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SCARESOUL – Special Rewards List (Incomplete) + Other Info & Tips

UPDATE on March 1st~!

Hrrrrngh. Stupid Shade.  Why did they have to go and change things around? Chaos Conductor β is now needed for level 3 and up and level 5 now needs Chaos Conductor γ. Wow. Talk about being a greedy dev. (Chaos Conductor γ is an in-app purchase only … unless they made it into a Special Reward as well?) Not sure they switched up the daily rewards but there IS a Chaos Conductor γ within the last 15 days of login bonuses. Sigh.

Anyway, I changed Rare and Uncommon to Rare and Super Rare as they’re now called as of update version 1.0.3.

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I mainly did this for myself since I was going nuts looking for more Chaos Conductor α so I can refine the stacks of weapons I had. I started grinding on the first stage once I realized its Uncommon reward was the refinement material. Then I started making notes of the other stages … until I got the bright idea to just Google the information. 😛

I was too lazy to search English sites so I went to http://www4.hp-ez.com/hp/scaresoul/top/ instead. I’m unsure of the accuracy of this information but I think it’s mostly, if not all, correct.

In the list below, there are some missing titles for stages and untranslated weapons & items since I’ve yet to unlock them. :/ One important thing to note is that this list is incomplete and will probably never be completed since there are certain weapons I don’t care about. Also, I don’t love the game enough to devote tons of time to thoroughly check every stage.

But since I’m playing certain ones over and over to try and get their weapons whenever the Special Reward notice pops up, I’ll be marking down all the rewards I get on those in addition to whatever the Japanese player had marked on his(?) tables.

And yes, I realize the daily areas have specials as well but you can check the link above for the list. :3

You know, after playing many stages multiple times, I’m almost convinced they all give Chaos Conductor α, and/or Chaos Conductor β. Blooming Star IV seems to show up a lot too.

Scared Town – EvilBane Appears

Stage 1. Path to Salvation

Super Rare N/A
Rare Chaos Conductor α

Stage 2. A Sword Has No Compassion

Super Rare N/A
Rare Blooming Star II

Stage 3. In the Belly of Midnight

Super Rare Black Stake +
Rare Black Stake, Blooming Star
III

Stage 4. The Shrieks of Impalement

Super Rare Shrieker +
Rare Shrieker, Chaos Conductor α

Stage 5. Towards Purification

Super Rare Nightmare +, Chaos Conductor β
Rare Nightmare

Misty Forest – Uncontroled Brute

Stage 1. Silent Breathing

Super Rare Chaos Conductor β
Rare Shrieker +

Stage 2. Bloody Smell

Super Rare Carbuncle +
Rare Carbuncle, Chaos Conductor α, Blooming Star III

Stage 3. Lick Their Lips

Super Rare Shrieker ++, Blooming Star IV, Chaos Conductor α, Chaos Conductor β
Rare Wild Orchestra, Chaos Conductor α

Stage 4. Don’t hesitant

Super Rare Carbuncle ++, Blooming Star IV, Chaos Conductor α, Chaos Conductor β
Rare Carbuncle +, Blooming Star IV

Stage 5. Gaze at the Throat

Super Rare Wild Orchestra +, Blooming Star IV, Chaos Conductor β
Rare Wild Orchestra, Blooming Star III

Stage 6. Predator’s Fervor

Super Rare Fury Stag +
Rare Fury Stag

Misty Forest – Call of the Deep Green

Stage 1. Trails to the Depths

Super Rare Lovely Banshee, Blooming Star IV, Chaos Conductor α
Rare Wild Orchestra, Blooming Star III

Stage 2. A Cry in the Dark

Super Rare Beast Paw, Chaos Conductor α
Rare Fury Stag, Blooming Star III

Stage 3. Revolting Stink

Super Rare Wild Orchestra, Chaos Conductor α
Rare Wild Orchestra +, Blooming Star IV, Chaos Conductor β

Stage 4. Melee

Super Rare Fury Stag ++, Chaos Conductor β
Rare Fury Stag +, Blooming Star IV

Stage 5. Melee, Continued

Super Rare Wild Orchestra ++, Chaos Conductor β
Rare Lovely Banshee, Blooming Star IV

Stage 6. Screaming Into the Green

Super Rare Fury Stag ++, Blooming Star IV
Rare Beast Paw, Chaos Conductor α, Chaos Conductor β

Barren Cemetery – Wicked Crops

Stage 1. The Stench in Sacred Hill

Super Rare Nightmare ++, Chaos Conductor β, Blooming Star IV
Rare Nightmare +, Chaos Conductor β

Stage 2. Disturbing the Tombs

Super Rare Land Chopper +, Chaos Conductor β
Rare Land Chopper

Stage 3. Unholy Cross

Super Rare Nightmare ++, Blooming Star IV
Rare Eastern Rites, Chaos Conductor α

Stage 4. Signs of Dark Contracts

Super Rare Land Chopper ++
Rare Land Chopper +, Blooming Star IV, Chaos Conductor α, Chaos Conductor β

Stage 5. Digging too Deep

Super Rare Eastern Rites +
Rare Eastern Rites

Stage 6. Requiem

Super Rare Fault Smite +
Rare Fault Smite, Blooming Star III

Barren Cemetery – Engine of Eternal Plague

Stage 1. Dirges at Twilight

Super Rare Bloody Grace, Chaos Conductor α
Rare Eastern Rites

Stage 2. Ominous Groan

Super Rare Lava Avalanche
Rare Fault Smite

Stage 3. Prisoners of the Puppetmaster

Super Rare Eastern Rites ++
Rare Eastern Rites +, Chaos Conductor α, Chaos Conductor β

Stage 4. Carrion Rush

Super Rare Fault Smite ++
Rare Fault Smite +

Stage 5. Furious Crescendo

Super Rare Eastern Rites ++
Rare Bloody Grace, Blooming Star IV, Chaos Conductor α

Stage 6. Awakening to the Cry of Cremation

Super Rare Fault Smite ++
Rare Lava Avalanche, Blooming Star IV, Chaos Conductor α, Chaos Conductor β

Moonveil Castle – Luxury Decays to Evil

Stage 1. Heroes who sought Peace

Super Rare Black Stake ++, Chaos Conductor β, Blooming Star IV
Rare Black Stake +

Stage 2. Rescued by Prayers

Super Rare Strength Up +, Splash Soul
Rare Strength Up, Hold Soul, Splash Soul, Vitality Up

Stage 3. Bound by their Swords

Super Rare Black Stake ++, Chaos Conductor α, Chaos Conductor β
Rare Death Candle, Blooming Star III

Stage 4. But Now..

