Whew, I’m finally done with this infernal lock-infested map. While locks are certainly nothing new in the world of Mobius Final Fantasy, Chapter 6 Part 1 is patterned after the Hall of Fame where specific objectives are found on each one so you’ll encounter them along almost every single path.
However, unlike the Hall of Fame, all attempts are counted toward the target goal so if you don’t meet the conditions the first time, you can replay the same area again until you do. The only exception is the node before the final battle with a Sicarius. The task for that lock is to score a single hit against the boss that reaches 300,000 or higher in damage.
I love the artwork from the game so I pre-ordered the book from Amazon Japan not long after it was announced by Square Enix. The shipping confirmation was received this Monday and it was delivered last night. *_* So fast~!
Anyway, I took some photos of some of the illustrations. Pardon the quality since I don’t have any professional tools or equipment to take incredible photos. ^^
Case in point:
There’s also commentary from Toshiyuki Itahana (character designer), Toshitaka Matsuda (art designer), and an interview with both Yoshinori Kitase and Naoki Hamaguchi, the producer and project leader of Mobius Final Fantasy respectively.
Please don’t request for certain illustrations. This is all I’m planning on sharing. If you like what you see, please purchase the book! For overseas customers, it costs 2593 yen. Along with shipping and import fees, the total ended up as 3773 yen. I haven’t checked what other retailers carry it aside from the Square Enix Japan e-Store and Amazon Japan though so there may be cheaper options. (The SE Japan store doesn’t ship internationally.)
Also, note the following for anyone thinking about using VPN:
“You agree that you will not use IP proxying or other methods to disguise the place of your residence, whether to circumvent geographical restrictions on game content, to purchase at pricing not applicable to your geography, or for any other purpose. If you do this, Valve may terminate your access to your Account.”
Before anyone asks, there is no word on a Mac or Linux version. There are ways to play Windows games on either operating systems though. (Please search on Google or your favourite search engine for information. ^^;)
(Square Enix notes that these specs were derived at the time of the announcement and may change when the game is officially released.)
Minimum specs: OS: Windows 7 64bit CPU:Intel / AMD Dual Core CPU 1.6GHz or higher Memory: 2GB or more Graphics: NVIDIA GeForce 8800 GT, GeForce GT 240 / ATI Radeon, HD 4770 512MB or better DirectX: Version 9.0c or higher Storage: 10GB of available space or more Audio: DirectSound compatible (DirectX 9.0c or higher) OpenGL 2.0or higher Internet connection required
Recommeded specs: OS: Windows 7 64bit / Windows 8.1 64bit / Windows 10 64bit CPU: Intel Core 2 Quad 2.66GHz or Core i5 2.4GHz or higher Memory: 3GB or more Graphics: NVIDIA GeForce GTX 460, GeForce GTX 750 / ATI Radeon HD 5770 512MB or better DirectX: Version 9.0c or higher Storage: 10GB of available space or more Sound card: DirectSound compatible (DirectX 9.0c or higher) OpenGL 2.0 or higher Internet connection required
Edit #2: Per this tweet, the Windows version will run at 60 frames per second and players will be able to choose between SD, HD, full HD, and 4K resolutions (depending on your video card and monitor).
Edit #3: The store page is up now but you will need to have an IP address from Japan to access it: http://store.steampowered.com/app/504730/ Please note that using VPN to pretend you’re in Japan may result in a ban on your Steam account.
Or “Wow. Really? We’re supposed to clear Chapter 6 with this job? Okay then. ┐(´～｀)┌”
Perhaps the biggest issue is that Chapter 6 restricts you to using only Meia jobs so if you didn’t manage to draw the superior job, Fauvist, from the Meia-themed summon draw that accompanied the release of the new story chapter, you’ll be stuck with the freebie job, The Azure Witch.
Updated October 4th: Corrected information regarding the Job Card Reboot, Celestriad (the Three Stars item) and Ultimate Card.
I’m still unsure about the ability card level limit though so take it with a grain of salt. The example on the official site and the one in the stream are different. The explanation on the site isn’t that clear either.
