Amazon mentioned the idiotic design.

Thankfully, there are other companies that also make the white phoenix pills and don’t package them in some ancient traditional method.

Edit: We tried another brand later on which actually had an illustration of how to open a damnable capsule  — you’re supposed to apply pressure on it such as stepping on it with your foot.  9_9

Tiny Farm: Fix your inventory, Com2uS!

Edit on September 4th, 2014: Com2uS actually revised the inventory system an update or two ago so this post is no longer relevant. However, I’m keeping it here just to show folks that infinite scrolling is a really terrible design.

Phew. It’s been a while since I wrote up an entry on Tiny Farm. I’m still playing it because I love collecting the super cute animals. I just wish animal certificates weren’t so expensive. I’ve long exhausted the ability to buy them with gold. Have to rely on Bells now. 😦

Anyway, Tiny Farm received a massive overhaul a few weeks ago. Oddly, the ONLY revision the inventory UI received was reduced icon sizes so now each page has 2 lines of items instead of a single one. While that reduces the amount of scrolling one had to endure, it still means A LOT of scrolling for someone like me that has tons of things in storage. Sure, I can sell stuff like fences and rebuy them but why would I? Why should I have to? I’d rather save the money to spend on other things like the unnecessarily expensive lottery draw events.

I recorded the video on my iPad mini with Retina to show how idiotic the inventory design is. In it, you will see that I have to scroll forever to find the freakin’ Yellow Lotus Lantern that was automatically placed in inventory after claiming it from the gift area. I know I zoom past it in the initial scroll-by but it’s just to show that it doesn’t pop up at the end like what other sadistic developers may do with new things you get. At least that would make some sort of sense. This lantern showed up on page 7 or so.

The video was originally longer to show that every single item I have in the gift area is subject to the same random treatment but I decided just showing the lantern was enough.

So what can be done to improve the damnable design? Here are my suggestions:

  • ALL new items/animals you get should appear at the BEGINNING of your inventory.
  • Additional tabs on the side to sort between plants/trees, fences, and decorations just like in the freakin’ Store page.
  • Some ability to manually input a search string to look for something.

I wonder if there’s something in the code that’ll make these additions extremely difficult to implement? There’s no reason such logical ideas haven’t found their way into the game yet. It’s been over TWO YEARS since Tiny Farm debuted. Inventories will only get larger over time. >:/

I might fire off a message to Com2uS about this. A few weeks ago, I complained about the simplicity of the Com2uS Hub to them such as the inability to easily locate one’s post and the lack of a search function (for keywords and users) so what’s another complaint? XD They can make pretty looking games but they sure can’t seem to create intuitive user interfaces. The Hub is SO backwater it’s not funny. The way it functions is like a message forum from a few decades ago. 9__9

Ys: Memories of Celceta – Jack of All Trades Trophy is … Ugh

Ys: Memories of Celceta - Jack of All Trades Trophy Get. Yay.
Stupid grind-dependent achievements need to disappear from the gaming world.

I think, under ideal conditions — such as players spending an obscene amount of hours using each character, it’ll be possible to get the max skills trophy without feeling the grind. However, I doubt that that’s the case for many.

According to multiple Japanese walkthrough sites, skills unlock when characters reach certain levels. By level 50, Adol should have 12 skills and everyone else should have 10. Unfortunately, there is some other criteria that governs how they unlock. A quick Google search led me to a GameFAQs post where the author stated that obtaining skills is dependent on fighting tough enemies or enemies that are around your character’s level.

….. The in-game manual mentions the tough foes bit too. 😛

There seems to be a consensus that beating up enemies in the final dungeon is a pretty good way to get any missing skills. I wonder if attacking Foria-Daros will also cause them to unlock as well? The thing is level 59, after all.

Anyway, regardless of the method, I still hate these kinds of mindless trophies. There’s no real sense of accomplishment. In fact, all I got out of it was relief. 😛 I mean, even with the Warrior Seal IV (which boosts skill EXP gain by +4) equipped, it STILL took a chunk of time. (Not sure if it took over an hour since I play on and off. :P) And all I did was rotate between characters, hold the R button + mash the respective button for the skill I wanted to level up over and over until the notice that it was mastered appeared. If I wasn’t going for the Platinum trophy, I wouldn’t have bothered with this at all because it’s a really idiotic “achievement”.

Incidentally, skill levelling has NOTHING to do with successfully executing them on enemies. You can attack air all you want and still master them. :E

$40 iOS Game from Square Enix? You Better Believe It.

I realize this isn’t new news but I figure I’d play my part and spread the word because, frankly, this is quite disgusting.

