The Last Story log #3

Note: Please DO NOT ask me about any how to’s, where to find this or that — basically, any guide-like questions — because I have a severely abysmal memory so chances are, I won’t be able to recall anything. ^^; Sorry.


Updates throughout the day. Story spoilers will be marked.
Continue reading The Last Story log #3


The Last Story log #2

Note: Please DO NOT ask me about any how to’s, where to find this or that — basically, any guide-like questions — because I have a severely abysmal memory so chances are, I won’t be able to recall anything. ^^; Sorry.


Like the previous log, I’ll be updating this now and then throughout the day. I should mention that plot spoilers will be clearly marked.

  • I’m kind of wondering about Dagran. I hope he doesn’t end up getting too ambitious. But woo. Chapter 17 now.
Creepy Cat D:
Creepy Cat D:
  • Really wish Zael wasn’t such a simpleton sometimes. >_>
  • Doing the next several updates from my tablet so the formatting might look strange. Anyway, I just hooked up my Wii to the TV downstairs and the graphics quality improved tenfold. I was under the impression that things would look like crap with an S-Video connection. D:
  • Currently on Chapter 19 and man, the game robbed me of a money bag right before the battle with the spiders. :/ Also, if you spot a save point shortly after that, dart directly for it but stay away from the stairs heading downward because the moment you go near those stairs, you will be forced to go down and won’t have the option to return upstairs. 9_9
  • Mirania is the best with her unintentional humour. ^^ Or maybe it should be deadpan humour?
  • Explosions set off: Horace: 2, Zael: way too many.
  • Paraphrased diakogue: (don’t recall who said this): “It threw one of them!” Mirania: “Shall we throw Horace back at them?”
  • Oh no. I get to choose who will open the sarcophagus. XD
  • The duel on the cliff is gold. ^o^~~
  • At long last, we are back at the tavern~~!
  • Good grief. Was avoiding Horace thinking it’d trigger a plot-related quest and then I come across a Knight stating that the Count wants Zael back at the castle. 9_9 Also, Merchants’ Banquet quest from a wandering guy in the Market needs a pumpkin, almond, and a coconut. I have a pumpkin seedling but where would I go to get a pumpkin? I think someone on one of the ships sold them but why would I want to buy pumpkins at that point?
  • *facepalm* Oh, Mina.
  • Oh man, with the current set of greaves that Syrenne has on, you can see her buttcrack if you tilt the camera up a little.
  • Arena battles are lame so far. Why the same enemies over and over and same layouts?
  • Wow. Found a part of the city I’ve never been to. How strange!
  • Oh joy. Farming. But at least I can get a pumpkin!
  • Gah. Stupid mansion. I’m a horrible shot so the boss fight went on for quite some time. ^^
  • Mwahaha. Had Zael flirt with an older lady. XD Let’s see where this goes. Unrelated to this, that stupid chase around the city was arrggghh.
  • Well, that encounter w/ the lady was rather insignificant. Her reactions were silly though. Anyway, I did another arena battle afterward and changed Zael’s clothing colours. Again. A lot of the dyes are too damn bright. I like muted and darker, duller hues. :/
  • Is it just me or does Zael sound a little bit like Daniel Radcliffe?
  • Ahaha. More flirting. I’m starting a harem now. XD
  • Ha. I knew it! The game DOES reward you for smashing into people and signs. You also get stuff for falling over. Guess I need to knock over some more baskets of apples. XD Man, I should have done the frog stuff earlier. :V
  • Ergh. Got Dragon Armour but it looks ridiculous. Now I’m stuck with topless Zael. X_x
  • Bah. Moved the Wii back to my computer room so I have to suffer mediocre video quality again. Oh well. At least I can do screencaps with ease once again~! I must build up the Zael Fan Club so I can take a proper snapshot of all the ladies he manages to woo. XD Currently doing the Realm of Ascendancy part of the storyline so I won’t be able to show it any time soon. :\
  • Goddamn. Only managed to get ONE Noble Ring so far and it came as a spoil from the summon circle in the trial. Did a billion more summons but never got one again. Sigh.
  • The Outsider, eh? Hmmmmmmmmmmmmmmmmmmmmmmmmm …
  • Ha. Cornered a maid and kept running into her. I wonder if doing so adds to the count for walking into people? I’ve taken to constantly ramming into people while they’re in conversation (re: during eavesdropping).

