Tag Archives: Chapter 6

Mobius Final Fantasy JP – Chapter 6 Part 1 Completed

Mobius Final Fantasy - Chapter 6 Part 1 Complete
This is what shows up once you finish the entire map. I’m not sure what やりこみ means though. Google Translate says it’s “Crowded” so it’s Crowded Dungeon?? Seems weird. .__. Also, I wonder if the text was actually meant for Part 2. ^^;

Whew, I’m finally done with this infernal lock-infested map. While locks are certainly nothing new in the world of Mobius Final Fantasy, Chapter 6 Part 1 is patterned after the Hall of Fame where specific objectives are found on each one so you’ll encounter them along almost every single path.

However, unlike the Hall of Fame, all attempts are counted toward the target goal so if you don’t meet the conditions the first time, you can replay the same area again until you do. The only exception is the node before the final battle with a Sicarius. The task for that lock is to score a single hit against the boss that reaches 300,000 or higher in damage.

I wrote about the joys of attempting to accomplish that with Ifrit in my initial post about Chapter 6.

One thing I didn’t mention in that post was that Chapter 6 Part 1 was to be released in 2 separate segments. The top half of the map, which featured Shiva and Ifrit, came out on October 8th while the bottom half with Hamshal and Famfrit started a few days ago on October 22nd. Continue reading Mobius Final Fantasy JP – Chapter 6 Part 1 Completed

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Mobius Final Fantasy JP – Chapter 6 and My Problem with Ifrit

Or “Wow. Really? We’re supposed to clear Chapter 6 with this job? Okay then. ┐(´~`)┌”

Perhaps the biggest issue is that Chapter 6 restricts you to using only Meia jobs so if you didn’t manage to draw the superior job, Fauvist, from the Meia-themed summon draw that accompanied the release of the new story chapter, you’ll be stuck with the freebie job, The Azure Witch.

Mobius Final Fantasy - Artwork for the job card, The Azure Witch
Artwork for the job card, The Azure Witch

It’s decent as all stats are pretty balanced and it also has a wide range of auto-abilities, but it honestly doesn’t feel like it’s enough to tackle the new map — especially on Hard difficulty and for the area objective that requires dishing out 300,000 HP of damage on Ifrit. You can see players at the Altema wiki expressing difficulty in achieving the goal. (Comments are toward the bottom of the page.)

I’ll get come back to this in a bit. First, let’s look at some screenshots from Chapter 6. 😀 Continue reading Mobius Final Fantasy JP – Chapter 6 and My Problem with Ifrit