————

SE has been known for its zany pricing which has been loving dubbed as “Square (Enix) Tax” by various iOS gamers. A lot of times, people could see that a port of a PSP or Nintendo DS game, while still running close to $20 US, is relatively cheaper than buying the game to play on the parent system. And then there are those that will also defend the pricing scheme of critically acclaimed titles like the Chaos Rings series that are made specifically for the mobile platform. These particular fans will tell you that the quality of the games justify the premium prices.

Finally, you get something like Demons’ Score, a $7 US rhythm action game with a whopping $35+ worth of in-app purchases. You may think that it’s just for virtual currency and silly little aesthetic changes but NOPE. These IAP are content-based; that is, unless you want to play the same two music tracks ad infinitum, be prepared to donate your life savings to Square.

Strangely enough, Japan is not affected by this madness. While the title is sold at a higher price from the get-go, all content is already included. Simply put, for roughly $20 US, you get the entire game. To drive home the point, you can see the pricing comparison with screenshots at http://www.pocketgamer.co.uk/r/iPhone/Demons’+Score/news.asp?c=45198

The revelation of the price discrepancy obviously isn’t going over very well with gamers around the world. However, I came across a post over the forums at The Escapist that suggests that it’s plausible SE considered the chance that Demons’ Score wouldn’t really be something the international market would eat up with a $20 price tag. Now, if there really was some sort of market research that was done to determine the possible behaviour and reaction of international rhythm gaming fans, Square Enix fans, and iOS gamers to the title, then why didn’t they just convert the $7 game to a free Lite version or at least reduce the price? (The obvious answer is that they wanted to make some sweet profit from the “trial” version. Kind of sickening.)

Honestly, I’m down with people defending the prices of ports and some of Square’s other premium priced games, but I can’t imagine anyone approving them for gouging users like this.

More whining about Korean RPGs (mostly about Inotia 4)

Edit: Whoa. Nice going, WordPress Android. It totally ignored all the hard breaks/returns. 😛 Redid the formatting a bit so it no longer looks like some crazy long-winded review on the Google Play Store.

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Why won’t Inotia 4 end? Every time I start it up, I flood my Twitter account with complaints. The game simply is not designed well. Hell, none of the major KRPGs (Korean RPGs) are. But why I keep playing them is a mystery. I think, subconsciously, I am a sucker for mindless RPGs. After all, I stuck with Trinity: Souls of Zill O’ll on the PS3 until I got the Platinum trophy and that game is full of generic quests and tons of grinding just like Zenonia and Inotia. In fact, it’s pretty much a higher resolution version of a KRPG.

Regarding Inotia 4… I expected it to end around level 60 like the 3rd game but I’m already at level 104 and STILL on a first playthrough. (Not that I ever replay these infernal games but I noted it to give an idea of the game’s length.) I think Inotia 2 also doesn’t end until some point after level 100 though. :/

Why do the developers do this? Why drag on the plot with idiotic quests that are all the same except a change in monster and item names? Their games have no fucking substance to justify extended play or subsequent playthroughs, even if the story is decent. In Inotia & Zenonia, the issues are compounded with the fact that you’re always underpowered and poor. All this can be remedied through in-app purchases though! More stat points! More skill points! More money! Better equipment! More inventory space so you can actually lug shit back to town to sell! Well, there’s the merchant from the lamp too in Inotia 4 but lamps take up precious inventory space, you see.

Also, Inotia 4 seems to give people the option to instantly finish quests? Looks like someone on the dev team got the fucking clue that most optional quests suck. That and it’s an excuse to get more money from players since the option requires gems which have to be purchased. However, it seems that the game has free gem offers. They probably require users to download games and apps they don’t want though.

At any rate, I’m currently doing the memory layers. Some genius at Com2uS decided that it’d be a splendid idea to have each layer fashioned after dungeons you’ve already been to with monsters you’ve already fought and slap 3 sets of identical objectives for each dungeon quest. Each layer has 3 areas and I am on the third area which means I have done 6 carbon copy quests already. I really wish Com2uS could have used some brainpower to think up more interesting ways to deal with exploring Kiyan’s (the main character) memories and fears. Or at least make it so that I don’t have to play through a billions layers with the same fucking quest over and over and over.

Edit: Discovered that this memory shit place is the FINAL FUCKING DUNGEON and that THERE ARE 5 FLOORS. I wish I can fly over to Korea and throw the designer(s) off the Com2uS company building right now. Stupid design, stupid quests. Save this crap for an optional dungeon, for fuck’s sake. I think it’s high time I ditch this moronic game.