This is a record regarding my account recovery experience for Pocket Knights (ポケットナイツ). It also serves as a warning as I am certain this is roughly the same process for any games developed or published by GCREST, G-Games, and Bank of Innovation. If you play CocoPPa Play, Pocket Land, or any of their avatar/selfie games, this could be important information for you. Continue reading Recovering Account for Pocket Knights (A Bank of Innovation/GCREST Game)
Note: This mini guide is still in progress and hasn’t been completely proofread yet. I’ll be updating it from time to time.
Disclaimer! I am not fluent in Japanese but I know enough to get by in most games! I feel the need to mention this because there could be translation errors! If you see something is off, please don’t hesitate to correct me in the comments section below. Thanks~! ^-^
Official site: http://www.pocketknights.jp (It hasn’t been updated since 2013 but the game still receives regular updates! ^^) Oh, about the Android version — it’s region locked to Japan. While you can obtain it through VPN (virtual private networks), I don’t recommend it unless it’s a VPN you can always access since updates come at a fairly frequent rate. Yes, Pocket Knights is one of those games where you can’t play if you’re using an older version of it.
I’ve wanted to write about this for a while but haven’t since I am super lazy. XD There’s also an English guide so I thought that it wasn’t necessary even though it’s out of date. You can find it here: http://sns.atgames.jp/communityTopic/821880?page=1
However, since I need some topic to blog about, I figure an updated look at the game wasn’t a shabby idea to work with. 😀 I’m still pretty lazy though so I’ll only highlight the vital and noteworthy sections. ^^ While that’s probably every menu, I don’t deem things like the ポケナイ掲示板 (Pocket Knights Message Board) necessary to explain.
I’m sorry I skimped on screenshots but I included the Japanese words so matching those with what you see on the screen in-game shouldn’t be that difficult … right? XD
Pocket Knights, published by Bank of Innovation and developed by GCREST, is a Japanese-only mobile game which features familiar assets from titles like TinierMe, CocoPPa Play, Pocketland, among many other “selfie” games. Its main focus is collecting equipment to dress up your avatar with by way of battling monsters in a painfully simplistic manner; you just tap on the screen as they appear. 9__9 There are also special boss fights and guild battles where you engage in a more traditional roleplaying style of turn-based fights via a selection of available attack commands. If you’ve played Knights of Excalibur, which I dub the English version of Pocket Knights (as it’s also published by Bank of Innovation), then you have an idea of how this title plays.
I won’t be going through the steps of the in-game tutorial that all players go through upon a fresh install of the game. Instead, I’ll just highlight the menus and explain what each of them contain.
Pro tip: Every button with a blue background is an action (such as changing a category) or confirmation while the red background is cancel. BUT! If you see 売却 or any variation with the 売 character in it, it means you are selling!
A lot of Tiny Farm players probably groan at the sight of seeing a notice like the above upon starting up the game. Given the dismal chances of succeeding in meeting those objectives, such a response is expected. After all, considering the rarity of legendary & mythical animals like the Oceanic Bird, players vying for limited edition animals in the short time frame allotted should be prepared to spend a lot of money on event eggs and pray that one of them will hatch the bird. (One can also obtain it through lucky bag draws but it requires longer waits.) I truly wouldn’t be surprised if the success rate of getting one was set to 1%.
As much as these limited time gimmicks are a bane to non-IAP-paying Tiny Farmers, it’s actually not a bad thing that developer, Com2uS, make use of them. I’d like to think that for the duration of the availability of an LE animal, there’s a spending spurt from habitual hardcore money-spenders as well as some gamblers that want to try their luck. This influx of money contributes to keeping this long-running, fan-favourite farming and animal collection simulator going.