Super Rare Bashing Resistance +, Cutting Resistance +
Rare Cutting Resistance, Penetration

Stage 5. The Taming of Grief

Super Rare Death Candle +, Chaos Conductor β
Rare Death Candle, Chaos Conductor α

Stage 6. Chivalry is Dead

Super Rare Soul Feast +, Treasure Hunter+, Fatal Chance
Rare Soul Feast, Treasure Hunter, Fatal Chance

Moonveil Castle – Chivalry Against the Order

Stage 1. The Duty & Ruins

Super Rare Blooming Star IV
Rare Death Candle

Stage 2. Bright as the Full Moon

Super Rare N/A
Rare Strength Up +, Vitality Up +

Stage 3. Vile Ambush

Super Rare Death Candle ++(?), Blooming Star IV, Chaos Conductor β
Rare Death Candle +, Blooming Star IV, Chaos Conductor α

Stage 4. The Deathly Army’s Caress

Super Rare Cutting Resistance ++
Rare Cutting Resistance +, Penetration

Stage 5. The Crossing Warrior’s Heart

Super Rare Death Candle ++
Rare Kris Amulet, Chaos Conductor α, Chaos Conductor β

Stage 6. Remember the Cries of Battle

Super Rare Soul Feast +, Treasure Hunter+
Rare Soul Feast +

Scared Town – Doomsnight

Stage 1. Renewed Assault

Super Rare Kris Amulet ++, Blooming Star IV, Chaos Conductor α
Rare Kris Amulet, Chaos Conductor α

Stage 2. A Faithless Ruler

Super Rare Lovely Banshee ++, Chaos Conductor α, Chaos Conductor β
Rare Lovely Banshee, Chaos Conductor α

Stage 3. What Was Once Revenge

Super Rare Bloody Grace ++, Chaos Conductor α
Rare Bloody Grace

Stage 4. From Revenge to Cleansing

Super Rare Beast Paw ++
Rare Beast Paw, Blooming Star IV, Chaos Conductor β

Stage 5. I am the Agent of Unity

Super Rare Lava Avalanche ++, Blooming Star IV, Chaos Conductor β
Rare Lava Avalanche, BloomingStar IV

Stage 6. Dawnbringer

Super Rare Hold Soul
Rare Strength Up +, Soul Feast + Treasure Hunter +, Fatal Chance

Weapons

I didn’t realize until a bit later that, while some weapons share the same form, their types are different. :\ Of course, this won’t exactly help too much since there’s no real indication of what type of weapons certain enemies are weak against. All I’m going on is the strength of the weapons to take them down. ^^;  Oh yeah, I only list the base names without the + or ++ but it’s understood that the Type never changes.

Cutting Type: Black Stake, Shrieker, Nightmare, Land Chopper, Bloody Grace, Beast Paw

Bashing Type: Wild Orchestra, Eastern Rites, Carbuncle, Fury Stag, Fault Smite, Death Candle, Lovely Banshee

Astral Type: Kris Amulet, Lava Avalanche

Hierarchy of Weapons

Twin Rods: Black Stake ► Death Candle ► Kris Amulet

Shooter: Shrieker ► Wild Orchestra ► Lovely Banshee

Long Pole: Nightmare ► Eastern Rites ► Bloody Grace

Crusher: Land Chopper ► Fault Smite ► Lava Avalanche

Fists: Carbuncle ► Fury Stag ► Beast Paw

Developing Weapons

Aside from the constant grinding for Soul, weapon development and refining is the other time-consuming part of the game; you will spend a lot of time trying to raise weapon levels as well as the Smithing level. I would recommend that the Smithing level be raised as soon as possible by upgrading and refining whenever you can. The reason for this is that as your Smithing level increases, you will have access to higher grade materials. At the same time, lower grade materials will perform much more efficiently when filling up levels 1 and 2 of the weapon. For example, at Smithing Level 10, you can simply use 4 Hazy Fluorites to instantenously fill up all 5 sections of the Level 1 flame icon (or is that supposed to represent a soul?).

Ideally, you want to use the LEAST amount of materials per upgrade so that Soul can be conserved. In short, if 1 or 2 higher grade materials like a Marine Iron, Golden Jade, Blooming Star II or III can fill up the flames fast then it’s best to use them. Of course, if you only have a very limited quantity you may opt to spend more Soul to use the weaker ones instead. After all, there are various methods to obtain more Soul per stage anyway. By the way, later stages of the game hand out Golden Jade and Hardeners more frequently. You may also get Chaos Conductors too.

Speaking about Chaos Conductors, it never hurts to stock up on them since Chaos Conductor α is necessary for refining weapons through levels 1 – 2 and Chaos Conductor β is required for levels 3 and 4. Both types can be obtained as Special Rewards on the majority of stages and, as mentioned before, they may also be regular stage rewards as well. If grinding isn’t your style then you can always purchase a Chaos Conductor γ for 250 SS Gold (~$3 US) or 3 for 700 SS Gold (~$4 – 5 US). As of version 1.0.3 of the game, the Chaos Conductor γ is a necessity if you want to fully max out a 5-level weapon. I’ve yet to play through this updated version much to see if this particular Chaos Conductor can be received as a Special Reward or not but I have a feeling it won’t be.

Along with the Chaos Conductor γ, there are a variety of other materials that can be purchased through the Shop as well. Their costs range from 50 SS Gold to 2000 SS Gold. Indeed, Scaresoul is NOT a cheap game by any means. ^^;

Scaresoul - Weapon Refinement Materials
Levels 1 & 2 level require Chaos Conductor α while levels 3 & 4 levels need Chaos Conductor β. Final level can only be obtained with a Chaos Conductor γ.

Random game tips

If you’re a veteran of Devil May Cry, Dynasty Warriors, or any sort of hack-and-slash-type action games on PC or consoles then a lot of the strategies from them work here as well. The only drawback is that you have no control when it comes to directing where the character should move so he may end up doing something stupid like dodging into a group of enemies. >_>

I am by no means an expert at Scaresoul. In fact, I am quite the terrible player since I am prone to getting hit and rely heavily on levelling and upgrading weapons to get me through every stage. As a result, some of the following tips are probably no-brainers and common sense to those already familiar with the gameplay mechanics that Scaresoul ultilizes. Still, I’d like to share some of the things I’ve learned. ^^~

