Tag Archives: guide

Tiny Farm Village Scores

It’s been a long time since I’ve written about Tiny Farm. I tweet about it now and then though, especially when I have screenshots to post. 😀

There’s really not much to talk about since most things are straightforward, but there’s something I noticed in the village I was previously a part of — it seemed like some members didn’t know how to accumulate Village Scores. :/

In that village, we never made the Weekly Village Goal. There was only about 7 or so members and I think 2 of them weren’t around most of the time. :/ Active members would have had to come up with about 1,000 points each and I don’t think anyone ever got past 600. The majority didn’t even complete the Individual Daily Goal.

In contrast, the current village I’m in blows past the weekly goal with ease since most members meet the their daily goals.

Tiny Farm - Villagers' Contributions For the Current Week
Tiny Farm – Villagers’ Contributions For the Current Week
Tiny Farm - Village Score Weekly and Individual Goals
Tiny Farm – Village Score Weekly and Individual Goals

So what are the ways to build up Village Score points? The question mark next to the Weekly Village Goal header in the image above provides a breakdown. Otherwise, a general list can be found in the Village FAQ that can be accessed through the Notice button.

Here’s the screencap of the details found in the Village FAQ:

Tiny Farm - Village Score Help
Tiny Farm – Village Score Help

One can easily gain a Village Score of 70+ per day by doing the following: Continue reading Tiny Farm Village Scores

Advertisements

Mobius Final Fantasy JP & Global – About Job Ratings Found on the Altema Wiki

The job ratings list on the Altema wiki, or translations of it, is a popular piece of information that’s circulating around the global community. There’s one problem; players are just looking at the ratings themselves without knowing why they’ve been given such a number. In some cases, that’s understandable since the web site they’re looking at doesn’t explain or provide links to the details for each job. This post, however, will give people the full picture. :3

Launch jobs such as the Warrior, Ranger, Mage, White Mage, and Hunter currently have glowing ratings for both solo and multiplayer performance. The reason for this is what’s known as Job Skill Cards. They’re a recent addition to the Japanese version of the game and can wildly boost the stats of a job by giving it various powerful auto-abilities.

I’m going to use the Ranger as an example to explain why it has a crazy high rating.

Mobius Final Fantasy - Ranger Rating on the Altema wiki
Lots of love for the Ranger!
Japanese players have given this job a very positive 85 points (out of 100) for solo play use and a whopping 93 points for multiplayer.

Underneath the appraisal, there’s a section summarizing the strengths, weaknesses, and its worth in multiplayer. I’ve only included a snapshot of the strengths part because it’s the one that matters most.

Mobius Final Fantasy - Ranger Job Partial Evaluation
These are the reasons. They DO NOT apply to global versions at this present time.
Google Translate butchers words so here’s what it’s saying:

  • With the job’s exclusive custom skill cards obtained from job quests, the parameters will grow significantly. Basic overall stats, such as HP, Attack, Magic, and Break Power increase by 50%, wind attacks are boosted by 200%, Critical Chance is upped 20%, and a new auto-ability named Flash Break is gained. It adds 150% to Break Power.
  • With the wind strengthening skill card, the total for the auto-ability, Enhance Wind, comes to +350%.
  • Having Flash Break means you can take down a Break gauge extremely fast.

Now let’s compare the original stats of a maxed out Risk Taker (2nd Ranger evolution) to one that has the job skill cards applied:

As you can see, the differences — most notably for HP and Critical Chance — are immense. I firmly believe that these custom skill cards won’t be added to global versions any time soon so when figuring out a job’s actual worth, always look at its stats without the custom skill modifications.

In my opinion, it’s completely fine to keep developing these “early” jobs; especially if you can’t afford or don’t have the Summon Tickets to draw a new job from a Job Card Summon. Just remember that every job has strengths and weaknesses and only having a job means nothing if you don’t know how to use its strengths or give it a deck that brings out its full potential.

Basically, don’t worry about all that re-rolling. What you have is probably fine and will get you to where you need to go.

Mobius Final Fantasy – Tips for Beginners

I decided to whip up a short list of advice for everyone that’s just starting out. ^^~ Some of these are covered in the FAQ too. :3

Before asking questions, take a look at the FAQ and the comments section underneath it first since the answer is most likely in there somewhere. Thanks~!

