Edit on Oct 28th: Guide link has been updated to point to AdeptGamer. Also salvaged a post I made at Kairospot and removed the direct link to it.
I’m just putting in a pointer to the thread at http://adeptgamer.com/forum/pages/dungeon-village-guide/ :3
Here are some of my thoughts about the game:
“I wonder how many people will be let down by the game? I mean, I love the fantasy RPG elements but you are spending a great deal of time buying and using items for shops and the Magic Pot. At least, that’s how I play.
I rarely use items on the characters and just let them level up by themselves. Strangely, they’d probably master their jobs faster if I did use items on them since they wouldn’t die so much. XD
Anyway, you have no control over the adventurers other than changing jobs, equipping (re: giving presents) and using items at them. They usually just walk into the field and hang around a spawn area, kill the monsters, and wander back to town.
They’re dumb, however, in that they’ll just hang around a empty area until something appears. It doesn’t matter if there are monsters roaming around elsewhere. 9_9
It also seems like this game has one map only like Epic Astro Story.
One good thing about the game is that there are no hidden elements. Well, er, maybe the Appeal bonuses for compatible shops are kind of not in your face. Oh, and maybe recipe unlocks for the Magic Pot as well.”
“I have no idea what to think of the game. As I said before, it’s item management but I forgot to mention that it’s also people management.
I wonder if it’s possible to raise the popularity meter faster to get more adventurers to come earlier since I’m running into the problem that some of the new ones joining the fray are taking forever to level up as the monsters are pretty tough now. (The new characters die almost instantly.)
There are no items or bonuses that give experience, I think, but they do get all-around stat boosts when you raise the endurance stat. Of course, to get the boost, you pretty much need to give gifts which are items and equipment. :E
I’m probably taking some roundabout way in playing the game. 😛 But hey, at least I got my 5-star town on a first try. The challenge now is to unlock everything else like all characters, events, facilities, items, and equipment. “
And here’s another one, regarding annoyances and proposed improvements:
Almost every game related forum here has one of these threads so DV shouldn’t be an exception~! Share your thoughts about the things that you’re not crazy about (excluding bugs) and how things could be improved.
- Magic users that keep attacking the same enemy but consistently miss.
- Magic users with healing magic but don’t use it when they are near dead or when allies that are near dead.
- No real difference in range for melee or ranged weapons.
- Bizarre balance issues in terms of enemy strength/difficulty.
- No user control in directing where adventurers should go.
- Simplistic AI for your characters.
- Too many unnecessary facilities.
- The Darkness element for the Magic Cauldron.
- Getting wussy equipment as loot in dungeons or spoils late in the game.
- Getting beefy equipment as loot in dungeons or spoils early in the game.
- No cannon. XD
- Better AI for characters. Magic users should know to re-position themselves or learn to aim properly if they keep missing an enemy! What’s the sense of constantly using the same spell over and over if it’ll NEVER hit it!? And man, heal more often if you have the spell!
- Giving players some sort of option to direct adventurers. It’s really annoying to see one person getting raped by a bunch of monsters because he just happened to head to an area that no one else was at. I should be able to force people to go and save the guy instead of watching them standing around waiting for another enemy group to spawn.
- Change the gameplay system a bit to not rely so heavily on item spammage. At least, to me, the only way to really do well in Dungeon Village is to throw items at everyone and everything. The theme is medieval fantasy with a bit of RPG flair so why not tweak the game a tad to cater to some actual roleplaying?
- 5-star rank is too low. It’s so easy to max out the rank of your town before year 8. (Even on my first JP playthrough, I think I got it in year 7 or 8.) I think Epic Astro Story’s 10-star ranking system would have worked much better for this game.
- Given the random nature of the attribute increases they receive from stores, there are far too many shops! Many of which are simply duplicates of one another. (Hmmm, I suppose the game gives you choice so you can work within your budget in terms of cost to build the facility and to maintain it?)
- Randomize equipment drops and treasures based on how many jobs have been unlocked? Basically, don’t give me a wooden shield when I’m at year 13 with multiple characters that have several jobs maxed out and the King and Princess have already moved in to the village. Likewise, finding a Kairo Medal in year 4 is kind of strange.
- Enemies should level with your characters based on the stat average of adventurers. This will make the lives for many players so much better since their adventurers won’t keep getting murdered which stunts both town and character growth.
A note to everyone looking to download the APK: You will not find a link to it anywhere on this blog or at Kairospot. We do not condone piracy. If you’re dying to try it out, wait until the Lite version is released.
Edit on Feb 15: Lite version is out on the Market. And for the love of God, if you’re going to leave a review for the game, PLEASE ensure it’s relevant and actually reviews something about the game (like how it plays, pros and cons, etc.) and doesn’t consist of requesting for an English version or dissing Kairosoft for not localizing things faster/releasing things on iOS. 9___9