Edit on December 15th: More screencaps and random babblings added. đ
Yeah, play time and level are kind of high but I was determined to milk the game. I still have a ton of hunts to do. đYay Platinum~Got my 100 hours done! XD This black chocobo chick is too precious. *^_^*
General thoughts:
The gameplay, especially the battle system, is fun. .
English voice acting is mostly good. English Gladio versus Japanese Gladio is a huge difference. With the JP one, he had a more expressive tone. English Gladio was more robotic. ^^ I prefer the former. .
The story’s all right. I’ve experienced worse such as Star Ocean: Till the End of Time and Arc the Lad: Twilight of the Spirits. .
I didn’t mind the game being linear/on rails after Chapter 9, but Chapter 13 dragged on for eternity. .
Wait Mode is great for the extra moment needed to find a part to target. ^^ I suppose the same could be achieved by simply doing a point warp and then target-cycle from there though. .
Walking or jogging around towns and cities was annoying. I took to jumping around since it seemed like Noctis moved faster that way, but doing that in Altissia during the day was even more annoying since there were so many “Check” spots. (The jumping would get interrupted frequently.) .
The country(?) of Accordo looks rather large! I was disappointed that we could only explore Altissia. Hopefully, some DLC will allow players to journey off the water city. .
IÂ hated navigating around Altissia. Maybe it’s just me but I had to stop every few steps to look at the map to make sure I was heading in the right direction. .
Cactuar encounters are too freakin’ rare. I was hoping to farm some to get more Oracle Ascension Coins so I could trade them in for a Ribbon but … ugh. I kind of regret not doing it earlier in the game since now Imperials drop in every minute or so while I run around waiting for one cactuar to respawn. đ Seriously, the rate of Magitek jerks appearing is pretty damn high. I wouldn’t mind them too much if Assassins never dropped. .
I hoped that being higher levelled meant having an easier time dealing with the daemons that popped up at night, but the game decided to toss in a level 99 Magitek mech post-story. 9__9 My level 60+ party only did like 10 – 15 HP of damage to it. But that may have been without any buffs. Still, I doubt the damage would have been much higher with an attack enhancing buff. Also, 1 hit from a missile put Noctis into the Danger phase. :E .
Is it just me or is it a pain to land the Regalia-F? I always try to find roads that aren’t windy but by the time I get the car close enough to land, I’m already at a part where the road bends. đ Once I tried taking off and the vehicle immediately burst into flames. I think I hit a railing or something? I’m not even sure. .
I found it interesting that radio broadcasts had story-related tidbits in them. They’re not vital but give you a little bit more insight on certain plot-related things though. You can keep turning a radio on and off to cycle through commercials and news. .
Fishing is fun. Totomostro is fun too. ^^~ Justice Monsters V … not so much.
Random screenshots~!
I don’t think Ignis ever did any strange poses in photos, but Noctis is another story.
I love watching these little scenes when the group is at a camp or some lodgings.
There are quite a few of them but some of them are just the same but at different angles. ^^
Perfect timing, Prompto!
I love being around the Chocobo Post during the day! There are all these little chocobo chicks around! ^o^~
Getting all of these was worth it since the cutscene when Noctis hands over the last one is so over the top. XD
I also want these little cactuars though. ;;___;;
It amuses me how Prompto just took a photo of it. ^^
I hated these enemies so much. You encounter them quite a bit in Costlemark Tower. -_-
Maybe if I prepared some spells they wouldn’t be as annoying to deal with.
Unsure how Prompto managed to take this one.
I forgot where this happened but it’s a pretty neat photo. ^^
I had the guys where the thermal suits for the fire fight. XD
What a long, boring fight. -__-
I could have stocked up on 99 Cup Noodles but I didn’t.
Back view
Front view
What a dreadfully annoying dungeon this was. But the ruins look nice. ^^
It’s kind of funny how these little birds are passive but once a Cockatrice is with them, they get bloodthirsty.
Cool photo by Prompto. đ
Prompto was probably laughing when he took this. đŠ
Noctis joins in on staring at the empty board.
I have more at my Twitter account along with video snippets of silly things. ^^ They can be found from November 29th to December 9th. I’m not done with the game though so there will probably be more screencaps and vids after that time range! XD
I’d like to apologize to everyone coming to my blog looking for advice or information about Mobius FF jobs, ability cards and/or deck configurations. I don’t provide them because I’m not the type that analyzes their worth and I’m definitely not someone that can come up with “a good deck” for any occasion. ^^
My gameplay style is conservative & defensive and I always play to survive rather than for quick and efficient killing.