  • If the Battle Style  “Heaven’s Caprice” is equipped and hasn’t triggered by the end of the battle, simply keep rotating through your weapons until the game moves onto the score breakdown screen.
    .
  • The description for the Battle Style “Audacious Romance” is missing context, but after playing some stages with it equipped, I figured it out! “In the first xx seconds” means completing the stage within a certain amount of time. This Style should only be equipped when you know you can clear out all enemies extremely quickly.
    .
  • Although Crusher-type weapons are annoyingly slow, they can block enemy attacks if you are already in the process of swinging the weapon forward — i.e. the weapon has to be in front of the player character. These weapons also work well with large foes in that they interrupt their attacks.
    .
  • With melee-type weapons, it’s possible that the Liche (the towering hooded creature) can miss you. The uppercut at the end of a fist combo can also interrupt its attack.
    ..
  • Pay attention to the number of hits each weapon does and use that knowledge to your advantage.
    .
  • Learn to attack/combo cancel. It’s insanely useful for Fists weapons since they have that multi-punch + uppercut at the end of their combo. Hitting Defense right before it begins will stop your character from continuing. Of course, he’ll dodge as well but you want that in a lot of cases or else he’ll be a sitting duck after performing an uppercut. Mashing on the Def button immediately after an uppercut will always have him move out of the way too though but it’s easier to string a series of attacks by evading right before the multi-punch begins. You can move from enemy to enemy quickly this way as the first attack in the combo lets you zip around the field.
    .
  • Relying on a single weapon is not recommended. For example, using a Fist-type weapon is highly ideal for travelling quickly to enemies that are not near your current location so don’t waste time waiting for your character to move or charging Twin Rods to jump at them.  You may also consider switching to other weapons once enemies are downed. One strategy I use is to knock down Kobolds or Lizards with a Crusher and then switch to Long Pole, Twin Rods, or Fists to quickly get in some hits. If they don’t die from those attacks, I’d switch the Crusher back in and repeat the process. (I also use it to block their attacks.)
    .
  • Evading with Shooter weapons always has you moving backwards. Melee weapons have you move side to side.
    .
  • When backed into a “wall”, try to time a dodge right before the enemy attacks; you’ll leap behind it. (I think this is what a Dark Steal is?) You can also try breaking free by using a Long Pole or Crusher to knock the enemy or enemies away. It is not recommended to mash on Def while pinned to a “wall” since your character may end up rolling into it instead of an open area. 9__9
    .
  • If you have problems timing last minute dodges when fighting something like the Dullahan (it’s the headless armor guy), consider doing charge shots with a Shooter-type weapon as it will knock it back. In fact, all enemy types are susceptible to knockback with a charge attack from a Shooter-type weapon. Of course, do this only when there’s ample distance and not when the enemy is right up close. 😛
    .
  • Charge attacks from any weapon type can usually hit or kill off more than one enemy. They also fill the Burst Gauge faster.
    .
  • Be aware that it is possible to miss with Burst Attacks. Also note that Fists-type weapons have a melee Burst Attack so don’t pull one off if the enemy is halfway across the screen.
    .
  • Don’t ever neglect grinding for Chaos Conductors (either α or β) because you will always need them for refining. I would recommend that you don’t upgrade weapons that don’t have 3 empty slots and save them for synthesis instead. Well, if the weapon with 0 – 2 holes is the only one you have and you want to use it then upgrade as needed. ^^
    .
  • The Black Stake ++ has the same stats as a Death Candle. Likewise, Shrieker ++ stats = Wild Orchestra; Nightmare ++ stats = Eastern Rites; Land Chopper ++ stats = Fault Smite; Carbuncle ++ stats = Fury Stag. The main difference is their Type.
    .
  • All final weapons can be upgraded 5 times as opposed to the usual 3 – 4. With version 1.0.3 of the game, certain ++ weapons can now be levelled up 5 times such as Fury Stag ++.
    .
  • Final weapons are: Bloody Grace for Long Pole, Lovely Banshee for Shooter, Beast Paw for Fists, Lava Avalanche for Crusher, and Kris Amulet for Twin Rods.
    .
  • Final weapons only seem to have base and ++ versions?

Mitchiri Neko Mix Guide

Notice!!: If there are errors or information you want to add to the spreadsheet, please comment below. I DO NOT share or add users to any of my Google Docs spreadsheets.

Edit on May 24th, 2013: Screenshots for wallpapers 5 – 7 added.

Edit on May 4th, 2013: Added screenshot for wallpaper 4. :3 (Yes, I got the secret cats. ^-^)

Edit on May 1st, 2013: Added images for the Gacha Jar and the cost of the Marching Band Journal and Gacha Jar. I’m still working on getting the secret cats to get the wallpaper. X__x

Mitchiri Neko MIx Title
Mitchiri Neko MIx Title

I’m currently addicted to a silly little Japanese game from the Play Store called Mitchiri Neko Mix (みっちりねこみっくす https://play.google.com/store/apps/details?id=air.jp.co.dcArchives.MitchiriNekoMix). It’ll be available at the App Store on February 26th so don’t worry, iOS users! You’ll get to make your own silly cats soon enough~! :3 Edit: Huzzah! The App Store now has it. It’s not limited to Japan so most App Stores should have it. :3 This is the link to the US one: https://itunes.apple.com/us/app/mitchirinekomikkusu/id601364796?mt=8&ign-mpt=uo%3D2

Edit on April 1st, 2016: This is not an April Fools’ joke. The game is no longer available on the App Store. At least not in the stores I checked which were Canada, US, and Japan. It is, however, still on Google Play.

Mitchiri Neko Mix is a simple little game that’s based on some strange creation called Mitchiri Neko. I can’t really describe what this is since I’m not even entirely sure myself. All I know is that these bizarre (but cute) little cats love showing up everywhere and seemingly inconveniencing people. They also have a habit of multiplying or just being in a giant huddle of sorts. ^^  There’s even an on-going Web comic over at Famitsu that chronicles the tales of the Mitchiri Neko.

Anyway, the mobile game is completely free with no strings attached — other than requiring some of your patience which I’ll get to a bit later on.

The goal of the Mitchiri Neko Mix is to complete all journal entries. To do that, you must synthesize different kinds of cats to create new ones. There are 20 in total but there are also 3 secret types. You can also get wallpapers for your device, buy another journal, and get new mixing jars — all by giving up some specific cats.

Now let’s get into the nitty-gritty~!

Mitchiri Neko Menu
Mitchiri Neko Menu

From top to botton, the game menu consists of creating new cats, viewing the jar (a.k.a.  ビン. It’s literally “Bin” but it’s meant to mean “bottle”. I say “jar”. :P), the journal, inventory menu, shop menu, and a tutorial.

Let’s Mix Cats!

When you begin, you’ll only have 20 each of 3 types of cats: a plain old basic cat (きほん), a cat that looks like it’s doing a belly-flop (みけ), and the striped one (とら).   To synthesize new cats, the recipe always requires you to add at least 10 of each type. You can only use 2 kinds of cats at any given time. I’ve yet to see any advantage in adding more than 10 of either so I wouldn’t suggest it. As far as I know, a successful synthesis will always yield one new cat.

Here’s an example of successfully creating a new type of cat:

Mitchiri Neko Mix - Making a Cat~
(10 x A-008) + (10 x A-010) = 1 x A-012!

I checked out some Japanese websites and some of them already have all the recipes available. I nabbed one and stuck it into Google Docs for everyone’s viewing convenience! You can see it here: https://docs.google.com/spreadsheet/ccc?key=0ApJcOk7MQHDMdDNCZDhZeWlPNVJxcVhIZEZRaWZwWVE#gid=0

Discovering the recipes yourself could be pretty fun too! However, you may encounter mixes that will fail. 😦 When this happens, you will only gain back 1 of each type of cat you used in the mixture. Here’s an example of a recipe that doesn’t exist:

Mitchiri Neko MIx - Failed Recipe
These cats don’t mix!

