Android · games · iOS

Mobius Final Fantasy JP – Chapter 6 Part 1 Completed

Mobius Final Fantasy - Chapter 6 Part 1 Complete
This is what shows up once you finish the entire map. I’m not sure what やりこみ means though. Google Translate says it’s “Crowded” so it’s Crowded Dungeon?? Seems weird. .__. Also, I wonder if the text was actually meant for Part 2. ^^;

Whew, I’m finally done with this infernal lock-infested map. While locks are certainly nothing new in the world of Mobius Final Fantasy, Chapter 6 Part 1 is patterned after the Hall of Fame where specific objectives are found on each one so you’ll encounter them along almost every single path.

However, unlike the Hall of Fame, all attempts are counted toward the target goal so if you don’t meet the conditions the first time, you can replay the same area again until you do. The only exception is the node before the final battle with a Sicarius. The task for that lock is to score a single hit against the boss that reaches 300,000 or higher in damage.

I wrote about the joys of attempting to accomplish that with Ifrit in my initial post about Chapter 6.

One thing I didn’t mention in that post was that Chapter 6 Part 1 was to be released in 2 separate segments. The top half of the map, which featured Shiva and Ifrit, came out on October 8th while the bottom half with Hamshal and Famfrit started a few days ago on October 22nd. Continue reading “Mobius Final Fantasy JP – Chapter 6 Part 1 Completed”

Android · games · iOS · photo

Mobius Final Fantasy – First Anniversary Collections (art book)

I love the artwork from the game so I pre-ordered the book from Amazon Japan not long after it was announced by Square Enix. The shipping confirmation was received this Monday and it was delivered last night. *_* So fast~!

Anyway, I took some photos of some of the illustrations. Pardon the quality since I don’t have any professional tools or equipment to take incredible photos. ^^

Case in point:

takingphotos

The photos~

There’s also commentary from Toshiyuki Itahana (character designer), Toshitaka Matsuda (art designer), and an interview with both Yoshinori Kitase and Naoki Hamaguchi, the producer and project leader of Mobius Final Fantasy respectively.

Please don’t request for certain illustrations. This is all I’m planning on sharing. If you like what you see, please purchase the book! For overseas customers, it costs 2593 yen. Along with shipping and import fees, the total ended up as 3773 yen. I haven’t checked what other retailers carry it aside from the Square Enix Japan e-Store and Amazon Japan though so there may be cheaper options. (The SE Japan store doesn’t ship internationally.)

Incidentally, some of the illustrators have posted their Mobius FF works online. Please refer to this post for links to many of them: https://koukoupuffs.net/2016/06/06/the-artists-of-mobius-final-fantasy/ Note: All links were working at the time I wrote that post, but there’s a possibility that some may be broken now. ^^

Before anyone asks, Square Enix has yet to mention if they will release an English version of the art book.

Android · games · iOS

Mobius Final Fantasy JP – Square Enix to release Mobius FF on Steam next month!

Updated on October 31st: The game is set to be released later today (November 1st in Japan) after maintenance ends. Current estimated time will be after 10:00 AM Japan Time.

Updated on October 28th: Added the link to Steam store page.

Updated at 10:00 PM: Added info about frame rate and display resolutions.

Additional updates may follow as more information becomes available.


Mobius Final Fantasy - Steam!
Steam version coming soon!

Wide screen and full screen support will be added and you’ll be able to move your save data from Steam to iOS or Android and vice versa. 😀

You can pre-register here: http://www.finalfantasy.jp/mobius/cpn/win_regi.html However, please be aware of the following points!

There is every possibility this game will be region locked to Japan. (See this FAQ: https://support.steampowered.com/kb_article.php?ref=1266-QFZC-2141)

Also, note the following for anyone thinking about using VPN:

“You agree that you will not use IP proxying or other methods to disguise the place of your residence, whether to circumvent geographical restrictions on game content, to purchase at pricing not applicable to your geography, or for any other purpose. If you do this, Valve may terminate your access to your Account.”

The above was quoted from section 3, point A under http://store.steampowered.com/subscriber_agreement/

Before anyone asks, there is no word on a Mac or Linux version. There are ways to play Windows games on either operating systems though. (Please search on Google or your favourite search engine for information. ^^;)

System Requirements:

(Square Enix notes that these specs were derived at the time of the announcement and may change when the game is officially released.)

