Tag Archives: Pixel People

Pixel People FAQ

Between the incoming search terms logged at AdeptGamer and here at my blog, I decided to address a few common questions.

Note: This FAQ does not cover the changes and additions from version 1.10 (Feb 13th, 2013 update) and onward since I’ve lost interest in the game.

Note #2: I lied. 5 new job recipes added to the spreadsheet and one new question about the Dating Agency was added here.

Note #3: This FAQ and the spreadsheet will most likely not cover version 1.30 and beyond.

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Q1. What are the all the formulae/recipes/combinations for all the jobs?

A1. I put together a handy spreadsheet that’s useful for taking out the guesswork when you have a bunch of highlighted/new jobs to discover: https://docs.google.com/spreadsheet/lv?key=0ApJcOk7MQHDMdHVmS09kMXJQTjVoemNTQlJGR2RMS3c&rm=full#gid=0. There is a slight flaw in this in that you can’t actually pull up every single combination when choosing either Column B or C because only one version of each equation is listed. For example, searching Architect in Column B will get you Flight Controller, Interior Designer, and Real Estate Agent. However, you can also get a Landscaper from Assistant + Architect. It won’t show up because Architect is in Column C.

Q2. How do I unlock the Explorer, Salesman, Dreamer, or Mutant?

A2. They can only be unlocked through Special Events. Truthfully, I have no idea about the first three but I’m guessing the criteria have to do with number of jobs total discovered or how much you’ve expanded. The Mutant appears once you reach 149 jobs.

Q3. How do I unlock < name of building/workplace >?

A3. Jobs are the sole way to unlock new structures. As for what profession will get you what facility, I’ll point you to http://ca.ign.com/wikis/pixel-people/Buildings (I’m hesitant to add a column to the spreadsheet since I haven’t played the game enough to verify the info. I probably won’t bother with another playthrough though.)

Q4. Is there any point to building roads or waterways?

A4. Short answer: No. Long answer: They’re mainly for aesthetic reasons and a means to organize your city. If you lump everything into one big mass of colours, it’ll look kind of messy, wouldn’t it? (I suppose if you had enough Utopium, you could always make a city layout with trees in place of roads.) Oh, there are also some achievements based on building a certain number of roads and waterways.

Q5. How do I extend Working Time?

A5. Here’s a copy and paste from my post at the AdeptGamer forum:

Yeah, many buildings initially have really short production time which means you’re pretty much glued to the screen and tapping on them every 5 – 10 minutes to keep them from going idle. However, you should notice that every work place will state that you can upgrade a facility by unlocking “Tech Support”. This is a building that you can get when you unlock the Programmer or System Admin job. (I’m not sure if it’s both or just one of them.) Tech Support allows you to extend working times by levelling up buildings, but the amount of time you can increase is dependent on the building. They all max out at level 5 but in terms of production time, some have a limit of 20 minutes while others can be in excess of 10 hours.

These upgrades are not cheap since they cost 3u per level. The cost never increases though.

Additionally, there’s also another useful work place called the Enterprise. Constructing this will automatically DOUBLE the working time of ALL buildings. Subsequent structures that you’ll build are also included. The catch is that it’s an in-app purchase since to make use of this nifty bonus, you’ll have to shell out a whopping 99 cents. The Enterprise building is unlocked when you create the Industrialist at the Arrival Center.

Pixel People - Enterprise & Tech Support
Enterprise and Tech Support – 2 useful buildings that’ll get your workplaces to churn out coins longer.

Q6. What is a Quick Surprise?

A6. (More copying and pasting from the forum XD)

It’s in reference of the Surprise thing from the stork but *only* when you fill up the remaining hearts in the heart gauge with the Accelerate function from the Gene Pool. Full explanation: When you construct the building, which is unlocked with Geneticist, you will have be given the option to fill up any missing hearts with 2,000,000 coins. This means that you no longer need to go around residences and hold the Heart symbol until it fills up. As there is an achievement for obtaining 100 quick surprises, you can keep using Accelerate as long as you have the funds.

Q7. Is there any other method in obtaining animals other than the Surprise delivery?