The Last Story log #1

Note: Please DO NOT ask me about any how to’s, where to find this or that — basically, any guide-like questions — because I have a severely abysmal memory so chances are, I won’t be able to recall anything. ^^; Sorry.


I’ll be randomly updating this throughout the day~

    • Some girl named Mina dropped a whole basket of apples in the Market which caused Zael and other folks to step on them and fall. ^^ She says to visit her later on but where the heck is she?
    • Supposedly, there’s a chest at the eastern bank but some kid’s already around it. I suppose firing a Fireworks arrow should get his attention since he likes fireworks or something? Problem is, where is this eastern bank???
    • Is it just me or are equipment bonuses like “+7 increased movement speed in battle” NOT indicated when outfitting characters in the Equip menu? WTF?
    • Fired off a prank banana at someone for fun. It ends up being a big banana peel on the ground and disappears once someone slips on it. If I had the money and time, I’d buy the hell out of those arrows and shoot them all over the fountain square area.
    • Guh. I select to use Brave Armor on Zael and the guy loses his shirt. D:
    • Won my first arena battle. Didn’t know heal bombs would cause someone to get all doozy. Oops. XD Edit: Wait. That wasn’t a heal bomb. >_>
    • Huh. Looks like the Budding Confectioner quest is repeatable. (She’s the one in Artisan’s Way.) 1 Coconut, 1 Sugar, and 1 Banana. Ooh. The pocketwatch one is as well. I suppose they’ll ask for different things later on.
    • The scavenger hunt quest with the Toy Coins from the kid in the South Gate Plaza. So far, I’ve found 4 coins: 1 in the South Gate Plaza, 1 at the Central Plaza, 1 at the Arena and 1 at the Castle Gate Plaza. I didn’t see one in the Artisan’s Way so I’m getting the Market and Fountain Plaza are the last 2 areas. I’m gonna check them now. :3 Edit: I guessed correctly! Got them all~! Now to head back to the kid. Also, if this is supposed to be random, I still recommend checking in the vicinity of the place where you teleport in from (via using the Map option in the Main Menu) and just ignoring all the little alleys and side streets.

      The reward for finding all 6 Toy Coins ^^
      The reward for finding all 6 Toy Coins ^^
  • Buh. Obtained Invisible Dye from a lady on the second floor of the tavern. Do I really want to see a topless Zael for several hours?
  • Ugh. Therius’ voice. .___.;
  • A few hours later and I’m on chapter 15. ^^ Chapter 14 sure was short. I don’t even think it lasted a minute. 😛 I suppose I should explore a bit more before triggering obvious sidequests (or in this case, a whole new chapter).
  • Kind of hate it how you can cut off dialogue by moving into new areas. I suppose I should stand around and let the conversations play out before moving on.
  • Where the hell is Yurick on the ship!? Edit: Found him. >_> Weird. His “quest” is chapter 14. Mirania’s was chapter 15. X_X
  • LOL. The Doppelganger fight. ^^ I took out my own party members by accident so many times. XD Loved Yurick’s “Oh, come on.”
  • Hrrrrnnnnghhh. Damn Wii. Framerates drop now and then while on the ship.
  • Ahahaha. Mirania and food. XD

The Last Story

North American package for The Last Story
North American package for The Last Story ❤

I’ve been wanting to play this game since I saw the first Japanese trailer a few years ago. I’m not sure what it was but something was appealing about it. For sure, I adore the artwork. (I believe the character designs are by the same artist that did the ones for the Drakengard series which were beautiful works. *___*~) And the combat system seemed very interesting too!