~~~~ The Square Enix Presents live stream last night revealed some new features and changes that will be added in the October 7th (Japan Time) update.
(The captions under the two images below are for anyone just looking at the page with an image and not this post. ^^)
My initial intention was to attempt the battle using an Attacker with lowered stats* since I wanted to see how a job with just 4 skill panel pages would fare against the boss. I have since discovered that this wasn’t possible as the game automatically restores the stats to maximum once you exit the deck menu. >_<
While I do have jobs that don’t have all 8 skill panel pages completed, they’re also ones that don’t have strong single target Earth cards. =__= This is what happens when you focus on developing ones that destroy regular mobs instead of bosses.
At any rate, this should give global players an idea of the amount of HP the boss has. ^^; The two Earth cards used will most likely not be available any time soon unless Square Enix decides to hold the FFXIII event earlier.
New jobs: Dragoon/Dragon Knight, Dancer, and Scholar
Shiva and Odin will be added to multiplayer. Shiva will appear starting October 6 and Odin will show up on October 13. As usual, these will be at 19:00 UTC-8.
New legendary limited cards (Pictlogica FF cards)
2nd Exploration Region
New battle tower event.
Now, about the Mobius Day~!
On the Japanese server, the 8th of every month is known as Mini Mobius Day. (August 8th is the super special Mobius Day with bigger bonuses and more gifts.) While it’s noted as being singular, the “Day” usually goes on for 3 days. ^^;
For versions outside of Japan, Square Enix is doing something different! Instead of simply one or three consecutive days per month, every 8th in a month will be a Mobius Day.
Here’s what Square Enix has planned for October:
Double stamina when using an Elixir to recover it
Fusion success rate will increase by x1.2
Extra Skills will be easier to unlock
Every player will receive a Phoenix Down
Every player will receive an Elixir
5000 Skillseeds per element being handed out on certain days in October. On the 8th day, 5000 Fire and Water seeds will be given out. On day 18, 5000 Wind and Earth seeds, and on day 28th, 5000 Light and Dark seeds.
All Skillseed bonuses will be upped to x2 for exploration regions.
Thanks to Stb Shen and Christopher Chung from the Mobius Final Fantasy – (Jpn & Global Community) & Other games etc. Facebook page, and Alfred Chow in the comments below for assisting with the translations and corrections. (I didn’t know I initially mistyped Arena as Area. ^^; I’d like to see what Infinite Area would be though.)
A 3★ Ifrit Multiplayer AI Battle from the Japanese server using only Attackers.
A 1★ Tyro Multiplayer AI Battle from the English server with 2 Attackers and 2 Breakers.
For both vids, please check the video description for more information.
Depending on the bosses, I do actually use AI Defenders and Supporters too. ^^ For most of the 1 and 2-star ones on Mobius FF JP, I only need Attackers. Things start to get tricky once I move onto 3-star because it really depends on whether or not I have the ability cards or not.
For example, other than Vanille & Fang, I have no strong single target Water mage cards. And the only AOE one I have is a 5-star card with Blizzaja which consumes 6 orbs. That’s a death sentence for my Attackers had I opted to use that in the Ifrit battle. .___.
I’ve yet to try my non-mage water attacker jobs, but high magic power is needed for quickly finishing battles so I don’t think I have much choice.
As for 4-star AI, I haven’t attempted it yet. In fact, I haven’t done any 4-star battles even with live players since I keep thinking I’ll be a burden to everyone. I’m just afraid of misreading their attacks which will ultimately screw things up. >_>
Examples: As a Breaker, I really need to pay attention to how many people are using abilities because if other players make the Break bar go red, then it’s completely unnecessary for me to use abilities. But sometimes, I’ll throw one or two in because I didn’t keep their actions in mind. -___-;
Similarly, if they’re attacking and sending the boss into Break then I really shouldn’t be just physically attacking the boss. 😛 The only good thing that comes out of that is generating orbs.
Edit: *___*! I finished my first 4-star battle! It was with an AI party too! No one died! 😀
I know the clear time is nothing special since I wasn’t aiming to do a speed run or anything. I just wanted to survive and complete the battles. :3