Not sure why I included the screenshot in the middle but I did. For what it’s worth, even an actual working recipe has the puffy smoke, merging-in-progress animation.

Let’s Make More Cats!

While the cat fusion occurs rather quickly, waiting for them to replenish could take a while since every cat has a fixed amount of time until it multiplies. Early entries reproduce rather fast but once you get closer to the bottom of the list, the wait time gets much longer. Honestly, forcing players to wait is kind of silly given that there’s no in-app purchases at all. I do think the only reason such a mechanic was implemented was to extend the length of gameplay. Otherwise, it’d lose its appeal if everything could be unlocked and purchased within a single day.

At any rate, to increase the quantity, simply select 1 cat and chuck it into the jar — like so!

Mitchiri Neko Mix - Multiplying Cats
Put one cat in and watch it clone itself! Scary!

You don’t have to wait until the jar becomes full to scoop them up.  Select the spoon icon on the top left at any time to retrieve however many floating cats there are. Oh yes, the type of jar dictates the maximum quantity you can get. The default jar only allows you to get up to 25 cats. The best one has a limit of 40.

~~ Fun things to do while looking at the jar ~~

  • poke the cat(s)
  • flick the cat(s)

Incidentally, you don’t need to sit there and monitor it; the cat will continue to multiply even after you exit the game.

~~ Other tips ~~

  • When reproduction or a recipe is complete, the game offers you a Yes (はい) or No (いいえ) option when it comes to retrieving whatever is in the jar. The “No” option provides you with the chance to start over again to replace the cat(s). To do this, select いいえ and then Choose Menu. Go back to the first menu and choose to create a new type or replicate a cat. A window will pop up alerting you that you will lose everything that’s currently in the jar. I’m actually not sure what the purpose is for this since you won’t get back the cat(s) that were placed in the container. :\

Let’s Make More– Wait a Minute! What’s With This Different Coloured Cat!?

Sometimes, during the reproduction process, a variant will appear.  It’s easy to spot one since it’s always of a different colour.

Mitchiri Neko Mix - A Variant Appears!
A purple-coloured cat within a bunch of reddish ones.

One thing to note is that this odd one out will count against the total of cats produced so, in this case, out of the possible 25 reddish ones, you’ll only get 24.

Every entry in the journal has 3 variants. (The kanji, 亜種, labels them as “sub-species”.)

Mitchiri Neko Mix - 3 Sub-species
Hassaku Orange cat and its variants … in their alternate poses.

These sub-species types can’t multiply so in order to get them, you simply need to put the base types in a jar and eventually, they’ll show up. I don’t know what the odds are or if there are any conditions. I just like to think of the occurrence as random.

Let’s … Now What!?

Speaking of random, there’s one more thing to know about tossing kitties into a jar. As mentioned at the beginning, there are 3 secret types of cats. I believe, but I’m not 100% certain, they do not have a fixed recipe and pretty much only pop up by chance. You’ll know when you get one based on the little star next to their number. I think I got this one while attempting to unlock No. A-015.

Mitchiri Neko Mix - It's a Secret Cat!
Bob’s a secret type.

Nothing else is different about these ultra rare entries; they can reproduce and also have 3 variants. They also mix well with other cats although I’m not sure if such recipes always yield the same result. I’ve yet to experiment much with them.

Let’s Explore the Shop!

The shop is the second last heading in the menu. The title reads “Black Cat Company” (くろねこ商会) and has a sinister looking black cat with yellow eyes in its icon. Here, you have the option of buying more jars, buying another journal, receiving a daily fortune, and buying some wallpapers for your computer or mobile device. Out of the 4 selections, only the daily fortune doesn’t cost anything.

Since there is no currency in the game, you will buy everything with a certain quantity of cats. For most items, 2 – 4 types of cats are required. However, the number as well as the kind isn’t revealed until you unlock the necessary cat via mixing.

The collection of screenshots below shows that 4 specific types are needed in order to purchase the Jam Jar. On top of this, you’ll need 50 of each. Once the purchase is made, you can choose to immediately change to it. The screenshot after just tells you that you can change jars at any time in the “inventory” menu. (It’s the one right above the store option in the main menu. Its icon is the pink bag with the brown paw print.)

Mitchiri Neko - Buying the Jam Jar
Pay with cats! The Jam Jar allows a cat to reproduce 30 times.

It’s roughly the same deal with the wallpapers except you have to go to a webpage to download them.

The daily fortune is not something I understand very well because I almost unlocked every cat before I attempted to use it. Basically, once every 24 hours, you may get a card with a random cat that’s designated as a “lucky cat”. I’m not sure if getting this means you automatically get that particular journal entry or not. :/  I’m also not sure what kind of “good thing” may happen. Maybe it’s easier to get the variants? You may even get secret cats with less tries??

Mitchiri Neko Mix - A lucky cat
A rough translation of the bottom of the card” “Something good may happen if you use this cat for synthesis”.

Let’s Explore the Journal!

It should be easy to guess which menu item it is since it’s the only thing there with an icon that’s in a shape of a book. The heading reads “Observation Diary” (観察日記) but I refer to it as a journal. Oddly, this  is the only place that’ll show you how many sub-species you’ve found for a particular cat. You’ll know by the number of pink paw prints under the name. This is seen in the screenshot with the secret cat in the Let’s …. Now What!? section.

Mitchiri Neko Mix - A sample of a journal entry
Information about the cat and its variations.

A journal entry provides the player with the basic information such as the entry number, rarity (the more gold paws there are, the more rare the cat is), name, recipes, and the length of time it takes for it to multiply once in a reproduction mode. In the example above, it’s stated that 1 Devil cat will appear every 2 minutes.

The text that’s below all the vital info is a brief description of the cat such as its first appearance in the Web comic. There’s always a link below each entry that’ll lead you to the specific comic too.

Clicking on the Sub-species (亜種) link above the gold paws brings you to the page with the three alternate types. A question mark will be in the place of any that haven’t been found yet. There’s 3 screenshots above in total because the right-most image shows their second pose. :3

~~ Fun thing to do while viewing the variants ~~

  • Poke them. (You can even poke the main one too~!)

As of this writing, there are only 2 journals: はじめての日記 and さくら色の日記. The second one requires 50 x A-020 (ぎゅうにゅう), A-003 (とら), A-007 (まじーごろー), and A-008 (でびる). Both journals will only show as completed when you unlock all 20 base types, 3 secret types AND their 3 sub-types. That’s 69 in total for EACH journal.

Edit on April 26th: The Android version was updated today~! A new journal, 音楽隊の日記, has been added along with one new wallpaper and jar! The journal adds 13. I’m guessing it may be 10 regular and 3 secret ones? Correction on April 30th: It’s actually 13 regular cats and 2 secret ones. :0

Let’s Finish This!