Updated on November 16th:

  • Removed the tip about a targeted enemy taking the most damage from cone and AOE attacks. That only applies to main target focused ability cards from General Battle Tips.
  • Added a screenshot example of a deck for Fire Skillseed farming to the Getting More Skillseeds.
  • Changed the answer to What jobs are available right now?
  • Removed Where can I farm the Imperial Lich/Dyadic Lich/Miasmatic Lich in Chapter 2? since the 2nd Exploration map has been added. (The Liches appear there but it takes a few battles for them to show up again after the players defeat them.)

Older update info can be found here:  https://koukoupuffs.net/mobius-final-fantasy-tips-for-beginners-updates-log/


Continue reading Mobius Final Fantasy – Tips for Beginners

iOS 8.x Apps Not Updating in App Store

Please refrain from making “This didn’t work for me.” comments since this is not a sure-fire solution. It was one that solved the issue for MY device (which, for the record, is an iPad mini 2 running iOS 8.3 on jailbreak) so I figure I’d share this.

About 2 days ago, all the buttons for the apps waiting to be updated in the App Store flickered from Update to Open the moment I switched to the Updates screen. Some Google searching yielded results that suggested to move to another menu, turn off wifi, return to Updates and quickly tap on the Update button next to an app immediately before it changed back to Open.

While this did work, the apps refused to update; the usual circle with a blue square in the middle that should have appeared just ended up as an empty circle that wouldn’t move. To make matters worse, after I closed the App Store and re-opened it, the apps showed they were updated. However, looking at their version number in iFile (a file manager app for jailbroken devices) showed that no update actually occurred. :/

Other suggestions like turn on automatic updates, log out and log back in either App Store or iCloud, rebooting the device all DID NOT WORK.

What did work was changing the system language to another language and then back to English. It’s crazy, I know, but I verified the version number of the app I selected to test after the update and it was correct (re: most recent version).

Settings menu in iOS 8.3

See also: https://koukoupuffs.net/2014/10/12/problem-apps-on-ios-app-store-wont-update/ and its comments from other users for potential solutions if the above doesn’t work for you.

Mobius Final Fantasy – General FAQ

Update on January 30th, 2017:
Dear visitors: I’m sorry to inform you that I won’t be updating this FAQ any longer as I’ve stopped playing both Japanese and English versions of Mobius Final Fantasy. The information below is still relevant for the most part but more recent additions such as weapons boosting, the Bahamut region, etc. are not included.

For the Japanese version, I highly recommend the Altema wiki.
For English, Gamepedia’s Mobius FF wiki or Reddit are useful resources.

There are also some other links found in the Resources section at the bottom of this page.


Hello to global players! ^_^/ Many of the details and prices found in this FAQ currently ONLY reflect the Japanese version. However, a lot of information is still highly relevant!

In the mean time, here’s a brief run-down of some things that do not apply to the international versions so bear them in mind when going through the FAQ:

  • Custom Skills and the Hall of Fame/Job Quests. None of these are available yet.
  • Magicite farming. Due to the inclusion of the Magicite Distiller, obtaining the premium currency is not possible in the international versions by simply fighting battles.
  • Inability to purchase Ability Tickets, Crystals, Spirit Tickets, and Gil. The Japanese version doesn’t allow players to buy any of these items or in-game currency.
  • Skillseed & Ability Card Level Conditions for Augmentation. The international versions dropped these. Thanks to piras232 for pointing this out.
  • Magicite as a Daily Mission rewards. It’s possible it may be rotated in.
  • Differences in login bonuses. Magicite is currently a part of the login bonuses in the JP version.

Attention, please~!

  1. This is not a walkthrough! These questions will not cover things taught in the tutorial such as card fusion, nor will there be mention of the plot, details of regions/maps, strategies on defeating certain enemies, what the best cards, best decks, or jobs are, or list every single card and their details. It’s a straight up, basic list of frequently asked questions.
    .
  2. For “How do I level this ability?” or “Where can I find {card name}?”, check How do I increase a card’s ability and its Skillseeds? and What’s Card Augment (クラスチェンジ)? since they include links to external sites that have those answers.

Last updated: November 5th, 2016

Please see revisions log for details. The FAQ’s mostly up-to-date for the Japanese version except for the Multiplayer section (some of those changes can be found at this link: https://koukoupuffs.net/2016/05/18/amendments-to-mobius-final-fantasy-faq/).