My copy of The Last Story came yesterday and I put in a few hours into it already. It’s quite fun! 😀 (Alas, if only Unchained Blades invoked the same feeling.)  I do have a few small gripes though which I’ll copy and paste from my post at Gamerspot:

  • Attacking enemies simply consists of moving up to them. I am SO used to having an “attack button” in any action RPG. In this game, if you move and hit the A button on the ‘mote/controller while moving, you end up rolling. 9_9 There’s supposedly an option in the configuration menu that lets you enable an attack button so I guess I’ll try that out. The problem of rolling around may remain though. Maybe I can assign another button to dodging …?
  • No names of locations, shops, etc. are marked on the large overlay map. I have a terrible memory so the unmarked map is really bad for me. (It took me forever to find one of the quest-giving lady again cuz I kept thinking she was in the Market. Kind of forgot there were stands outside the Arena. .___.) I ended up screencapping the damn thing and adding in the info myself. I’ll throw it up on my WordPress blog since I’m sure it’ll help others. I think I missed one of the random scalpers/peddlers that sell things for cheap though. And the hide-and-seek mini game kid. And probably a few other things.
  • No quest log. I suppose this won’t be an issue for people that aren’t forgetful like me. I think I’ll need to keep a notebook open next to me while I play the game. :B
  • (Adding a new point that’s not from the post:) The character’s faces can look kind of scary and plastic-like. 😦 I also do wish they would have used actual traditional, hand-drawn artworks for the character portraits during conversations.

Regarding the map of Lazulis City, here it is! It’s not complete, of course, but this should be sufficient for up to chapter 6. ^^

Lazulis City
It’s not complete but just seeing the names of the shops is enough for me. 😛

Since this was a map designed for my own use, I should note that the turquoise circles indicate save spots and the bright orange stars are just people sitting or standing around the Artisan’s Way or whatever that provide services. I haven’t gotten to the point in the game where the unmarked peach-coloured rectangles become accessible. Er, I assume they are places you can eventually go to. I’ll update the map when and if they do. Edit: Noooo. The Sellers are at random locations. 😦

Incidentally, is it my imagination or is there someone  in the city that sells raw resources like iron and copper? I could swear I came across someone like that but after going all over the city, I couldn’t find the person again. I suppose I was just imagining things. Anyway, I still need those for the pocketwatch guy. :/ Edit: Copper, Iron, Pelt, and Silk are in the Goods Shop in the Artisan area. 9___9

Oh yeah, I made note of the Windy Alley or whatever it’s called since it’s a great place to get the 5x+ combo with seeking. I only managed to do it once due to my terribly slow reflexes but I’m certain other players can accomplish the 5+ combo quickly~

Some other things about the game:

One of the best things about The Last Story is being able to toss baskets of apples and have people slip over the spilled fruits. XD

In the screencap above, Zael slipped on an apple and went through a wall. XD Ah, clipping goofiness.

Prank Bananas
It’s far too tempting not to buy these. I ended up not doing in fear that I’d spend the entire game shooting people with them. I did, however, manage to get some for free. .___.;;;
Prank Banana Target
I take it I’m supposed to aim at the feet. I never did go through with this though.

Sorry about the image quality of the screencaps. (They’re a bit less blurry if you view their full versions! You can do that by clicking on the images~) I’m using an S-Video connection that’s going through the GameBridge so it’s like DOUBLE quality fail but then, this is a Wii so it’s not really too much of a fail. I DID, however, have my PS3 hooked up this way.  Haven’t re-connected the console to the GameBridge since playing stuff on the HDTV downstairs though. XD

BTW, this Amazon review is useful if you want to get the GameBridge to work on Windows 7 32-bit (any version, I’m using Home Premium). I used to have a dual-boot with Win 7 and XP but after my hard drive died, I just stuck with 7 and didn’t feel like re-installing XP.  There’s an alternate method that involves running Windows XP in a virtual environment though. I’m not sure if it’ll help with folks on 64-bit, however. Also, for what it’s worth, I’m using a GameBridge AVC-1410.

More whining about Korean RPGs (mostly about Inotia 4)

Edit: Whoa. Nice going, WordPress Android. It totally ignored all the hard breaks/returns. 😛 Redid the formatting a bit so it no longer looks like some crazy long-winded review on the Google Play Store.


