Current Tiny Farm Events & A Proposed Tiered Model for Quests

There’s a bit of anger and frustration going on with the Tiny Farm community lately thanks to Com2uS’ brilliant strategy of releasing two HEARTS-EATING events within days of each other. The first is the Valetine’s Day event which runs from Feb 11th 6 PM until Feb. 25th 11 PM PST. Shortly after the debut of that event, the Lunar New Year event made its appearance. This started Feb 15th 6 PM PST and will end on March 4th 6 PM PST.

Tiny  Farm Valentine's Day & Lunar New Year Events 2015

Double the events, double the UNfun.

Simultaneous events are nothing new in Tiny Farm, but the problem is this: Hearts, which can be viewed as a form of virtual currency in Tiny Farm, replenish at a rate of 1 per 10 minutes. You may be able to imagine how terrible it is to try and meet a requirement that reads “Give 50 Hearts to a rabbit”  for someone that has a pool that maxes out at, say, 21 Hearts. :P Incidentally, that 50 Hearts crap is something the game asks for in the Lunar New Year event and it appears MULTIPLE times.

Now imagine having to deal with that ALONG with needing hearts to buy gifts for neighbours so that you can obtain cookies which are then used in a lottery draw that MAY grant you a Valentine’s Day animal! Unsurprisingly, the chance of getting an animal is dismal and it costs 10 – 20 Hearts for one gift. These gifts can either give you 1 cookie, 2 cookies, or 8 cookies, depending on the type of gift you buy. It also shouldn’t be a surprise that a single draw = 4 cookies. :P

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Is there a Freemium Players Annoymous? I think I need it

Pusheen Cafe

A Pusheen Cafe show in CocoPPa Play. 99% of what you see in the image are premium/paid items.

The South Park episode, Freemium Isn’t Free, totally explains how freemium games get consumers hooked. It may be satire but the writers completely understand how the evil scheme works; you take a mediocre concept, slap on repetitive gameplay and tons of wait times to impede a player’s progress, offer a PAID ALTERNATIVE to remove the waiting and then suddenly, the game is FUN and worthwhile because you’re playing at a regular, decent rate AND you’ve invested money into it. :P Continue reading

CocoPPa Play Gallery January 2015

I am rarely satisfied with keeping to one theme for very long. These are the main designs I’ve had so far although I show 2 variations of the desert theme. ^^ All of the models you see below are my own. I prefer this over using friends’ models because most people change their looks every other day. :P

Sigh. I need more facial expressions, backgrounds, and poses but they are usually only obtainable through random gacha/lottery draws or special events. >:/

Ugh. I spend too much money on the game. OTL

[LIFE] Let’s Talk About Great Wall Brand’s Wuji Baifeng Wan (White Phoenix Pills)

I get nasty pangs below my tummy that come and go for about half of an entire month. The pains usually last 30 minutes to 1 hour and can happen at any point of the day. I’ve had them wake me up at 4 in the morning a few times. Not fun. I even logged some of the experiences and have yet to see a pattern in terms of the time of day they occur. So basically, I spend about 10+ days in a month feeling miserable. This is excluding the usual monthly visitor. Ah, the wonders of the female body.

My family doctor’s given me some antibiotics (Mefenamic) which do work, I guess. I mean, it’s kind of hard to tell considering the pain tends to go away by itself anyway.

Anyway, my mom picked up some Wuji Baifeng Wan made by Tianjin Zhongxin Pharmaceutical Group Corp. Ltd. under the Great Wall Brand label from a local Chinese grocery store. (You can see an image of the packaging and some general information about its uses at Amazon.) She took these kinds of pills when she was young and figured that I could give them a try too.

The pills themselves are fine but I’d really like to punch the people that designed the capsule that holds the pills because …

乌鸡白凤丸 or 烏雞白鳳丸 pills are contained in a plastic capsule that's wrapped IN WAX for some unfathomable reason.

The 乌鸡白凤丸 or 烏雞白鳳丸 are contained in a plastic capsule that’s wrapped IN WAX for some unfathomable reason.

I suppose, decades ago, this was the method used to keep the capsules from popping open themselves while in transit from the factory to the stores and they’re maintaining the tradition nowadays too? Whatever the reason may be, it really has to go. I’m not sure what the quickest method is for removing wax but I’m pretty sure nothing compares to simply opening the plastic shell. Tianjin Zhongxin Pharmaceutical Group Corp. Ltd. must be too damn poor to get new machinery and shells with clasps, I guess. Actually, I’m not sure why no reviewer on Amazon mentioned the idiotic design.

Thankfully, there are other companies that also make the white phoenix pills and don’t package them in some ancient traditional method.

Open letter to CocoPPa Play users and fans

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If you’re a player that doesn’t regularly make use of their “play the event/limited time gacha X amount of times” gimmick to increase the chances of specific event gifts to appear, you will probably agree that it’s BEYOND infuriating when it comes to collecting ice cream and the temporary 10% rate increases are a joke.

The ratio between to dog balloons and ice creams are *completely* fucked up. As of this post, I have 100 more balloons than what you see in my inventory post and only about 7 ice cream (after turning them in for the quest in the other image). So yes, I managed to not only recover all the balloons used for the screencapped quest but got even MORE since then.
I recommend anyone displeased or dissatisfied with the situation of the event gifts to voice their complaints to GCREST Entertainment via the Contact Us link at the very bottom of the Help menu in-game.

Please don’t be passive and assume that a developer will just ignore you or that “this is the way the game is”. It never hurts to write to them with suggestions or concerns! There’s every chance that if a group of people complain about the same thing, they WILL listen and change things for the better. If they can’t or won’t do it for the current event then maybe they’ll implement something for the next one!

Let’s make CocoPPa Play a continually fun experience! ^_^

P.S. For what it’s worth, I wrote to them and got a reply thanking me for the suggestion and that they’ll consider it. I think they need more of a nudge so please write too! ^^~

[Terra Battle] Rage Against Neo Bahamut

Terra Battle - Defeating Neo Bahamut

Not that anyone could tell but this was taken after the umpteenth time I fought the bloody dragon.

There’s really not too much to say about the event, Bahamut Evolved. I think Mistwalker has made the drop rate of weapons something dismal like 5% because if you check around the Web, you’ll see a lot of flustered players stating that they’ve done at least 20 runs and STILL didn’t get Caladbolg. There is no trick to getting the drop other than having specific characters for their specific skills to boost drop rates* but try and see how quickly the game provides you those characters through the Pact of Truth. :P

* Check this post and the next few following it for information.

I was hoping I wasn’t going to be one of those but I ended up being part of the gang. :P Here’s an image edit I did after my 17th run:

Terra Battle - 17 Fucking Times and Counting

I did this out of frustration and fun! :E Even added a silly space-like background to show I wasn’t completely serious about the anger.

Then at my 27th or 28th try …

Terra Battle - Caladbolg!

Final-FUCKING-ly!

I don’t use any exploits to play Terra Battle so I actually sat through ~280 battles just to get a fucking weapon.

Honestly, I wish Mistwalker could implement something to ease up on the grind such as upping the success rate of receiving a rare item by 2 – 5% after passing a certain threshold such as 20 – 30 replays of the same stage, or maybe something earlier like 15 – 20 replays. It’s obvious they WANT people to buy Energy to keep going. It’s the nature of freemium games but the way the gameplay is designed and the fact that the dungeon had 10 stages made each subsequent try rather frustrating.