Incidentally, I won’t be doing a write up of the JP content for December. Here’s a summary of the Japanese Square Enix Presents stream from a few days ago on Altema instead: http://altema.jp/ffmobius/namahousou24-24874
I still think the writer erroneously refers to the Cloud skin as a job. It will not have its own stats. Instead, you apply it to a Warrior job and you end up getting a Wol that looks like Cloud + an Ultimate that’s exclusive to the skin.
I’m stuck here. The objective is to defeat 6 enemies with Ultimates.I’ve managed to defeat 4 enemies and finishing the Naughty(?) Atomos (ăăŒăăŁăąăăąăč) will make it 5.The Mighty Golem is the last enemy and it’s always a problem due to its Barrier buff. I do my best to reduce its HP but …Sigh.
I believe this was my third attempt at this. I don’t ever die but it really looks like I’m going to need to change my strategy and defeat another enemy within the first two battles so I won’t have to rely on the final one. :V
The mission isn’t exactly difficult; it’s mostly about surviving and not killing off enemies before the Ultimate gauge is ready.
I once tried it with a main deck that focused on attacks and buffs, and a sub deck meant for replenishing the Ultimate gauge. The problem was that I didn’t equip any attack cards in the sub deck and the defensive buffs would run out before I could switch back. It really didn’t help I didn’t have any auto-abilities with Job Change Recast in the Ultimate recovery set. đ
Hmmm. I can also chance switching to the sub deck when the Mighty Golem is in the Break phase since it has cards with Brave and Faith. I guess I’ll give this a try. ^^~
Oh, I almost forgot to write about the exciting adventures in Chapter 6 Part 2. XD
Some screenshots, thoughts about the Windows version, and a gameplay video~!
The store page is region locked to Japan meaning that you need an IP address from Japan to access it. I took a look through it via VPN to see if it mentioned game pad support and it does but it’s not supported. Neither is touchscreen. .
As far as I can tell, using the mouse is the only way to get around, but you can exit the game with the ESC key on the keyboard. Actually, I don’t believe there’s any other way to close the game other than with that or Alt-F4.
Two parts of the store page. ^^ This is the link to the page: http://store.steampowered.com/app/504730/. Again, it will not show up if your IP address is not from Japan.
The game data sharing option didn’t go as smoothly as I liked. I generated the one-time password from my iPad mini 2, but the Steam version refused to accept it. I tripled checked the letters and numbers since I still had the password on the tablet screen. No mistakes were made when inputting it so I have no idea why it kept giving me an error. Generating a new password worked though. .
As the title of this post indicates, it’s beautiful. Here are some samples. The screenshots are in 1680×1050 which is my desktop resolution. Kind of old school based on today’s standards, I know:
Shiny Echo. *_* This was taken from my temporary account when I was trying out the Steam version. ^^This high definiton quality. *_*Mog TT
Maybe it’s not impressive to some since their mobile devices already display the game in gorgeous quality but this is a step up from what I’m used to seeing on my iPad mini 2. In fact, after a few hours of playing the game on my computer, it’s hard to look at the mobile version. ^^;
Two comparison screencaps:
Left is from the iPad mini 2. Right is from the Steam version. The details and texture on is much sharper on the PC version.Left is from the iPad mini 2. Right is from the Steam version.
One thing I noticed was that the Skirmisher/Survivor STILL wore a black void as a suit even in higher resolution. But if you rotated the model a bit to get lighting onto the blackness, you can kind of see some contrast.
Edit on November 4th EDT: Corrected the error about Magicite not transferring between operating systems. It doesn’t apply to any that were received for free.
Edit @ 11: EDT, November 1st: It works! Some screenshots and info on game data sharing have been added. :3
Edit @ 1:22 EDT, Nov 1st: Official JP Twitter updated with tweet that there is no estimate on what time the maintenance will end. iOS and Android versions are also affected.
Edit @ 21:20 EDT: Maintenance is still going. đĄ
DISCLAIMER: Attempt this at your own risk. There’s every possibility the game is still region locked to Japan and Steam doesn’t really like people from other countries accessing things not meant for their own region. Please see point 3, section A under http://store.steampowered.com/subscriber_agreement/
As the game is still in maintenance at the moment, it’s uncertain if the game will even work properly once it goes live at 10:00 AM Japan Time.
