I realize this isn’t new news but I figure I’d play my part and spread the word because, frankly, this is quite disgusting.
SE has been known for its zany pricing which has been loving dubbed as “Square (Enix) Tax” by various iOS gamers. A lot of times, people could see that a port of a PSP or Nintendo DS game, while still running close to $20 US, is relatively cheaper than buying the game to play on the parent system. And then there are those that will also defend the pricing scheme of critically acclaimed titles like the Chaos Rings series that are made specifically for the mobile platform. These particular fans will tell you that the quality of the games justify the premium prices.
Finally, you get something like Demons’ Score, a $7 US rhythm action game with a whopping $35+ worth of in-app purchases. You may think that it’s just for virtual currency and silly little aesthetic changes but NOPE. These IAP are content-based; that is, unless you want to play the same two music tracks ad infinitum, be prepared to donate your life savings to Square.
Strangely enough, Japan is not affected by this madness. While the title is sold at a higher price from the get-go, all content is already included. Simply put, for roughly $20 US, you get the entire game. To drive home the point, you can see the pricing comparison with screenshots at http://www.pocketgamer.co.uk/r/iPhone/Demons’+Score/news.asp?c=45198
The revelation of the price discrepancy obviously isn’t going over very well with gamers around the world. However, I came across a post over the forums at The Escapist that suggests that it’s plausible SE considered the chance that Demons’ Score wouldn’t really be something the international market would eat up with a $20 price tag. Now, if there really was some sort of market research that was done to determine the possible behaviour and reaction of international rhythm gaming fans, Square Enix fans, and iOS gamers to the title, then why didn’t they just convert the $7 game to a free Lite version or at least reduce the price? (The obvious answer is that they wanted to make some sweet profit from the “trial” version. Kind of sickening.)
Honestly, I’m down with people defending the prices of ports and some of Square’s other premium priced games, but I can’t imagine anyone approving them for gouging users like this.
One thought on “$40 iOS Game from Square Enix? You Better Believe It.”