Minimum specs:
OS: Windows 7 64bit
CPU:Intel / AMD Dual Core CPU 1.6GHz or higher
Memory: 2GB or more
Graphics: NVIDIA GeForce 8800 GT, GeForce GT 240 / ATI Radeon, HD 4770 512MB or better
DirectX: Version 9.0c or higher
Storage: 10GB of available space or more
Audio: DirectSound compatible (DirectX 9.0c or higher)
OpenGL 2.0 or higher
Internet connection required

Recommeded specs:
OS: Windows 7 64bit / Windows 8.1 64bit / Windows 10 64bit
CPU: Intel Core 2 Quad 2.66GHz or Core i5 2.4GHz or higher
Memory: 3GB or more
Graphics: NVIDIA GeForce GTX 460, GeForce GTX 750 / ATI Radeon HD 5770 512MB or better
DirectX: Version 9.0c or higher
Storage: 10GB of available space or more
Sound card: DirectSound compatible (DirectX 9.0c or higher)
OpenGL 2.0 or higher
Internet connection required

Edit: Looks like landscape support is coming to smartphones in the next update: https://twitter.com/mobiusff/status/788376725595885569

Edit #2: Per this tweet, the Windows version will run at 60 frames per second and players will be able to choose between SD, HD, full HD, and 4K resolutions (depending on your video card and monitor).

Edit #3: The store page is up now but you will need to have an IP address from Japan to access it: http://store.steampowered.com/app/504730/  Please note that using VPN to pretend you’re in Japan may result in a ban on your Steam account.

Android · games · iOS

Mobius Final Fantasy JP – Chapter 6 and My Problem with Ifrit

Or “Wow. Really? We’re supposed to clear Chapter 6 with this job? Okay then. ┐(´~`)┌”

Perhaps the biggest issue is that Chapter 6 restricts you to using only Meia jobs so if you didn’t manage to draw the superior job, Fauvist, from the Meia-themed summon draw that accompanied the release of the new story chapter, you’ll be stuck with the freebie job, The Azure Witch.

Mobius Final Fantasy - Artwork for the job card, The Azure Witch
Artwork for the job card, The Azure Witch

It’s decent as all stats are pretty balanced and it also has a wide range of auto-abilities, but it honestly doesn’t feel like it’s enough to tackle the new map — especially on Hard difficulty and for the area objective that requires dishing out 300,000 HP of damage on Ifrit. You can see players at the Altema wiki expressing difficulty in achieving the goal. (Comments are toward the bottom of the page.)

I’ll get come back to this in a bit. First, let’s look at some screenshots from Chapter 6. 😀 Continue reading “Mobius Final Fantasy JP – Chapter 6 and My Problem with Ifrit”

Android · games · iOS

Mobius Final Fantasy JP – October Update Summary

Updated October 4th: Corrected information regarding the Job Card Reboot, Celestriad (the Three Stars item) and Ultimate Card.