Why won’t Inotia 4 end? Every time I start it up, I flood my Twitter account with complaints. The game simply is not designed well. Hell, none of the major KRPGs (Korean RPGs) are. But why I keep playing them is a mystery. I think, subconsciously, I am a sucker for mindless RPGs. After all, I stuck with Trinity: Souls of Zill O’ll on the PS3 until I got the Platinum trophy and that game is full of generic quests and tons of grinding just like Zenonia and Inotia. In fact, it’s pretty much a higher resolution version of a KRPG.

Regarding Inotia 4… I expected it to end around level 60 like the 3rd game but I’m already at level 104 and STILL on a first playthrough. (Not that I ever replay these infernal games but I noted it to give an idea of the game’s length.) I think Inotia 2 also doesn’t end until some point after level 100 though. :/

Why do the developers do this? Why drag on the plot with idiotic quests that are all the same except a change in monster and item names? Their games have no fucking substance to justify extended play or subsequent playthroughs, even if the story is decent. In Inotia & Zenonia, the issues are compounded with the fact that you’re always underpowered and poor. All this can be remedied through in-app purchases though! More stat points! More skill points! More money! Better equipment! More inventory space so you can actually lug shit back to town to sell! Well, there’s the merchant from the lamp too in Inotia 4 but lamps take up precious inventory space, you see.

Also, Inotia 4 seems to give people the option to instantly finish quests? Looks like someone on the dev team got the fucking clue that most optional quests suck. That and it’s an excuse to get more money from players since the option requires gems which have to be purchased. However, it seems that the game has free gem offers. They probably require users to download games and apps they don’t want though.

At any rate, I’m currently doing the memory layers. Some genius at Com2uS decided that it’d be a splendid idea to have each layer fashioned after dungeons you’ve already been to with monsters you’ve already fought and slap 3 sets of identical objectives for each dungeon quest. Each layer has 3 areas and I am on the third area which means I have done 6 carbon copy quests already. I really wish Com2uS could have used some brainpower to think up more interesting ways to deal with exploring Kiyan’s (the main character) memories and fears. Or at least make it so that I don’t have to play through a billions layers with the same fucking quest over and over and over.

Edit: Discovered that this memory shit place is the FINAL FUCKING DUNGEON and that THERE ARE 5 FLOORS. I wish I can fly over to Korea and throw the designer(s) off the Com2uS company building right now. Stupid design, stupid quests. Save this crap for an optional dungeon, for fuck’s sake. I think it’s high time I ditch this moronic game.

Post-game thoughts about Gods Wars

It’s a bit unfortunate but the game does end up being a grindfest after all. I got around it by hacking the stats of my character and fairy pet which enabled me to take out a level 255 boss at level 101.

I actually have no idea if I really finished the game. I got some weird bit at the end that seems to allude to the main character and female friend were embarking on a new adventure but due to the Engrish, I can’t be sure. The biggest issue is that there’s no message congratulating the player or anything that tells you that you’re free to continue playing and testing your skills with the optional dungeon. :V

There are some bugs and general annoyances:

  • I have no clue who or what drops the weapons needed for a few of the later equipment in the Combining menu.
  • The Graveyard mission shows up again if you trigger it “post-game” and won’t disappear even after beating the boss multiple times.
  • some achievements will refuse to show as completed such as the one about beating the final enemy in the arena. The description for the synthesis achievement is messed up too as it reads something like “Finishing 10 arena battles”. I’ve done all the battles multiple times and never managed to get the achievement.
  •  The UI obscures the play area which makes it difficult to find treasures or even exit points at times. The mini map is no help because the little bar underneath the character portrait which shows your level blocks the top left of the map all the time.
  • the game lags on the Galaxy Tab 10.1 in certain areas like any of the forests. It’s rather annoying and the game will prevent you from using the flight option in some of those areas too.

Even with these issues, I found the game to be all right. Not sure I would have got this far without a memory hacking program though because I tend to lose interest in games that require hours upon hours of combat to get anywhere — that is, to raise enough money to purchase new equipment or create new equipment and to level up. Well, I suppose my interest in the story and gameplay is an influence too since I’ve managed to spend hours grinding in FFXIII for materials to upgrade weapons and stuff. ^^

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