This little write-up should be enough to get you going in Mitchiri Neko Mix. Good luck and have fun! ^-^

tl;dr/I just came for the recipes: https://docs.google.com/spreadsheet/ccc?key=0ApJcOk7MQHDMdDNCZDhZeWlPNVJxcVhIZEZRaWZwWVE#gid=0

Addendum!

Here are the screenshots of all the unlocks at the Shop (except the last wallpaper which requires 150 of A-023 and 150 of B-023)! The screencap with the type of cats needed to unlock the Jam Jar is found in the Let’s Explore the Shop! section above. Note: Some of the cats seen in the images below are only available after you purchase the Sakura-Coloured Journal (さくら色の日記).

Pixel People FAQ

Between the incoming search terms logged at AdeptGamer and here at my blog, I decided to address a few common questions.

Note: This FAQ does not cover the changes and additions from version 1.10 (Feb 13th, 2013 update) and onward since I’ve lost interest in the game.

Note #2: I lied. 5 new job recipes added to the spreadsheet and one new question about the Dating Agency was added here.

Note #3: This FAQ and the spreadsheet will most likely not cover version 1.30 and beyond.

~~~~~~~~~~~~~~~~~~~~~~~~~

Q1. What are the all the formulae/recipes/combinations for all the jobs?

A1. I put together a handy spreadsheet that’s useful for taking out the guesswork when you have a bunch of highlighted/new jobs to discover: https://docs.google.com/spreadsheet/lv?key=0ApJcOk7MQHDMdHVmS09kMXJQTjVoemNTQlJGR2RMS3c&rm=full#gid=0. There is a slight flaw in this in that you can’t actually pull up every single combination when choosing either Column B or C because only one version of each equation is listed. For example, searching Architect in Column B will get you Flight Controller, Interior Designer, and Real Estate Agent. However, you can also get a Landscaper from Assistant + Architect. It won’t show up because Architect is in Column C.

Q2. How do I unlock the Explorer, Salesman, Dreamer, or Mutant?

A2. They can only be unlocked through Special Events. Truthfully, I have no idea about the first three but I’m guessing the criteria have to do with number of jobs total discovered or how much you’ve expanded. The Mutant appears once you reach 149 jobs.

Q3. How do I unlock < name of building/workplace >?

A3. Jobs are the sole way to unlock new structures. As for what profession will get you what facility, I’ll point you to http://ca.ign.com/wikis/pixel-people/Buildings (I’m hesitant to add a column to the spreadsheet since I haven’t played the game enough to verify the info. I probably won’t bother with another playthrough though.)

Q4. Is there any point to building roads or waterways?

A4. Short answer: No. Long answer: They’re mainly for aesthetic reasons and a means to organize your city. If you lump everything into one big mass of colours, it’ll look kind of messy, wouldn’t it? (I suppose if you had enough Utopium, you could always make a city layout with trees in place of roads.) Oh, there are also some achievements based on building a certain number of roads and waterways.

Q5. How do I extend Working Time?

A5. Here’s a copy and paste from my post at the AdeptGamer forum:

Yeah, many buildings initially have really short production time which means you’re pretty much glued to the screen and tapping on them every 5 – 10 minutes to keep them from going idle. However, you should notice that every work place will state that you can upgrade a facility by unlocking “Tech Support”. This is a building that you can get when you unlock the Programmer or System Admin job. (I’m not sure if it’s both or just one of them.) Tech Support allows you to extend working times by levelling up buildings, but the amount of time you can increase is dependent on the building. They all max out at level 5 but in terms of production time, some have a limit of 20 minutes while others can be in excess of 10 hours.

These upgrades are not cheap since they cost 3u per level. The cost never increases though.

Additionally, there’s also another useful work place called the Enterprise. Constructing this will automatically DOUBLE the working time of ALL buildings. Subsequent structures that you’ll build are also included. The catch is that it’s an in-app purchase since to make use of this nifty bonus, you’ll have to shell out a whopping 99 cents. The Enterprise building is unlocked when you create the Industrialist at the Arrival Center.

Pixel People - Enterprise & Tech Support
Enterprise and Tech Support – 2 useful buildings that’ll get your workplaces to churn out coins longer.

Q6. What is a Quick Surprise?

A6. (More copying and pasting from the forum XD)

It’s in reference of the Surprise thing from the stork but *only* when you fill up the remaining hearts in the heart gauge with the Accelerate function from the Gene Pool. Full explanation: When you construct the building, which is unlocked with Geneticist, you will have be given the option to fill up any missing hearts with 2,000,000 coins. This means that you no longer need to go around residences and hold the Heart symbol until it fills up. As there is an achievement for obtaining 100 quick surprises, you can keep using Accelerate as long as you have the funds.

Q7. Is there any other method in obtaining animals other than the Surprise delivery?

A7. Sadly, I don’t believe there’s an alternate way of getting animals other than filling up the heart gauge to get the random Surprise delivery. :/ But hey, the Research Lab can reduce the number of hearts needed (up to a maximum of 6 hearts). Unfortunately, each reduction costs 10 Utopium. The price does not increase with subsequent purchases though so you’re looking at a total of 60u. You can always hang onto to your premium currency in favour of the Gene Pool instead because you’ll be getting 1780 cps once all positions in every unique building are filled. At that point in time, it won’t take very long to get 2,000,000 coins for a Quick Surprise.

Q8. What’s strange about the Altar?

A8. After you uncover 150 jobs, the Mechanic from the Arrival Center will say “… there is something strange about this building. I wonder what happens next?”. Here’s what happens — these screenshots were taken seconds between each other.  Edit on March 25th: Screenshots removed since what occurs in the images happen even without the Altar.  Thanks to BÖRĒD in the comments below for the info~! So as it stands, no one knows what it does.

Q9. What does the switch in the Dating Agency do?

A9. Fill Utopia with love, apparently. As far as anyone knows, it simply changes the little coin icon and white or green numbers popping out buildings to hearts. Your capital will continue to grow despite the cosmetic change.

Pixel People – Itty Bitty Fun

Pixel People - Title Image
Creepy artwork. >_< Why couldn’t they actually render pixel people?

Edit on Feb 4th: Do you spend time looking for the correct genetic material at the Arrival Center because you habitually forget what category it’s under? Do you want to easily find job titles and their combinations? Well, I might have something for you~! I’m currently putting together a spreadsheet of recipes for the jobs here: https://docs.google.com/spreadsheet/lv?key=0ApJcOk7MQHDMdHVmS09kMXJQTjVoemNTQlJGR2RMS3c&rm=full#gid=0

Edit on Feb 5th: Wrote up a really small FAQ that address some common questions: https://koukoupuffs.net/2013/02/05/pixel-people-faq/

Since I’m lazy to write up something new, here’s a little post I did over at AdeptGamer last night:

http://www.chillingo.com/games/pixel-people/ (There’s a link on the page that’ll bring you to your country’s App Store.)