Here are some screenshots after downloading the installer. ^^
Mobius FF under the library. Don’t mind my other games. đPop up window explaining the game is under maintenance and to check the official Twitter account for up-to-date information.
I suppose the pop-up window right aligned since the game menu will be on that side.
Starting new. XDDid the mobile versions have the team effect too?The title screen
For everyone looking to know how to share the save data from their mobile game with the Windows one, the Square Enix Presents stream from yesterday had a slide about that. đ
The process is the same for all platforms. You can do the reverse too and move the Windows game data to mobile.
Seeing that the game loads and plays without issue, it seems like Square Enix just opted to make the store page fixed to the Japan region. The game isn’t doesn’t check for your location. This isn’t to say it won’t change in the future though.
Come to think of it, I think in-app purchases are still restricted to Japan. I’m unsure of this though.
Please note that purchased Magicite/Magic Stones (éçł – the premium currency) doesn’t transfer between different operating systems. Magicite received through maps, login bonuses, daily missions, etc. will.
An English version of Mobius Final Fantasy Steam/Windows version is currently unavailable.
Edit on November 1st @ 11:30 EDT:
Calendar links added!
Updated Global summary to include mention of FFX cards and Ace Striker (Tidus) job.
Event map name added.
Battle Tower event name changed.
Edit on November 1st:
Added the start and end date for the battle tower.
Corrected “Break Resistance Down” to “Break Defense Down” and also removed “early acquisition” from the last point of the Global Servers summary.
Edit on Oct 31st: Post has been modified to reflect information from the global/Chinese stream.
Added link to Altema summary of the Japanese live stream as well as translated the points.
Keep in mind that new content is usually added at 19:00 UTC-8 (server time). However, the dates vary so not everything will occur on November 1st or the first Thursday of the month. Relevant links found below lead to Japanese sites. Use Google Translate or your favourite translation site on them.
What’s in store for November~
From November 1st until November 13th, special login bonuses will be available in addition to the regular ones. Also within this period, all players will be given 1 free summon draw a day for 1 ability card.
Special login bonuses to celebrate 8,888,888 registered users!
Facebook campaign for sharing an event-corresponding post 888 times. When the goal is met, everyone will receive 88 Ability Tickets.
Hashmal and 3-star battles will be added in multiplayer on November 10th. Â http://altema.jp/ffmobius/hasyumarimu-9996Â The suggested jobs and decks aren’t really relevant to global though.
New event running from November 17 until December 14: Collective Limit Break! .
The map is divided into 3 regions; each one grants a boost in deck level for one specific class. However, you can still use another class, such as a Warrior in a Ranger region, but the Warrior won’t receive the bonus boost. In the Japanese version, unlocking one of the locks at the top of the map was determined by the number of players using a certain job class, I believe. You can see more details here: https://xn--ff-sg4a4c7f9c.gamewith.jp/article/show/16382
New Echo costumes along with Chef/Cook Tonberry and FF Type-0 Class Second Moogle in the Spirit Grove. Class Zero and Class Third Moogles can also be obtained. The former is from the event map and the other one … Well, in JP, players had to collect 10 of each key item from Colossus enemies to receive it. Since there’s been changes in global events already, I’m not sure this method will still be the case. Echo, Echo, and Echo. I believe the Pirate Echo is gained from completing the third exploration area though.
Screencap from Japanese version. The flan is already in global. (I’m sure it was added before the FF Type-0 collaboration but I ignored it so it’s still showing new.)
On November 24th, AOE (area of effect) + Break Defense Down cards along with other currently unnamed ones will be added. Former summon draw-only cards, Carbuncle, Alexander, and Doomtrain, will appear in the Ability Shop from this point on as well.
This is what shows up once you finish the entire map. I’m not sure what ăăăăż means though. Google Translate says it’s “Crowded” so it’s Crowded Dungeon?? Seems weird. .__. Also, I wonder if the text was actually meant for Part 2. ^^;
Whew, I’m finally done with this infernal lock-infested map. While locks are certainly nothing new in the world of Mobius Final Fantasy, Chapter 6 Part 1 is patterned after the Hall of Fame where specific objectives are found on each one so you’ll encounter them along almost every single path.