So fellow Tiny Farm players, while we despair that we may never get these rare creatures, be glad that we have acquaintances paying Com2uS to maintain the game. :3
ポケットナイツ (Pocket Knights), available on iOS and Android*, is a freemium title I play on a daily basis. It’s mind-numblingly simple. In fact, if you’ve played Knights of Excalibur before then you know EXACTLY how Pocket Knights plays … except PK has a superior user interface, cuter graphics, and better music. (Both games are developed by Bank of Innovation, by the way.)
Check out the track below. 😀
This totally reminded me of Falcom Sound Team j.d.k.’s current style. ^^ I loved this tune the moment I heard it!
I’ve recorded 3 more tracks as well. You can find them all here: https://www.youtube.com/playlist?list=PLePhWHY9DxHs4t8M_FPYhOXi6GHFMLVTw
I don’t plan on posting the entire soundtrack up since the point of my music selection is highlighting pieces I like. :3
*The Android version is region locked to Japanese IP addresses meaning that unless you use a VPN from Japan, you won’t be able to get it.
There’s a bit of anger and frustration going on with the Tiny Farm community lately thanks to Com2uS’ brilliant strategy of releasing two HEARTS-EATING events within days of each other. The first is the Valetine’s Day event which runs from Feb 11th 6 PM until Feb. 25th 11 PM PST. Shortly after the debut of that event, the Lunar New Year event made its appearance. This started Feb 15th 6 PM PST and will end on March 4th 6 PM PST.
Simultaneous events are nothing new in Tiny Farm, but the problem is this: Hearts, which can be viewed as a form of virtual currency in Tiny Farm, replenish at a rate of 1 per 10 minutes. You may be able to imagine how terrible it is to try and meet a requirement that reads “Give 50 Hearts to a rabbit” for someone that has a pool that maxes out at, say, 21 Hearts. 😛 Incidentally, that 50 Hearts crap is something the game asks for in the Lunar New Year event and it appears MULTIPLE times.
Now imagine having to deal with that ALONG with needing hearts to buy gifts for neighbours so that you can obtain cookies which are then used in a lottery draw that MAY grant you a Valentine’s Day animal! Unsurprisingly, the chance of getting an animal is dismal and it costs 10 – 20 Hearts for one gift. These gifts can either give you 1 cookie, 2 cookies, or 8 cookies, depending on the type of gift you buy. It also shouldn’t be a surprise that a single draw = 4 cookies. 😛
The South Park episode, Freemium Isn’t Free, totally explains how freemium games get consumers hooked. It may be satire but the writers completely understand how the evil scheme works; you take a mediocre concept, slap on repetitive gameplay and tons of wait times to impede a player’s progress, offer a PAID ALTERNATIVE to remove the waiting and then suddenly, the game is FUN and worthwhile because you’re playing at a regular, decent rate AND you’ve invested money into it. 😛 Continue reading Is there a Freemium Players Annoymous? I think I need it
There’s really not too much to say about the event, Bahamut Evolved. I think Mistwalker has made the drop rate of weapons something dismal like 5% because if you check around the Web, you’ll see a lot of flustered players stating that they’ve done at least 20 runs and STILL didn’t get Caladbolg. There is no trick to getting the drop other than having specific characters for their specific skills to boost drop rates* but try and see how quickly the game provides you those characters through the Pact of Truth. 😛
* Check this post and the next few following it for information.
I was hoping I wasn’t going to be one of those but I ended up being part of the gang. 😛 Here’s an image edit I did after my 17th run:
Then at my 27th or 28th try …
I don’t use any exploits to play Terra Battle so I actually sat through ~280 battles just to get a fucking weapon.
Honestly, I wish Mistwalker could implement something to ease up on the grind such as upping the success rate of receiving a rare item by 2 – 5% after passing a certain threshold such as 20 – 30 replays of the same stage, or maybe something earlier like 15 – 20 replays. It’s obvious they WANT people to buy Energy to keep going. It’s the nature of freemium games but the way the gameplay is designed and the fact that the dungeon had 10 stages made each subsequent try rather frustrating.