Kind of surprised no one’s posted about this yet. I came across while randomly checking TouchArcade and started playing about an hour ago. It’s a superbly adorable freemium title that feels like a cross between Tiny Tower, Kairosoft-building-sims, and Doodle God; you need to provide residences for your pixel people to live in and each work site has about 3 – 4 jobs to fill. There’s a bit of city building but nothing like needing combos and such. In fact, I’m not all that sure things like placement and roads really matter. ^^ Finally, the citizens in this game are clones that start off with no skills whatsoever. You begin with 2 people that already have skills/jobs though. Simply mix them together to produce a new one~! The clone, armed with a brand spankin’ new profession, may unlock new buildings which will generate income. 😀
pixelpeople

Lookit all them adorable pixel people!

I spent some time at the TA forum thread for the game as research to see if any nickel and diming occurs but after about 10 pages, no one seems to have brought up anything much about needing in-app purchases. However, there’s mention that new residences and/or buildings or expansions end up being quite expensive later on.

So far, from my brief experience with PP, coins are generated at a fair pace albeit in small denominations. I take it it’ll start adding up once I get more business and services up. I haven’t felt the need to use the premium currency, Utopium, since everything can be built within minutes. I’m certain, as the city expands, the ETA for construction to be completed will end up as several hours. I’m just hoping that this doesn’t happen very quickly like in Tiny Tower.
pixelpeople2

….. Sim City???

Regarding the generation of money, there’s a wee bit of maintenance required on the player’s part. It’s somewhat akin to restocking in Tiny Tower but it doesn’t seem to cost anything. A little lightning bolt icon will appear above a building which indicates that production has stopped. Simply tap on it and money will start churning out again. The frequency of performing this action seems kind of high at the moment but I wonder if it has anything to do with the fact that none of my business and services are fully manned? :\

Edit: Herp derp. Each building has something called “Working Time” which indicates how long they can run for until the next recharge.

I have to say that it’s HARD to put this game down since it’s so fun trying to find new recipes to create new jobs. ^^ I honestly don’t care about the other parts of the game. XD

Edit #2: Feeling a bit of the wait time after every expansion since I have to wait for funds to build up again. It’s way too easy to max out the land limit. Currently have my land limit up to 60. ^^

There’s quite a bit of stuff to unlock in this game. @_@; For example, there’s a Nursery which lets you plant trees. Trees give you coins but only if you happen to catch the little symbol that pops up above them. There’s also the Farm which lets you plant fields + build stuff which reduces construction time and grants some other bonuses.

And there’s this too~

I did but once you get enough Utopium and coins, the game becomes even MORE fun because you no longer have to put it down and wait for funds to replenish or buildings to be constructed. It’s like, SUDDENLY, it’s an ACTUAL GAME, not some real game wannabe which is what most pay-or-wait types are. [This was in response to a comment about how I got annoyed with the wait times and IAP model of the game shortly after the write-up above.]

Anyway, there’s SO much more LambdaMu Games (the developer) can do with this title. For example:

  • all marine-type animals should be able to make use of the waterways or any bodies of water instead of swimming around on grass and land.
  • add criminals (clones gone bad!) and stuff that can hide in the trees, behind buildings etc. Finding them will get you a reward. I suppose this could also be a part of a quest system. I bet they’ll add a quest system eventually too.
  • recipes should be COLOUR-CODED for derps with severely short-term memory like me. I swear, I usually consult the menu with the list of all the jobs found, find the job I need to create, recite the hell out of the recipe while looking for the two primary jobs required in the cloning facility (forgot what it’s called) but end up having a hell of a time trying to FIND either one or both. Some are common sense like a Police Officer will fall under the Law category but for some reason, there are ones that I can never recall what they’re under like the fucking Botanist. 9__9 Edit: Okay, so the background colour of the characters are a clue and if you understand colour theory, you can probably figure out the combinations without too much trouble but still, it’d be easier if the job titles were coloured under the glossary and when you pay the 5u to unveil the hint of a vacant position.
  • similar to the previous point, if you’ve already created a job in the past and need to re-create it to fill up some spots in a business or service, any jobs already discovered should show up when you’re doing the mix and match experimentations in the cloning facility. That way, users don’t need to keep referring back to the glossary of jobs. (Of course, this could be another short-term memory issue. XD)
  • landscape orientation. Maybe I can’t find it or it can be unlocked with some building.
  • same-sex couples. :3 It’s something I noticed very early during gameplay that every pair in a residence is male x female … which is kind of strange considering there are no babies to be produced (as far as I know). All the hearts do is cause coins, Utopium, or animals to appear anyway.
  • an overview toggle that’ll let players see the quantities of outstanding jobs at buildings. I know it’s obvious with the little coin denominations popping up over them (where green ones = fully outfitted and white = some spots still need to be filled) but it’s something nice to have, I think~!
  • reduction in expansion prices. Yeah, right. Like this will happen. The publisher and developer wants $$$ from players.

There are probably more but I’ll stop here. :3

Now here are some thoughts that are original for this blog. :E

I kind of wish Pixel People actually had some special bonuses for logically placing certain facilities in close proximity to others such as a Fire Station near a home/residential area. Maybe something like this could have a radius bonus such as constructing residences within x-amount of squares will grant you a price reduction of sorts. This will be on top of the passive bonuses already given by the decorations around the map. Coding something like this into the game will make things even more fun. *___*

Edit: It would also be nice if we could just hold and drag roadways or waterways when building them instead of touching each individual square. :\

Edit #2: There should be a faster way to get animals. I thought the Animal Shelter would affect the rate at which new animals are shipped in but all it does it show the numbers of animals rescued. It would be cool if the little people around the map would suddenly come across new animals (although I suppose that wouldn’t make too much sense given how they’re “delivered”).

Oh yeah! There should be travel animations of the little people going to work and such. I wonder if including these would destroy older devices though (in terms of memory usage)? ^^

Now, if you came here looking for guide information for jobs and/or buildings, check out Pocket Gamer’s spiffy post. But you know, discovering unlocks yourself is part of the fun. :3

I spammed some screenshots on Twitter and Instagram (http://web.stagram.com/n/koukoupuffs) yesterday and today so here they are. 😀 Each image has a caption. Click on the image to see~ (Yes, my city planning is terrible but since there’s no consequence to NOT building roadways, I don’t build them much or in a logical manner. 😛 It seems like all roads are good for are the achievements.)

