Edit: Whoa. Nice going, WordPress Android. It totally ignored all the hard breaks/returns. 😛 Redid the formatting a bit so it no longer looks like some crazy long-winded review on the Google Play Store.
Why won’t Inotia 4 end? Every time I start it up, I flood my Twitter account with complaints. The game simply is not designed well. Hell, none of the major KRPGs (Korean RPGs) are. But why I keep playing them is a mystery. I think, subconsciously, I am a sucker for mindless RPGs. After all, I stuck with Trinity: Souls of Zill O’ll on the PS3 until I got the Platinum trophy and that game is full of generic quests and tons of grinding just like Zenonia and Inotia. In fact, it’s pretty much a higher resolution version of a KRPG.
Regarding Inotia 4… I expected it to end around level 60 like the 3rd game but I’m already at level 104 and STILL on a first playthrough. (Not that I ever replay these infernal games but I noted it to give an idea of the game’s length.) I think Inotia 2 also doesn’t end until some point after level 100 though.
Why do the developers do this? Why drag on the plot with idiotic quests that are all the same except a change in monster and item names? Their games have no fucking substance to justify extended play or subsequent playthroughs, even if the story is decent. In Inotia & Zenonia, the issues are compounded with the fact that you’re always underpowered and poor. All this can be remedied through in-app purchases though! More stat points! More skill points! More money! Better equipment! More inventory space so you can actually lug shit back to town to sell! Well, there’s the merchant from the lamp too in Inotia 4 but lamps take up precious inventory space, you see.
Also, Inotia 4 seems to give people the option to instantly finish quests? Looks like someone on the dev team got the fucking clue that most optional quests suck. That and it’s an excuse to get more money from players since the option requires gems which have to be purchased. However, it seems that the game has free gem offers. They probably require users to download games and apps they don’t want though.
At any rate, I’m currently doing the memory layers. Some genius at Com2uS decided that it’d be a splendid idea to have each layer fashioned after dungeons you’ve already been to with monsters you’ve already fought and slap 3 sets of identical objectives for each dungeon quest. Each layer has 3 areas and I am on the third area which means I have done 6 carbon copy quests already. I really wish Com2uS could have used some brainpower to think up more interesting ways to deal with exploring Kiyan’s (the main character) memories and fears. Or at least make it so that I don’t have to play through a billions layers with the same fucking quest over and over and over.
Edit: Discovered that this memory shit place is the FINAL FUCKING DUNGEON and that THERE ARE 5 FLOORS. I wish I can fly over to Korea and throw the designer(s) off the Com2uS company building right now. Stupid design, stupid quests. Save this crap for an optional dungeon, for fuck’s sake. I think it’s high time I ditch this moronic game.