Please note my own terminology for certain things in the game:

  • card = ability card
  • cards used for augmentation/evolution = material cards
  • card draw or gacha = card summon (カード召喚) in the Shop
  • node or spot = area (エリア) or circle on a map
  • special attack = Ultimate [Skill/Attack] (必殺技)
  • fusion = synthesis (合成)
  • Wal = Wol (ウォル)

If there are any errors, please correct me! ^^ Also, feel free to ask your own questions in comments. 😀 I’ll add them (with credit) if they fit the theme of this guide. ^.^;

Continue reading Mobius Final Fantasy – General FAQ

ポケットナイツ Mini Guide

Note: This mini guide is still in progress and hasn’t been completely proofread yet. I’ll be updating it from time to time.


Disclaimer! I am not fluent in Japanese but I know enough to get by in most games! I feel the need to mention this because there could be translation errors! If you see something is off, please don’t hesitate to correct me in the comments section below. Thanks~! ^-^

Official site: http://www.pocketknights.jp (It hasn’t been updated since 2013 but the game still receives regular updates! ^^)  Oh, about the Android version — it’s region locked to Japan. While you can obtain it through VPN (virtual private networks), I don’t recommend it unless it’s a VPN you can always access since updates come at a fairly frequent rate. Yes, Pocket Knights is one of those games where you can’t play if you’re using an older version of it.

I’ve wanted to write about this for a while but haven’t since I am super lazy. 😄 There’s also an English guide so I thought that it wasn’t necessary even though it’s out of date. You can find it here: http://sns.atgames.jp/communityTopic/821880?page=1

However, since I need some topic to blog about, I figure an updated look at the game wasn’t a shabby idea to work with. 😀 I’m still pretty lazy though so I’ll only highlight the vital and noteworthy sections. ^^ While that’s probably every menu, I don’t deem things like the ポケナイ掲示板 (Pocket Knights Message Board) necessary to explain.

I’m sorry I skimped on screenshots but I included the Japanese words so matching those with what you see on the screen in-game shouldn’t be that difficult … right? 😄

Introduction~!

Pocket Knights, published by Bank of Innovation and developed by GCREST, is a Japanese-only mobile game which features familiar assets from titles like TinierMe, CocoPPa Play, Pocketland, among many other “selfie” games. Its main focus is collecting equipment to dress up your avatar with by way of battling monsters in a painfully simplistic manner; you just tap on the screen as they appear. 9__9 There are also special boss fights and guild battles where you engage in a more traditional roleplaying style of turn-based fights via a selection of available attack commands. If you’ve played Knights of Excalibur, which I dub the English version of Pocket Knights (as it’s also published by Bank of Innovation), then you have an idea of how this title plays.

I won’t be going through the steps of the in-game tutorial that all players go through upon a fresh install of the game. Instead, I’ll just highlight the menus and explain what each of them contain.

Pro tip: Every button with a blue background is an action (such as changing a category) or confirmation while the red background is cancel. BUT! If you see 売却 or any variation with the 売 character in it, it means you are selling!

Continue reading ポケットナイツ Mini Guide

Temporary Workaround for the Problem of Apps Opening Instead of Updating on iOS App Store

Edit on Oct 14th, 2014: Please don’t comment on this post with “I have this problem as well”-type statements. It’s known that a lot of users are experiencing this. Thanks.

Update on Oct 16th, 2014: I originally posted that this problem affects multiple firmware versions but it seems to be a problem with any devices still using iOS 7.x. I’ve corrected that in my post. I also added some information dispelling stupid rumours and misinformation about being charged to update apps using the workaround.

Update on Feb 19th, 2015: I’ve been meaning to mention this and it’s probably NOT something people want to read but I no longer have this problem after updating to iOS 8.1.

Update on September 20th, 2015: I had a similar problem a few days ago where I just couldn’t update but instead of a useless Update button, everything was showing “Open”. I wrote about how I solved it in this post: http://wp.me/p1PZkv-1LO

~~~~~~

I am a victim of the mysterious anti-update problem that seems to affect iDevices — jailbroken or non-jailbroken — running any version of iOS 7 where tapping on the Update button from the Updates page will simply open the application. The Update All button is also greyed out despite the fact that I never turned on Automatic Updates.

Continue reading Temporary Workaround for the Problem of Apps Opening Instead of Updating on iOS App Store