The Pyraplex: Gold Medal Pyramid

Not an optimal triangle but it did the job. Got 88 points total for this hideous thing.
Not an optimal triangle but it did the job. Got 88 points total for this hideous thing.

There’s 5 Capstones on it because one of the requests was to stick that specific amount onto the pyramid. BTW, Capstones aren’t necessary for the annual review.

This just goes to show that you don’t need a perfect triangle to get the 80 points required. What you’re striving for is lots of amenities and decent symmetry. For the latter, as long as the left and right sides of the Center are fairly even, the reviewer will throw lots of points at you.

My results were as follows:

Shape: 10

Amenities: 38

Aesthetics: 40

Obviously, if I didn’t have that vertical part jutting out near the top, I would have scored better on the shape. 😛

Don’t forget to check out AdeptGamer for tips and a guide~!

Pyramid Kingdom Excavation (発掘ピラミッド王国)/The Pyraplex Guide

Edit on Dec 15th: This post originally had a link to the Google Docs spreadsheet. It has since been removed in favour of the guide. Please check http://adeptgamer.com/forum/pages/the-pyraplex-guide/ instead. :3

Mini walkthrough can be found at http://adeptgamer.com/forum/threads/the-pyraplex-info-guide-walkthough.231/ I’ll slowly get around to adding more info into the walkthrough part although it will pretty much end up being a “personal preference in how you want to play the game” deal. 😛

Anyway, come chat about the game with us! 😀

Ys Celceta – Final Thoughts on the Game

Ys Celceta - Finally got the Platinum Trophy
Yay~! Got my Platinum Trophy today~! 😀

Played through Celceta twice — once on Normal and once on Nightmare. I gotta say that it’s a pretty fun game but there are some issues that I wish Falcom would fix (via downloadable update):

  • Character AI — They can get super goofy at times and run around in circles. It’s easy to stop this by switching to control the character but still, it shouldn’t happen. This isn’t as offensive as the stupidity that’s been brought over from Ys SEVEN where the characters will ignoring enemies to continually try and get at a material they can’t reach at a harvest point. Again, a switch to the character will solve it but come on, why would they even do that in the first place?
    .
  • Bugs — There are times where player input will be impossible. I actually managed to reproduce an issue in the Silver Space (白銀の間) where all characters will become frozen (from being hit by a beam from a 3-faced monster) and all user interaction became nullified. The enemies will continue to attack but you can’t do anything like access the menu and the characters won’t unfreeze. :\ There are also cases where the game will show you an outstanding treasure chest in a dungeon that doesn’t even exist as well as chests that don’t show up on the mini map (on a second playthrough onward) even though all the other ones in the vicinity do. >_>
    .
  • Inability to skip cutscenes on new game+ — It’s kind of annoying to have to sit through everything even with the fast-forward option on. I suppose there’s just too much extra code to include to give the option to skip scenes entirely. Or maybe Falcom’s just too damn lazy.
    .
  • Slowdown — It’s noticable in certain areas of the Forest of Dawn where there’s a lot of enemies. I think there’s a part in the Path of Plateau where it happens too even though there isn’t a bunch of enemies. I take it the background and stuff play a part in that one.
    .
  • More variety for the group configuration bonus. — Uh … forgot what it was called and too lazy to check the manual right now. ^^ (I already stored the game away.) But like, there were only 2 types, IIRC — one which had something about damage and another for increased frequency of obtaining rare items. I think the bonus should have been character based instead of weapon type. :/

General thoughts:

  • Like Ys SEVEN, the battle system made the game. Battles are fast and really fun! I can’t remember SEVEN too well but I’m pretty sure they honed the mechanics in this one.
    .
  • The dungeon designs are all right. Not all that crazy about them since there’s still a lot of “hand-holding” where everything you need to access another area just happens to be nearby and all. No real challenges or skill needed at any point. Honestly, even though I’m not all that great with platforming, I do like the designs from Napishtim, Felghana, and Origin a lot more than SEVEN and Celceta.
    .
  • I wasn’t all that crazy about the Personal Actions since if you ended up disliking a character and never using them, you’d be forced to swap him/her in just use his or her PA. Even so, I do kind of wish there was a dungeon that made you use every single Personal Action (except maybe Dulen’s since all he does is open chests). ^^
    .
  • Totally wasn’t crazy about the puzzles in the game because they felt kind of tacked on; like they existed only to make use of the Vita’s touch screen. There were also too far and few of them which makes me wonder why they were even included.
    .
  • Michey is … ugh. Such an ugly design. :/ Stupid Falcom. Please don’t make that thing your official mascot.
    .
  • Part of the northern area of the Forest of Dawn sure could have used a waystone.  All in all, they were located in convenient spots.
    .
  • I really liked the way side quests were handled where you can see where the quest giver is on the mini map as well as the location of targets were. Well, the latter is true for most of the monster elimination quests. I believe SEVEN had you running around towns and speaking to everyone unless you were using a walkthrough which would tell you who to specifically look for.
    .
  • Easy mode is hilarious. I think the G.Pikkard spawn rate is insane since it only takes a few screen refreshes for it to appear and you can easily kill it if you have beefed up characters and equipment from a previous playthrough. There also seems to be a lot more monster carcasses that remain on the screen + much MUCH easier to get rare drops with the Silver Axe equipped. When this game gets localized, I am so starting on Easy. XD (I only did a new game+ with it for Time Attack and Boss Rush. XD)
    .
  • Nightmare mode is a bit of a joke if you have maxed out characters and near maxed weapons + armour. ^^  I barely had to use potions in any battles even though I totally suck at flash guarding and executing flash moves. 😛 I just roll around like crazy. ^^;

If I think of anything else, I’ll add it later. :3

Ys Celceta – Being illiterate can kind of suck when it comes to side quests

Edit on December 12th 2013: I decided to update the Shopkeeper for a Day info with the official English translations.

Good lord, I must have redid the 臨時店番の募集 (Hiring Temporary Help) a.k.a. Shopkeeper for a Day in the official English version side quest in Selray 3 times last night. I only discovered this when I reached Highland and completed the final quest needed for the merchant trophy; the game didn’t give it to me. >_>

The biggest problem was the second last customer since, being rather illiterate to Japanese, it made it difficult for me to understand which of the nuts I should be selling. All I was doing was matching text. But due to the fact that none of the other kanji matched any of the red text that Dulen repeated, I didn’t know I was supposed to just select the same type of nut that was supposed to get off-loaded onto customers at a discounted price. In short, I was looking for the phrase “値引き” (“discount”) which shows up as a response to the final customer, IIRC. (See the screenshot below.)

