games · pondering · PS Vita

Ys Celceta – Final Thoughts on the Game

Ys Celceta - Finally got the Platinum Trophy
Yay~! Got my Platinum Trophy today~! 😀

Played through Celceta twice — once on Normal and once on Nightmare. I gotta say that it’s a pretty fun game but there are some issues that I wish Falcom would fix (via downloadable update):

  • Character AI — They can get super goofy at times and run around in circles. It’s easy to stop this by switching to control the character but still, it shouldn’t happen. This isn’t as offensive as the stupidity that’s been brought over from Ys SEVEN where the characters will ignoring enemies to continually try and get at a material they can’t reach at a harvest point. Again, a switch to the character will solve it but come on, why would they even do that in the first place?
  • Bugs — There are times where player input will be impossible. I actually managed to reproduce an issue in the Silver Space (白銀の間) where all characters will become frozen (from being hit by a beam from a 3-faced monster) and all user interaction became nullified. The enemies will continue to attack but you can’t do anything like access the menu and the characters won’t unfreeze. :\ There are also cases where the game will show you an outstanding treasure chest in a dungeon that doesn’t even exist as well as chests that don’t show up on the mini map (on a second playthrough onward) even though all the other ones in the vicinity do. >_>
  • Inability to skip cutscenes on new game+ — It’s kind of annoying to have to sit through everything even with the fast-forward option on. I suppose there’s just too much extra code to include to give the option to skip scenes entirely. Or maybe Falcom’s just too damn lazy.
  • Slowdown — It’s noticable in certain areas of the Forest of Dawn where there’s a lot of enemies. I think there’s a part in the Path of Plateau where it happens too even though there isn’t a bunch of enemies. I take it the background and stuff play a part in that one.
  • More variety for the group configuration bonus. — Uh … forgot what it was called and too lazy to check the manual right now. ^^ (I already stored the game away.) But like, there were only 2 types, IIRC — one which had something about damage and another for increased frequency of obtaining rare items. I think the bonus should have been character based instead of weapon type. :/

General thoughts:

  • Like Ys SEVEN, the battle system made the game. Battles are fast and really fun! I can’t remember SEVEN too well but I’m pretty sure they honed the mechanics in this one.
  • The dungeon designs are all right. Not all that crazy about them since there’s still a lot of “hand-holding” where everything you need to access another area just happens to be nearby and all. No real challenges or skill needed at any point. Honestly, even though I’m not all that great with platforming, I do like the designs from Napishtim, Felghana, and Origin a lot more than SEVEN and Celceta.
  • I wasn’t all that crazy about the Personal Actions since if you ended up disliking a character and never using them, you’d be forced to swap him/her in just use his or her PA. Even so, I do kind of wish there was a dungeon that made you use every single Personal Action (except maybe Dulen’s since all he does is open chests). ^^
  • Totally wasn’t crazy about the puzzles in the game because they felt kind of tacked on; like they existed only to make use of the Vita’s touch screen. There were also too far and few of them which makes me wonder why they were even included.
  • Michey is … ugh. Such an ugly design. :/ Stupid Falcom. Please don’t make that thing your official mascot.
  • Part of the northern area of the Forest of Dawn sure could have used a waystone.  All in all, they were located in convenient spots.
  • I really liked the way side quests were handled where you can see where the quest giver is on the mini map as well as the location of targets were. Well, the latter is true for most of the monster elimination quests. I believe SEVEN had you running around towns and speaking to everyone unless you were using a walkthrough which would tell you who to specifically look for.
  • Easy mode is hilarious. I think the G.Pikkard spawn rate is insane since it only takes a few screen refreshes for it to appear and you can easily kill it if you have beefed up characters and equipment from a previous playthrough. There also seems to be a lot more monster carcasses that remain on the screen + much MUCH easier to get rare drops with the Silver Axe equipped. When this game gets localized, I am so starting on Easy. XD (I only did a new game+ with it for Time Attack and Boss Rush. XD)
  • Nightmare mode is a bit of a joke if you have maxed out characters and near maxed weapons + armour. ^^  I barely had to use potions in any battles even though I totally suck at flash guarding and executing flash moves. 😛 I just roll around like crazy. ^^;

If I think of anything else, I’ll add it later. :3

Android · iOS · pondering

iOS apps that should be on Android

Before I purchased my Galaxy Tab 10.1, I already knew that the Apple App Store dwarfed the Android Market in terms of its number of apps. However, I figured that it was because a good chunk of those were either just rip-offs of existing ones or just pathetic pieces of shit that the public shouldn’t even know about (and yet somehow managed to find their way onto the App Store). But it was after some browsing that I realized that having thousands upon thousands of apps was a GOOD thing.

