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[Defender of Texel] Behold My Reflections About the Rite of Sacrifice (and Other Things)!

Like all freemium games on social networks, I downloaded Defender of Texel (D.O.T.)  out of curiosity. Usually, I stick with these types of titles for about 3 days at most. For some reason, it’s almost been a month since I started playing D.O.T. and I’ve been playing it everyday. In fact, I’m STILL having tons of fun. Heck, I even threw some money at it.

What makes this game different for me is that I can easily upgrade and evolve my units without worry about grinding for any in-game currency. Of course, you still need the building materials to get a unit first but they’re such common drops in almost every battle you win that it’s rare you’ll NOT have any. Building a unit is totally random, however; you don’t know what character you’ll get. So far, the game’s been handing out Kullaas non-stop to me to the point that I was able to evolve it into its Rare form. Hmm, according to the Wikia entry about this monster, it has no Epic form. Oh well. At least I may be able to max out its Rare variant in a few weeks.

Lately, all I’ve been doing are special events. I’ve already participated in 3 and currently doing the Natural Born event. Kind of hate today’s dungeon since the focus is on Gurus; those that excel in Wisdom and Agility. I tend to not bother with upgrading any characters that are weak in Attack or Defense so I’m kind of wandering around dungeons with a near-Edgeless crew. (Having an Edge simply means that specific units or types of units have increased stats during a special event. Stat boosts can be from 120% – 1000%.)  In fact, the guardians in Mission 1 of the 3-star dungeon are picking off my Epic class characters because they’re not exactly suited for the battles here. >_>

One thing I learned from the event that just ended last night (Rite of Sacrifice) is that throwing real money at the game can make a massive difference. ^^ I was really curious about what characters I could get out of the Paragon build system and ended up with some spiffy ones that allowed me to last through all 3 rounds of an level 80 boss fight. There are 2 characters that were also able to withstand the skills from a level 100 boss too. I almost regret not going spending money at the start of the event since I would have been able to get more points and help out the team by joining in on more boss fights. At least I managed to come in at rank #6,000-something. ^^ Not sure it would have been possible had it not been for the money-built characters.

Just for fun, here’s a screenshot of my party before money was spent:

These were all from random builds or mob wins.
These were all from random builds, mob wins, or reaching leaderboard points milestones.

Here it is after money was used:

This was the team after I spent money. ^^
Got 2 Epic characters & other ones with Edge. I got some others but their levels and stats were too low to be swapped in.

I don’t think I’ll be spending anything for this event though since I don’t care about my leaderboard position in this one. All I want are relics to self-fuse so I can beef them up~! You get to keep these relics after the event so why not gather as many of them as I can? 😀

About the Rite of Sacrifice~~ I was placed in mobs that lost more than ones that won. Other than the annoying random nature of what team you’ll end up in, it really sucked that it was mostly dependent on high level players that could murder boss after boss after boss for massive points (as well as spamming the hell out of the later missions in the 3-star dungeon). I’m sure some of them did it mostly for themselves to secure high ranked positions on the leaderboard though. Still, the mobs I was with could have benefited from these obsessive players.

I was saddened to see someone post that he/she hated raid events on the message board for our mob yesterday. I guess the player was discouraged by the facts I mentioned in the previous paragraph. I mean, yeah, it’s not exactly fun to find yourself on the losing side most of the time and these kinds of players were probably also discouraged by the inability to take on the tougher bosses. I did learn some things about those particular fights though:

  • Losing boss fights can still get you valuable points and Ikuppis. Since Nux Bits aren’t used for anything else BUT the boss battles, it’s sad that more people DIDN’T fight them. Once I realized the amount of points I was able to get from the bosses that were worth 15000 and 10000 points, I hurled my party at them even though it would lose without fail. For my recklessness, I received 1200 and 800 points respectively & fodder material every single time. I shared this info on the mob message boards a few times in hopes of rallying folks into doing the fights but I’m not sure anyone really cared or even looked at the boards. 😛
  • Fighting bosses weren’t just about getting points though. There was a system in place where you can build up the attack power for your mob as long as you fought a few minutes after the last individual did. The highest I saw the Salvo go up to was 555 or something. I never saw it go above 20 last night. =__= I guess everyone was tired from school or work to bother playing. Or they didn’t have enough Nux or Nux Bits to go on. Technically, you can fight a boss every 1.5 hours as all 3 Nux Bits would be full by then. You’ll get an extra turn right after a level up too.

General things I learned from playing D.O.T. regularly:

  • If you’re short in unit inventory(?) space, just select 2 – 3 Common units to focus on and self-fuse the hell out of them whenever you can. (Usually, you’ll notice the game will keep giving you certain characters whenever you do a Pixite build.) Feed everything else to the characters you want to strengthen.
  • Evolution-based achievements are retroactive. This means that the units you’ve evolved several days or weeks before will count and you’ll still receive a Voxite for them. Of course, this only applies to Regular Achievements and not the Limited ones.
  • Every Lucky Find in a dungeon seems to be Duct Tape. D:
  • Texel chickens don’t look like chicken at all.

    That's a chicken?
    That’s a chicken?
  • Seems like lots of money is needed to get through all the missions in the Mark II & III special dungeons. :/ (Re: Bitters to constantly refill the Energy bar.)

I don’t exactly have a closure for this post other than to say that I don’t think I’ll stop playing any time soon.


I started up a log over at AdeptGamer about my on-going adventures in Defender of Texel! You can view them here:

Edit: I don’t write about the game as often as I tweet about it. ^^;

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