A7. Sadly, I don’t believe there’s an alternate way of getting animals other than filling up the heart gauge to get the random Surprise delivery. :/ But hey, the Research Lab can reduce the number of hearts needed (up to a maximum of 6 hearts). Unfortunately, each reduction costs 10 Utopium. The price does not increase with subsequent purchases though so you’re looking at a total of 60u. You can always hang onto to your premium currency in favour of the Gene Pool instead because you’ll be getting 1780 cps once all positions in every unique building are filled. At that point in time, it won’t take very long to get 2,000,000 coins for a Quick Surprise.

Q8. What’s strange about the Altar?

A8. After you uncover 150 jobs, the Mechanic from the Arrival Center will say “… there is something strange about this building. I wonder what happens next?”. Here’s what happens — these screenshots were taken seconds between each other.  Edit on March 25th: Screenshots removed since what occurs in the images happen even without the Altar.  Thanks to BÖRĒD in the comments below for the info~! So as it stands, no one knows what it does.

Q9. What does the switch in the Dating Agency do?

A9. Fill Utopia with love, apparently. As far as anyone knows, it simply changes the little coin icon and white or green numbers popping out buildings to hearts. Your capital will continue to grow despite the cosmetic change.

Pixel People – Itty Bitty Fun

Pixel People - Title Image
Creepy artwork. >_< Why couldn’t they actually render pixel people?

Edit on Feb 4th: Do you spend time looking for the correct genetic material at the Arrival Center because you habitually forget what category it’s under? Do you want to easily find job titles and their combinations? Well, I might have something for you~! I’m currently putting together a spreadsheet of recipes for the jobs here: https://docs.google.com/spreadsheet/lv?key=0ApJcOk7MQHDMdHVmS09kMXJQTjVoemNTQlJGR2RMS3c&rm=full#gid=0

Edit on Feb 5th: Wrote up a really small FAQ that address some common questions: https://koukoupuffs.net/2013/02/05/pixel-people-faq/

Since I’m lazy to write up something new, here’s a little post I did over at AdeptGamer last night:

http://www.chillingo.com/games/pixel-people/ (There’s a link on the page that’ll bring you to your country’s App Store.)

Kind of surprised no one’s posted about this yet. I came across while randomly checking TouchArcade and started playing about an hour ago. It’s a superbly adorable freemium title that feels like a cross between Tiny Tower, Kairosoft-building-sims, and Doodle God; you need to provide residences for your pixel people to live in and each work site has about 3 – 4 jobs to fill. There’s a bit of city building but nothing like needing combos and such. In fact, I’m not all that sure things like placement and roads really matter. ^^ Finally, the citizens in this game are clones that start off with no skills whatsoever. You begin with 2 people that already have skills/jobs though. Simply mix them together to produce a new one~! The clone, armed with a brand spankin’ new profession, may unlock new buildings which will generate income. 😀
pixelpeople

Lookit all them adorable pixel people!

I spent some time at the TA forum thread for the game as research to see if any nickel and diming occurs but after about 10 pages, no one seems to have brought up anything much about needing in-app purchases. However, there’s mention that new residences and/or buildings or expansions end up being quite expensive later on.

So far, from my brief experience with PP, coins are generated at a fair pace albeit in small denominations. I take it it’ll start adding up once I get more business and services up. I haven’t felt the need to use the premium currency, Utopium, since everything can be built within minutes. I’m certain, as the city expands, the ETA for construction to be completed will end up as several hours. I’m just hoping that this doesn’t happen very quickly like in Tiny Tower.
pixelpeople2

….. Sim City???

Regarding the generation of money, there’s a wee bit of maintenance required on the player’s part. It’s somewhat akin to restocking in Tiny Tower but it doesn’t seem to cost anything. A little lightning bolt icon will appear above a building which indicates that production has stopped. Simply tap on it and money will start churning out again. The frequency of performing this action seems kind of high at the moment but I wonder if it has anything to do with the fact that none of my business and services are fully manned? :\

Edit: Herp derp. Each building has something called “Working Time” which indicates how long they can run for until the next recharge.

I have to say that it’s HARD to put this game down since it’s so fun trying to find new recipes to create new jobs. ^^ I honestly don’t care about the other parts of the game. XD

Edit #2: Feeling a bit of the wait time after every expansion since I have to wait for funds to build up again. It’s way too easy to max out the land limit. Currently have my land limit up to 60. ^^

There’s quite a bit of stuff to unlock in this game. @_@; For example, there’s a Nursery which lets you plant trees. Trees give you coins but only if you happen to catch the little symbol that pops up above them. There’s also the Farm which lets you plant fields + build stuff which reduces construction time and grants some other bonuses.