Ys Celceta - The one randomly generated condition in the 臨時店番の募集 side quest
Pay attention to what seed/nut/fruit Ray wants you to discount and sell.

The circled text is randomly generated every time you reload/play this side quest. I believe it can be チトの実, ラパロの実, or アリエダの実.

Here are the replies you should provide to each customer (taken from http://ysc-psvita.game-cmr.com/data/quest/detail/8.html. Please take note that the list of items for getting all 6 replies correct is slightly wrong.). Edit on December 12, 2013: Updated with official English translations.

  • Customer #1:木綿をすすめる (Bottom choice)/Recommend cotton
  • Customer #2:まけられない (Top choice)/Refuse
  • Customer #3:自腹を切って果実をオマケする (30G) (Top choice)/Buy a fruit for her (30G)
  • No one around:大きな声で、元気よく客を呼び込む (Top choice)/Call out to try attracting more
  • Customer #4:○○の果実を売る (This should match the type of seed that Ray mentions)*/sell whatever is in high supply/demand as mentioned by Ray
  • Customer #5:○○の実を値引きして売る  (Ditto)*/discount whatever Ray instructed to

* These types of nuts or fruits will be different for everyone as they’re randomized upon loading the game so I hope you paid attention. ^^

If you get all the answers right, you should be rewarded with the 特上 (known as Extra Large) set:

Ys Celceta - The best reward for Ray's quest
Your aim is to get the 特上セット which has ハニーポーション x5, ビターポーション x5, 毒消し草 x5, 麻痺取り草を各 x5, 3 each of the whateverの実, 金剛殻 x 2, 超硬殻 x2, and カエルエキス x2.
In English, these would be Honey Potion X5, Bitter Potion x5, Antidote Powder x5, Anti-Paralysis Potion x5, Chito Nut x3, Raparo Fruit x3, Arieda Fruit x3, Indestructible Shell x2, Hard Scale x2, and Frog Extract x2.

Random, unrelated thoughts:

For this playthrough, I opted to do Selray first and then Comodo. One thing I noticed was this:

Ys Celceta - Encountering an Explorer in the Woods of Strays
Spotted this guy at the Woods of Strays instead of Leo & company after completing Selray first. :0

And I also noticed Pigeon and Rabbit appearing too. I can’t recall if they showed up in this area during my first playthrough where I went to Comodo first.

Ys Celceta - Encountering Rabbit and Pigeon in the Woods of Strays
Do they show up if you go to Comodo first? D:
    • Nightmare’s been a breeze so far thanks to me maxing out Adol and Dulen and majorly reinforcing their equipment (as well as Carna’s) from the previous playthrough. The only issue is that boss battles and some of the larger monsters still take a while. The only boss that gave me problems so far is the one in the Tower of Divine Guidance. The second battle is fairly easy but the first one is terrible for me since I can’t dodge or flash guard in time. 😛
      .
      Oh yeah, guarding in Nightmare is quite horrible since your still get a chunk of HP lopped off. Of course, it’s not as bad as not guarding at all but still. ^^
      .
    • Finalllllllllllllly. I got it~~!

      Ys Celceta - 秘めたる商才 Trophy Get!
      Yay~
  • .Check out the time. XD
    Ys Celceta - 83 hours and still going~! XD
    Most of the time was from the first playthough + some idling. I gotta check an earlier save to see how many hours I had pumped in in that one. The Nightmare run is definitely going MUCH faster. I’m guessing I only have 20 hours on this so far?

    Oh dear lord. My first playthrough clocked in at 75 hours. What the hell did I do? I know I didn’t really grind at all and if I did, it was only for materials and there’s no way I put in so many hours for grinding.

Ys Celceta – Walkthrough for the Bronze Space (青銅の間) in Iris

I did a quick run through to get the entire map of the area. Falcom really doesn’t put too much thought into making puzzles because this turned out pretty easy overall. ^^ (As long as you can remember that you can backtrack to a previous pressure plate then all will be okay~ :3)

Click to enlarge~!

I realize it’ll be more ideal to have the map on one side and the walkthrough on the facing page but that’ll just end up being one big graphic. It’s probably best to open 2 browser windows and line them up side by side with one showing the map and the other with the steps. ^^

Oh yes, I would recommend that Dulen be one of the three members you can control because there are a few treasure chests that require his Personal Action.

Need to knows:

  • The tablet near the entrance resets the room.
  • Any depressed pressure plates will remain so until you hit another plate elsewhere. This means you can walk over them without worry that the platforms will move.

Walkthrough:

  1. Go to pressure plate A.
  2. Move north to B. Regular chest on bottom right is a Heal Troche. Chest for Dulen contains a Shield Ring IV (シールドリングⅣ).
  3. Hit C.
  4. Go to D then immediately hit E. Travel northwest to the normal chest for Panaceas x 3 (万能薬).
  5. Go south to circular area until you reach the tablet and the two stone heads. Don the Dwarf Bracelet (小人の腕輪) and make your way across to the tablet on the other side. You can run or roll over the holes since it seems like the spikes will only shoot out when you’re normal-sized or a roo. (Yes, I tested it out in roo form too. :P)
  6. Interact with the tablet on the left side of the two stone heads and choose the top option. It will disable the spike trap.
  7. Go north to step on F.
  8. Go south over G.
    (Yes, I know there’s a chest on a small platform near F. You CAN get it now but after opening it, you’ll have to teleport out of the Bronze Space and run all the way back to this point since there is no other pressure plate to bring you back. I figure it makes more sense to trigger the waystone at the end of this place so you can teleport to that instead.)
  9. Head to H.
  10. Run to I and then go east to the gold chest. It has Dulen’s Purgatorio (プルガトリオ), his second strongest weapon.
  11. Now head west to the regular chest for a Roda Leaf (ロダの葉).
  12. Move over J and then go to K.
  13. Go all the way north for a Dulen chest with a Celceta Nostrum (セルセタの秘薬).
  14. Go to L. The tablet here re-activates all pressure plates.
  15. Make your way to the pool of water and put on the Beast King Claw (獣王の篭手) to smash both of the giant jars on either side.
  16. Swim to northern region. I’m not going to do a walkthrough since the teleports are straightforward and won’t send you from one end of the screen to the next or anything. Do be careful of the weird horned-enemy since it can put status effects on characters.

For the chest near F. Do the following:

  1. Touch G and immediately go back to F.
  2. Go to the small platform on the east to open the Dulen chest for a Temple Cloth (テンプルクロス).
  3. Teleport to either the end of the Bronze Space (if you already activated the waystone there and haven’t defeated the boss yet) or back outside to the main area of Iris, or run back all the way to the tablet next to the first pressure plate.

Added on Oct 24th: A video walkthrough! (Sorry about the quality. >_< I mean, even in HD it’s not all that great. :\)

Here are the chest contents of the northern region:

East side:

Bottom – Roda Fruit (ロダの実)

Middle – Dulen chest with Elixir of Life (命の霊薬)

Top – Kaiser Potion (カイザーポーション)

West side:

Bottom – Celceta Flower (セルセタの花)

Middle – Skill Troche (スキルトローチ)

Top – Red chest with Flash Bracelet (閃光の腕輪)

Central area with 3 chests (accessed via east side):

Dulen chest has Berserk Armor +1 (ベルセルクアーマー)

Bottom chest has a Diamond (ダイアモンド)

Left chest has the, uh, Peculiar Lump x 15 (奇妙な塊)

The gold chest further up north, just south of the waystone has the Apocalypse (アポカリプス) which is a sword for Adol.

Obligatory screenshot of the boss: Click~! Damn, this boss is easy. ^^