I’m still unsure about the ability card level limit though so take it with a grain of salt. The example on the official site and the one in the stream are different. The explanation on the site isn’t that clear either.
~~~~
The Square Enix Presents live stream last night revealed some new features and changes that will be added in the October 7th (Japan Time) update.

(The captions under the two images below are for anyone just looking at the page with an image and not this post. ^^)

Mobius Final Fantasy - JP October 2016 Update
Bullet points on what’s included with the October update. See corresponding post for translation.
Mobius Final Fantasy - JP October 2016 Update
Bullet points on what’s included with the October update. See corresponding post for translation.

There’s a lot more under the cut. ^^ Continue reading “Mobius Final Fantasy JP – October Update Summary”

Android · games · iOS · video

Mobius Final Fantasy JP – 2★ Odin Battle (All Attacker)

My initial intention was to attempt the battle using an Attacker with lowered stats* since I wanted to see how a job with just 4 skill panel pages would fare against the boss. I have since discovered that this wasn’t possible as the game automatically restores the stats to maximum once you exit the deck menu. >_<

While I do have jobs that don’t have all 8 skill panel pages completed, they’re also ones that don’t have strong single target Earth cards. =__= This is what happens when you focus on developing ones that destroy regular mobs instead of bosses.

At any rate, this should give global players an idea of the amount of HP the boss has. ^^; The two Earth cards used will most likely not be available any time soon unless Square Enix decides to hold the FFXIII event earlier.

*Every job has a corresponding Medal that can be purchased from the Item Shop. The item allows a job to keep its maximum stats when the player selects any of its previous evolutions.

Android · games · iOS

Mobius Final Fantasy Global – Upcoming October Updates (Updated Oct 1)

Updated October 1st for adding a link to the official Facebook page with the October calendar info.

Updated September 22nd for correction on Mobius Day info and adding of the dates for Shiva and Odin’s addition in multiplayer.


Square Enix has posted the October calendar for global now: https://www.facebook.com/notes/mobius-final-fantasy-ne/october-calendar/331862513834925


Original post:

A Chinese-Japanese Square Enix Presents live stream happened earlier today detailing all the additions coming in next month’s update. It’s a big one this time!

mobiusffen_oct2016

  1. Chapter 3 Part 1
  2. New jobs: Dragoon/Dragon Knight, Dancer, and Scholar
  3. Shiva and Odin will be added to multiplayer. Shiva will appear starting October 6 and Odin will show up on October 13. As usual, these will be at 19:00 UTC-8.
  4. Mobius Day
  5. New legendary limited cards (Pictlogica FF cards)
  6. 2nd Exploration Region
  7. Infinite Arena
  8. New battle tower event.

Now, about the Mobius Day~!

On the Japanese server, the 8th of every month is known as Mini Mobius Day.  (August 8th is the super special Mobius Day with bigger bonuses and more gifts.) While it’s noted as being singular, the “Day” usually goes on for 3 days. ^^;

For versions outside of Japan, Square Enix is doing something different! Instead of simply one or three consecutive days per month, every 8th in a month will be a Mobius Day.

Here’s what Square Enix has planned for October:
mobiusffen_mobiusdayoct2016

  1. Double stamina when using an Elixir to recover it
  2. Fusion success rate will increase by x1.2
  3. Extra Skills will be easier to unlock
  4. Every player will receive a Phoenix Down
  5. Every player will receive an Elixir
  6. 5000 Skillseeds per element being handed out on certain days in October. On the 8th day, 5000 Fire and Water seeds will be given out. On day 18, 5000 Wind and Earth seeds, and on day 28th, 5000 Light and Dark seeds.
  7. All Skillseed bonuses will be upped to x2 for exploration regions.

Thanks to Stb Shen and Christopher Chung from the Mobius Final Fantasy – (Jpn & Global Community) & Other games etc. Facebook page, and Alfred Chow in the comments below for assisting with the translations and corrections. (I didn’t know I initially mistyped Arena as Area. ^^; I’d like to see what Infinite Area would be though.)

Links and more information under the cut.

Continue reading “Mobius Final Fantasy Global – Upcoming October Updates (Updated Oct 1)”

Android · games · iOS

Mobius Final Fantasy JP – Tokyo Game Show 2016 Square Enix Presents Stream Summary

I’m only going to make quick summaries of all the game-relevant information because the first half hour consisted of chatting with the voice actress, M・A・O, who plays Meia a.k.a the Azure Witch.

Check out the exciting details under the cut! 😀 (There’s info about a new playable character and a new system!)

Continue reading “Mobius Final Fantasy JP – Tokyo Game Show 2016 Square Enix Presents Stream Summary”

Android · games · iOS

Mobius Final Fantasy Global – Chocobocalypse & Dahaka Assault Event Info and Mini Tips

Chocobos invade Mobius Final Fantasy Global tonight at 19:00 UTC-8! The Battle Tower event with Dahaka is due next Thursday (September 22nd) and will probably open at 19:00 UTC-8 as well.

Please check the in-game clock for server time or check https://www.timeanddate.com/worldclock/timezone/utc-8 for current UTC-8 time.

Updated September 16: Global chocobo cards don’t need to be augmented like in the Japanese version. o_o Square Enix keeps making all these changes. :V Anyway, I’ve revised the information.

Updated September 23: Updated information about Dahaka and added screencaps of my deck setups.

Continue reading “Mobius Final Fantasy Global – Chocobocalypse & Dahaka Assault Event Info and Mini Tips”

Android · games · iOS

Mobius Final Fantasy JP & English/Global – Multiplayer Gameplay Videos

A 3★ Ifrit Multiplayer AI Battle from the Japanese server using only Attackers.

A 1★ Tyro Multiplayer AI Battle from the English server with 2 Attackers and 2 Breakers.

For both vids, please check the video description for more information.

Depending on the bosses, I do actually use AI Defenders and Supporters too. ^^ For most of the 1 and 2-star ones on Mobius FF JP, I only need Attackers. Things start to get tricky once I move onto 3-star because it really depends on whether or not I have the ability cards or not.

For example, other than Vanille & Fang, I have no strong single target Water mage cards. :/ And the only AOE one I have is a 5-star card with Blizzaja which consumes 6 orbs. That’s a death sentence for my Attackers had I opted to use that in the Ifrit battle. .___.

I’ve yet to try my non-mage water attacker jobs, but high magic power is needed for quickly finishing battles so I don’t think I have much choice.

As for 4-star AI, I haven’t attempted it yet. In fact, I haven’t done any 4-star battles even with live players since I keep thinking I’ll be a burden to everyone. I’m just afraid of misreading their attacks which will ultimately screw things up. >_>

Examples: As a Breaker, I really need to pay attention to how many people are using abilities because if other players make the Break bar go red, then it’s completely unnecessary for me to use abilities. But sometimes, I’ll throw one or two in because I didn’t keep their actions in mind. -___-;

Similarly, if they’re attacking and sending the boss into Break then I really shouldn’t be just physically attacking the boss. 😛 The only good thing that comes out of that is generating orbs.

Edit: *___*! I finished my first 4-star battle! It was with an AI party too! No one died! 😀

I know the clear time is nothing special since I wasn’t aiming to do a speed run or anything. I just wanted to survive and complete the battles. :3