And there’s this too~

I did but once you get enough Utopium and coins, the game becomes even MORE fun because you no longer have to put it down and wait for funds to replenish or buildings to be constructed. It’s like, SUDDENLY, it’s an ACTUAL GAME, not some real game wannabe which is what most pay-or-wait types are. [This was in response to a comment about how I got annoyed with the wait times and IAP model of the game shortly after the write-up above.]

Anyway, there’s SO much more LambdaMu Games (the developer) can do with this title. For example:

  • all marine-type animals should be able to make use of the waterways or any bodies of water instead of swimming around on grass and land.
  • add criminals (clones gone bad!) and stuff that can hide in the trees, behind buildings etc. Finding them will get you a reward. I suppose this could also be a part of a quest system. I bet they’ll add a quest system eventually too.
  • recipes should be COLOUR-CODED for derps with severely short-term memory like me. I swear, I usually consult the menu with the list of all the jobs found, find the job I need to create, recite the hell out of the recipe while looking for the two primary jobs required in the cloning facility (forgot what it’s called) but end up having a hell of a time trying to FIND either one or both. Some are common sense like a Police Officer will fall under the Law category but for some reason, there are ones that I can never recall what they’re under like the fucking Botanist. 9__9 Edit: Okay, so the background colour of the characters are a clue and if you understand colour theory, you can probably figure out the combinations without too much trouble but still, it’d be easier if the job titles were coloured under the glossary and when you pay the 5u to unveil the hint of a vacant position.
  • similar to the previous point, if you’ve already created a job in the past and need to re-create it to fill up some spots in a business or service, any jobs already discovered should show up when you’re doing the mix and match experimentations in the cloning facility. That way, users don’t need to keep referring back to the glossary of jobs. (Of course, this could be another short-term memory issue. XD)
  • landscape orientation. Maybe I can’t find it or it can be unlocked with some building.
  • same-sex couples. :3 It’s something I noticed very early during gameplay that every pair in a residence is male x female … which is kind of strange considering there are no babies to be produced (as far as I know). All the hearts do is cause coins, Utopium, or animals to appear anyway.
  • an overview toggle that’ll let players see the quantities of outstanding jobs at buildings. I know it’s obvious with the little coin denominations popping up over them (where green ones = fully outfitted and white = some spots still need to be filled) but it’s something nice to have, I think~!
  • reduction in expansion prices. Yeah, right. Like this will happen. The publisher and developer wants $$$ from players.

There are probably more but I’ll stop here. :3

Now here are some thoughts that are original for this blog. :E

I kind of wish Pixel People actually had some special bonuses for logically placing certain facilities in close proximity to others such as a Fire Station near a home/residential area. Maybe something like this could have a radius bonus such as constructing residences within x-amount of squares will grant you a price reduction of sorts. This will be on top of the passive bonuses already given by the decorations around the map. Coding something like this into the game will make things even more fun. *___*

Edit: It would also be nice if we could just hold and drag roadways or waterways when building them instead of touching each individual square. :\

Edit #2: There should be a faster way to get animals. I thought the Animal Shelter would affect the rate at which new animals are shipped in but all it does it show the numbers of animals rescued. It would be cool if the little people around the map would suddenly come across new animals (although I suppose that wouldn’t make too much sense given how they’re “delivered”).

Oh yeah! There should be travel animations of the little people going to work and such. I wonder if including these would destroy older devices though (in terms of memory usage)? ^^

Now, if you came here looking for guide information for jobs and/or buildings, check out Pocket Gamer’s spiffy post. But you know, discovering unlocks yourself is part of the fun. :3

I spammed some screenshots on Twitter and Instagram (http://web.stagram.com/n/koukoupuffs) yesterday and today so here they are. 😀 Each image has a caption. Click on the image to see~ (Yes, my city planning is terrible but since there’s no consequence to NOT building roadways, I don’t build them much or in a logical manner. 😛 It seems like all roads are good for are the achievements.)