What I’m experiencing with the Market is that I’m having a tough time finding applications that serve my needs because the selection is just not there. And even when I do find something that kind of does the job, there may not be an alternative that does it better or caters to the specifics I’m looking for.

What really hurts the most is the lack of interesting games. For my touch, I’ve downloaded over 200 applications and about a good 90% of them are games. I just can’t do the same with Android because there’s not much that catches my eye. What’s more is that even if there WAS something of interest, there is a good chance I already have downloaded it from the App Store. And given the lack of tablet-optimized apps, I’m not about to get a game again for the tablet if it’s not going to display properly.

Honestly, I purchased the Tab 10.1 mainly to be able to enjoy Kairosoft’s releases on that platform. Unfortunately, due to something that I’m still unsure about, all of their games EXCEPT Game Dev Story do not work well. (They’ll force close upon multi-touch/pinching or just FC eventually even without any attempt to zoom out.)

Aside from that, I’m still miffed at the fact that there is no TRUE AppShopper equivalent on Android. If someone can copy Cut the Rope, Angry Birds, and all those stupid freemium games where you sit around for hours and wait for special in-game money to roll in to enjoy the bloody games the way they were meant to be enjoyed, why can’t anyone copy AppShopper?

For me, AppBrain doesn’t cut it. On my iPod touch, I use the AppShopper app to keep a list of the apps that I want to buy. Any applications in the wish list will jump to the top of the list whenever there are updates or price changes — and this is something I really like.

Actually, if you marry AppBrain and Best Apps Market together, their offspring would probably be something similar to AppShopper as Best Apps lets you keep a wishlist. However, it doesn’t post notifications of any changes for the apps I want so I have to manually check if I want to see if there are any price drops. 9__9

Anyway, I’ll stop with the whining and get on with the list~! :3

  • AppShopper — Duh.
  • GarageBand — Yeah, I know this is an Apple-developed application so there is no way it’ll ever find its way onto Android. But I was stunned to discover there is nothing that comes close to what this program offers. (Or maybe I just don’t know what I should be looking for in the Market. Or perhaps I should be looking at another Android marketplace?)
  • Instagram — I’m probably just not searching hard enough but there are apparently several alternatives. I tried Picplz (I think I hated the Website and its presentation, and the way it handled photos and filters or something) and it was definitely no Instagram. Little Camera‘s interesting but it’s just a program with filters and doesn’t have it own social network.
  • Every damn Kairosoft game that’s currently iOS exclusive — It’s most likely a staffing issue or maybe Japan just loves iOS more but it’ll be really nice if Kairosoft would do simultaneous releases for both systems. Still, it doesn’t really explain why there are 4 games that are still sitting on Apple’s platform while Droid only has 2 exclusives.
  • Taiko no Tatsujin — With this one, I’m not sure I’d be able to download it anyway since it’d probably be Japan-exclusive. :/ Still, it’d be oodles of fun to be able to drum on the tablet~!

Ah, the list is kind of small since the remainder of it would consist of games that I already have on the touch but would just like to see on Android too. 😀 I might think of more later on though~!

You know, it’d be really nice if more of the big name gaming companies would publish their works on Google’s OS as well. Namco, Capcom, Square — they all have some sort of presence on the Market but it’s nothing compared to the App Store.

Cave is finally bringing over their stuff though which is FANTASTIC since it’d mean I can, hopefully (assuming there are no compatibility issues or freezing and such), play their shmups on a glorious 10.1″ display.

With Ice Cream Sandwich finding its way onto devices within the next few months, I’m really hoping that more developers would consider creating applications for Android. I believe demand is picking up for Android-powered devices so it’d be ideal that there will be supply in the Market to meet the demand.