However, unlike the Hall of Fame, all attempts are counted toward the target goal so if you don’t meet the conditions the first time, you can replay the same area again until you do. The only exception is the node before the final battle with a Sicarius. The task for that lock is to score a single hit against the boss that reaches 300,000 or higher in damage.
One thing IÂ didn’t mention in that post was that Chapter 6 Part 1 was to be released in 2 separate segments. The top half of the map, which featured Shiva and Ifrit, came out on October 8th while the bottom half with Hamshal and Famfrit started a few days ago on October 22nd. Continue reading “Mobius Final Fantasy JP – Chapter 6 Part 1 Completed”→
I love the artwork from the game so I pre-ordered the book from Amazon Japan not long after it was announced by Square Enix. The shipping confirmation was received this Monday and it was delivered last night. *_* So fast~!
Anyway, I took some photos of some of the illustrations. Pardon the quality since I don’t have any professional tools or equipment to take incredible photos. ^^
Case in point:
The photos~
Dust cover, cover, and obi.
Back of the dust cover and book.
The title page.
Job section.
One of my favourite illustrations is the Dancer. Unfortunately, the photo’s not all that great. ^^
The Scholar and Ace Striker (Tidus).
The names of these jobs literally translate to Knight of Heresy and Ninja of Heresy.
I wonder if it just means that they don’t follow the Palamecian rules? I don’t have any of these jobs so I don’t know what the card descriptions are like.
Incidentally, these were limited time job cards.
The Sage of Heresy was a limited time job. The Paladin, however, is a regular one that’s always in the job pool.
Cloud and the Berserker.
The Strategist is another one of my favourite illustrations (and jobs)~! Other job is the Judge Magister (Gabranth) from FFXII.
Squall and Zidane.
Tonberry and Moogle Costumes.
Lightning (^^) and Hope.
Noel and Snow.
The illustrations for ability cards follows the jobs.
Moogle and others.
Hellgate and Melter.
The top left card is Dark card that has the Dark weapon enchantment. The other ones are all Trance types. Bastet (on the right) is among my fave illustrations.
These are all illustrations from the 1st Anniversary cards.
More 1st Anniversary images.
The last of the 1st Anniversary illustrations.
Some of the FFXIII cards. I didn’t even know Barthandelus was one until I saw this. ^^;
Orphan and Minwu.
The Minwu card is known as the Ultimate Card. Read about it here: http://altema.jp/ffmobius/ability/1862
I doubt this will be the last Ultimate card we’ll ever see which makes the whole “Ultimate” name kind of silly.
The Gallery section features character design drawings.
Notice the design for Wol; he’s wearing the initial outfit which caused the controversy that forced Square Enix to cover up the sides of his torso and his butt.
Designs for Sarah, Garland, and Echo. There is still no information about whether or not Echo actually has hands.
More Echo designs but in various costumes. These were all available in the game at one point.
Echo and Mog as they appear in Terra Battle, various moogles. Cid, and Meia/Meir.
The Image Art section features concept art.
It seemed like Mobius FF was supposed to have a modern day setting?
Some of the storyboard art was redone as the 1st Anniversary illustrations.
That illustration on the left makes me think Mobius FF was supposed to be an MMO. ^^
The monster on the bottom right is the Kraken. It is an annoying bastard that can attack multiple times in a single turn.
Beautiful paintings of locations. *__*
Background paintings for some maps. Well, except Cid. There’s no map with just him in the background.
Credits page.
There’s also commentary from Toshiyuki Itahana (character designer), Toshitaka Matsuda (art designer), and an interview with both Yoshinori Kitase and Naoki Hamaguchi, the producer and project leader of Mobius Final Fantasy respectively.
Please don’t request for certain illustrations. This is all I’m planning on sharing. If you like what you see, please purchase the book! For overseas customers, it costs 2593 yen. Along with shipping and import fees, the total ended up as 3773 yen. I haven’t checked what other retailers carry it aside from the Square Enix Japan e-Store and Amazon Japan though so there may be cheaper options. (The SE Japan store doesn’t ship internationally.)
Incidentally, some of the illustrators have posted their Mobius FF works online. Please refer to this post for links to many of them: https://koukoupuffs.net/2016/06/06/the-artists-of-mobius-final-fantasy/ Note: All links were working at the time I wrote that post, but there’s a possibility that some may be broken now. ^^
Before anyone asks, Square Enix has yet to mention if they will release an English version of the art book.