It’s a bit unfortunate but the game does end up being a grindfest after all. I got around it by hacking the stats of my character and fairy pet which enabled me to take out a level 255 boss at level 101.
I actually have no idea if I really finished the game. I got some weird bit at the end that seems to allude to the main character and female friend were embarking on a new adventure but due to the Engrish, I can’t be sure. The biggest issue is that there’s no message congratulating the player or anything that tells you that you’re free to continue playing and testing your skills with the optional dungeon. :V
There are some bugs and general annoyances:
I have no clue who or what drops the weapons needed for a few of the later equipment in the Combining menu.
The Graveyard mission shows up again if you trigger it “post-game” and won’t disappear even after beating the boss multiple times.
some achievements will refuse to show as completed such as the one about beating the final enemy in the arena. The description for the synthesis achievement is messed up too as it reads something like “Finishing 10 arena battles”. I’ve done all the battles multiple times and never managed to get the achievement.
The UI obscures the play area which makes it difficult to find treasures or even exit points at times. The mini map is no help because the little bar underneath the character portrait which shows your level blocks the top left of the map all the time.
the game lags on the Galaxy Tab 10.1 in certain areas like any of the forests. It’s rather annoying and the game will prevent you from using the flight option in some of those areas too.
Even with these issues, I found the game to be all right. Not sure I would have got this far without a memory hacking program though because I tend to lose interest in games that require hours upon hours of combat to get anywhere — that is, to raise enough money to purchase new equipment or create new equipment and to level up. Well, I suppose my interest in the story and gameplay is an influence too since I’ve managed to spend hours grinding in FFXIII for materials to upgrade weapons and stuff. ^^
Been playing this today. It’s oddly more fun than a lot of the other mobile RPG games (notably the KRPG ones like the Inotia and Zenonia series). There’s actually a lot of things this game does well! Here are some examples:
NO IN-APP PURCHASE OPTION. Everything is already available to you when you purchase the game so yes, this means that you DON’T have crappy, puny, extremely limited inventory space. .
Enemies actually give decent amount of EXP so you level up pretty fast. The downside is that every enemy is kind of tough. 😛 But at least, even with memory hacking, you don’t NEED to pump in a lot of points into strength or defense to survive. (There’s still grinding though. :/) .
Item and equipment drops MAKE SENSE as they actually match the level of the current area. In games like Inotia 4, you can get level 20 equipment for a level 50 character while fighting in a level 50+ zone. >_> .
I also think that it may not be possible to fail in creating new things with the combining option. I could be wrong though. Still, since materials are easy to come by, selling synthesized goods becomes a decent way to make money. .
There’s a flight system that lets you zoom around quickly between areas. The Inotia games can SERIOUSLY use something like this. .
When entering a new area, the load screen tells you the recommended level. This game doesn’t show you the levels of the enemies so this is a welcome bit of information.
Oh yeah, Gods Wars deserves bonus points for its hilariousEngrishlocalization. It’s not your standard Google Translate script; I’m pretty sure it was a live person that did it. ^^
The only things I don’t really like about it are the fact that there’s a wee bit of slow down in the red forest area and the apparent inability to scroll/select anything other than the first item in the Enhance and Enchant menus. There’s also the issue that it’s way too easy to accidentally sell something due to the over-sensitivity when you tap on inventory items. It’s actually sort of strange how the game alternates between the virtual d-pad for battles and actual touchscreen controls in the menus.
Edit: I discovered that the, uh, touch position that triggers the cursor to go up and down in the Enhance, etc. was just off.